2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/vertex_program.h"
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#include "nel/3d/driver.h"
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namespace NL3D
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{
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// ***************************************************************************
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2013-09-07 18:41:07 +00:00
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2013-09-09 16:33:38 +00:00
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CVertexProgram::CVertexProgram()
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2012-05-29 13:31:11 +00:00
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{
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2013-09-07 18:41:07 +00:00
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2012-05-29 13:31:11 +00:00
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}
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// ***************************************************************************
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2013-09-07 18:41:07 +00:00
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2013-09-09 16:33:38 +00:00
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CVertexProgram::CVertexProgram(const char *nelvp)
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2012-05-29 13:31:11 +00:00
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{
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2013-09-09 16:33:38 +00:00
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CSource *source = new CSource();
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2013-09-07 18:41:07 +00:00
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source->Profile = IGPUProgram::nelvp;
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2013-09-07 19:30:40 +00:00
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source->setSource(nelvp);
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2013-09-09 16:33:38 +00:00
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addSource(source);
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2012-05-29 13:31:11 +00:00
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}
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// ***************************************************************************
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2013-09-07 18:41:07 +00:00
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CVertexProgram::~CVertexProgram ()
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2012-05-29 13:31:11 +00:00
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{
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2013-09-09 16:33:38 +00:00
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2012-05-29 13:31:11 +00:00
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}
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} // NL3D
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