186 lines
3.8 KiB
Text
186 lines
3.8 KiB
Text
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NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800
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-- Allocate 20 Me for the script
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heapSize += 15000000
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nlErrorFilename = "output_logfile"
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nlErrorStream = openFile nlErrorFilename mode:"a"
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if nlErrorStream == undefined then
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nlErrorStream = createFile nlErrorFilename
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-- Unhide category
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fn unhidecategory =
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(
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if (geometry.count > 0) then
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(
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unhide geometry[1]
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if (geometry[1].ishidden == true) then
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max hide object toggle
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)
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if (shapes.count > 0) then
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(
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unhide shapes[1]
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if (shapes[1].ishidden == true) then
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max hide shape toggle
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)
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if (lights.count > 0) then
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(
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unhide lights[1]
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if (lights[1].ishidden == true) then
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max hide light toggle
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)
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if (cameras.count > 0) then
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(
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unhide cameras[1]
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if (cameras[1].ishidden == true) then
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max hide camera toggle
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)
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if (helpers.count > 0) then
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(
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unhide helpers[1]
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if (helpers[1].ishidden == true) then
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max hide helper toggle
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)
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)
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-- Log a message
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fn nlerror message =
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(
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if nlErrorStream != undefined then
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(
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format "%\n" message to:nlErrorStream
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flush nlErrorStream
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)
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-- To the console
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print message
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)
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try
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(
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-- Get files in the anim_source_directory
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files = getFiles "anim_source_directory/*.max"
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gc ()
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-- Sort files
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sort files
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gc ()
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-- No file ?
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if files.count != 0 then
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(
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-- For each files
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for i = 1 to files.count do
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(
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nlerror ("Scanning file "+files[i]+" ...")
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try
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(
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-- Output file
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output = ("output_directory/"+(getFilenameFile files[i])+".anim")
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-- Compare file date
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if (NeLTestFileDate output files[i]) == true then
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(
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-- Free memory and file handles
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gc ()
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heapfree
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-- Reset 3dsmax
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resetMAXFile #noprompt
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-- Open the max project
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if loadMaxFile files[i] == true then
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(
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-- Unhide category
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unhidecategory()
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-- Select Bip01, not very smart
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if $Bip01 != undefined then
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(
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select $Bip01
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-- Always uncheck triangle pelvis
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if (classof $Bip01) == Biped_Object then
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(
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$Bip01.controller.figureMode = true
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$Bip01.controller.trianglepelvis = false
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$Bip01.controller.figureMode = false
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)
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)
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-- For each node
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for node in objects do
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(
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exportNodeAnmation = getappdata node NEL3D_APPDATA_EXPORT_NODE_ANIMATION
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if (exportNodeAnmation != undefined) then
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(
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if (exportNodeAnmation == "1") then
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(
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selectmore node
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-- Is it a biped ?
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if (classof node.controller) == Vertical_Horizontal_Turn then
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(
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-- Always uncheck triangle pelvis
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node.controller.trianglepelvis = false
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)
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)
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)
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)
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if ((selection as array).count != 0) then
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(
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-- Export the animation
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if (NelExportAnimation (selection as array) output false) == false then
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(
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nlerror ("ERROR exporting animation "+files[i])
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)
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else
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(
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nlerror ("OK "+output)
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)
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)
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else
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(
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-- Error
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nlerror ("ERROR exporting animation: no node animated to export in file "+files[i])
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)
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)
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else
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(
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-- Error
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nlerror ("ERROR exporting animation: can't open the file "+files[i])
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)
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)
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else
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(
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nlerror ("SKIPPED "+files[i])
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)
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)
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catch
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(
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-- Error
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nlerror ("ERROR error exporting animation in files " + files[i])
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)
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)
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)
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else
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(
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nlerror ("WARNING no animation file in folder anim_source_directory")
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)
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)
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catch
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(
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-- Error
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nlerror ("ERROR fatal error exporting animation in folder anim_source_directory")
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)
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-- Bye
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resetMAXFile #noprompt
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quitMAX #noPrompt
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quitMAX () #noPrompt
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