khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/armor/_parent/_c_ar.sitem

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="refugee cloth"/>
<ATOM Name="origin" Value="refugee"/>
<ATOM Name="family" Value="armor"/>
<ATOM Name="Drop or Sell" Value="false"/>
<ATOM Name="Bulk" Value="7"/>
<ATOM Name="Time to Equip In Ticks" Value="50"/>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="light"/>
</STRUCT>
<STRUCT Name="crafting tool">
<ATOM Name="type" Value="ArmorTool"/>
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</STRUCT>
<STRUCT Name="3d">
<ATOM Name="map_variant" Value="Default"/>
<ATOM Name="icon overlay" Value="PW_light.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Jul 30 15:27:43 2002 (receveur) .basics.family = armor
Tue Jul 30 15:27:43 2002 (receveur) .basics.name = light armor
Tue Jul 30 15:27:43 2002 (receveur) .basics.quality level = $filename
Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] = Piercing
Tue Jul 30 15:28:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Tue Jul 30 15:28:55 2002 (receveur) formName Resized = 1
Tue Jul 30 15:30:35 2002 (receveur) .armor.Armor category = light
Tue Jul 30 15:30:35 2002 (receveur) .armor.max protection = light
Tue Jul 30 15:30:35 2002 (receveur) .armor.protection = light
Tue Jul 30 15:30:35 2002 (receveur) .armor.skill = light armour wear
Tue Aug 27 12:07:07 2002 (wuibout) .3d.icon overlay = PW_light.tga
Fri Feb 21 13:58:13 2003 (favre) .faber.Career = faber
Wed Feb 26 17:30:59 2003 (favre) .faber.Tool type = Needle
Wed Feb 26 17:31:02 2003 (favre) .crafting tool.type = Needle
Thu Feb 27 15:16:37 2003 (receveur) .faber.Create.Quantity 1 = 1
Thu Feb 27 15:24:43 2003 (receveur) .faber.Create.MP 1 = desert_fiber.item
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Armor shell
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor interior coating
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 2 Property = Supple
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Armor interior stuffing
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Armor clip
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.MP 4 Property = Stiff
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 2 = 1
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 3 = 1
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Create.Quantity 4 = 1
Wed Sep 17 15:56:01 2003 (coutelas) .faber.Skill =
Thu Sep 18 10:46:16 2003 (coutelas) .faber.Create.MP 3 Property = Cushion
Thu Sep 18 18:48:06 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber
Fri Sep 19 11:38:33 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga
Tue Sep 23 16:06:52 2003 (coutelas) .basics.name = refugee cloth
Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Armor clip
Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 3 =
Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 3 Property =
Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 4 =
Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.MP 4 Property =
Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.Quantity 3 = 0
Tue Sep 23 16:11:40 2003 (coutelas) .faber.Create.Quantity 4 = 0
Wed Sep 24 12:13:08 2003 (coutelas) .basics.origin = refugee
Fri Jan 30 11:05:12 2004 (coutelas) .basics.Bulk = 7
Fri Feb 06 17:25:57 2004 (coutelas) .basics.Time to Equip In Ticks = 5
Wed Sep 01 11:17:19 2004 (peloille) .basics.Drop or Sell = false</LOG>
</FORM>