70 lines
3.2 KiB
HTML
70 lines
3.2 KiB
HTML
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<html>
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<head>
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<title></title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body bgcolor="#333333" text="#FFFFFF" link="#00FF00" vlink="#FF0000" alink="#0000FF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td align="center">
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<h1>RANGE WEAPONS</h1>
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</td>
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</tr>
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</table>
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<p>
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<br>
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Range weapons are used to inflict damage on your ennemies in range
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combat. You need ammunition to use range weapons.Some range weapons
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give you bonuses or penalties for your Hp, Sap, Stamina and/or Focus
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stats when they are carried in your right hand. <br>
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<h4>Basics</h4>
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<a href="">Origin</a>: The origin of this item. <br>
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<a href="">Quality</a>: The quality of this weapon. Your skill level
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should be at least equivalent to this quality value in order to use
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this item as its best. <br>
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<a href="">Weight</a>: The weight of this item. If the total weight is
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too high, your movement speed may be slowed. <br>
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<a href="">Bulk</a>: How much space the item takes in your inventory.
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Space in each
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inventory is limited meaning that bulky itms cannot be carried in large
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numbers. <br>
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<a href="">Hit Points</a>: The hit points of this item. This value will
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degrade with use of the weapon. When it reaches 0, the item is
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destroyed. <br>
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<a href="">Sap Load</a>: Represents the capacity of an item to be
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enchanted. Items can be enchanted with the use of Crystalised Spell
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items so long as the sap required for each charge of the crystalised
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spell is inferior to the maximum sap that the item can be charged up
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with. The first value displayed here represents that current sap charge
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on the item. The second value represnts the maximum sap charge that the
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item can hold. Applying a new Crystalised Spell will reduce the current
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sap load on the item to 0 and replace the previous enchantment with the
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new one represented by the applied crystal. <br>
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<a href="">Skill</a>: The skill this item requires. <br>
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<h4>Range Weapon related</h4>
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<a href="">Category</a>: <br>
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<a href="">Damage</a>: The damage bonus for this range weapon. The
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actual damage depends on the ammunition used. The Damage may be much
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less than Max Damage if the weapon is of an higher quality comparing to
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your skill level. <br>
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<a href="">Max Damage</a>: The maximum damage bonus you can do with
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this weapon. The Damage may be much less than Max Damage if the
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'quality' stat of the range weapon is superior to your skill level. <br>
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<a href="">Hits/Minute</a>: The hit rate of this weapon. <br>
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<a href="">Range</a>: The range of this weapon. You cannot shoot an
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ennemy who is further than this distance. <br>
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<a href="">Target's Dodge Modifier</a>: your weapon may apply a bonus
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or penalty to you enemy's 'dodge' stat when you use this weapon against
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them. <br>
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<a href="">Target's Parry Modifier</a>: your weapon may apply a bonus
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or penalty to you enemy's 'parry' stat when you use this weapon against
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them. <br>
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<a href="">Action Malus</a>: Like armors, the penalty this weapon adds
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to the <a href="interf_identity.html">Total Malus</a>. <br>
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</p>
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</body>
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</html>
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