khanat-opennel-code/code/ryzom/common/src/game_share/player_visual_properties.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_PLAYER_VISUAL_PROPERTIES_H
#define RY_PLAYER_VISUAL_PROPERTIES_H
#include "nel/misc/types_nl.h"
/**
* Visual properties A & B
* \author Alain Saffray
* \author Nevrax France
* \date 2002
*/
struct SPropVisualA
{
struct SPropSubData // 64 bits used
{
uint64 Sex : 1; // max: 2 current: 2
uint64 JacketModel : 8; // max: 256 current: 93
uint64 JacketColor : 3; // max: 8 current: 8
uint64 TrouserModel : 8; // max: 256 current: 104
uint64 TrouserColor : 3; // max: 8 current: 8
uint64 WeaponRightHand : 10; // max: 1024 current: 457
uint64 WeaponLeftHand : 8; // max: 256 current: 63
uint64 ArmModel : 8; // max: 256 current: 94
uint64 ArmColor : 3; // max: 8 current: 8
uint64 HatModel : 9; // max: 512 current: 192
uint64 HatColor : 3; // max: 8 current: 8
};
// old VPA before bit extension
// struct SPropSubData // 64 bits used
// {
// uint64 Sex : 1; // max: 2 current: 2
// uint64 JacketModel : 7; // max: 128 current: 93
// uint64 JacketColor : 3; // max: 8 current: 8
// uint64 TrouserModel : 7; // max: 128 current: 104
// uint64 TrouserColor : 3; // max: 8 current: 8
// uint64 WeaponRightHand : 9; // max: 512 current: 457
// uint64 WeaponLeftHand : 6; // max: 64 current: 63
// uint64 ArmModel : 7; // max: 128 current: 94
// uint64 ArmColor : 3; // max: 8 current: 8
// uint64 HatModel : 8; // max: 256 current: 192
// uint64 HatColor : 3; // max: 8 current: 8
// uint64 RTrail : 4;
// uint64 LTrail : 3;
// };
union
{
uint64 PropertyA;
SPropSubData PropertySubData;
};
SPropVisualA() { PropertyA = 0; }
SPropVisualA( uint64 propertyA ) { PropertyA = propertyA; }
uint64 get() const { return PropertyA; }
void set(const uint64& val) { PropertyA=val; }
SPropVisualA& operator = ( const SPropVisualA& p ) { PropertyA = p.PropertyA; return *this; }
bool operator == ( const SPropVisualA& p ) const { return PropertyA == p.PropertyA; }
bool operator != ( const SPropVisualA& p ) const { return PropertyA != p.PropertyA; }
void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
{
f.serial( PropertyA );
}
std::string toString() const;
};
struct SPropVisualB
{
struct SPropSubData // 47 bits used
{
uint64 Name : 16;
uint64 HandsModel : 9; // max: 512 current: 90
uint64 HandsColor : 3; // max: 8 current: 8
uint64 FeetModel : 9; // max: 512 current: 94
uint64 FeetColor : 3; // max: 8 current: 8
uint64 RTrail : 4;
uint64 LTrail : 3;
};
// old VPB before bit extension
// struct SPropSubData // 40 bits used
// {
// uint64 Name : 16;
// uint64 HandsModel : 9; // max: 512 current: 90
// uint64 HandsColor : 3; // max: 8 current: 8
// uint64 FeetModel : 9; // max: 512 current: 94
// uint64 FeetColor : 3; // max: 8 current: 8
// };
union
{
uint64 PropertyB;
SPropSubData PropertySubData;
};
SPropVisualB( uint64 propertyB ) { PropertyB = propertyB; }
SPropVisualB() { PropertyB = 0; }
uint64 get() const { return PropertyB; }
void set(const uint64& val) { PropertyB=val; }
SPropVisualB& operator = ( const SPropVisualB& p ) { PropertyB = p.PropertyB; return *this; }
bool operator == ( const SPropVisualB& p ) const { return PropertyB == p.PropertyB; }
bool operator != ( const SPropVisualB& p ) const { return PropertyB != p.PropertyB; }
void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
{
f.serial( PropertyB );
}
std::string toString() const;
};
struct SPropVisualC
{
struct SPropSubData // 54 bits used
{
uint64 MorphTarget1 : 3; // max: 8 current: 8
uint64 MorphTarget2 : 3; // max: 8 current: 8
uint64 MorphTarget3 : 3; // max: 8 current: 8
uint64 MorphTarget4 : 3; // max: 8 current: 8
uint64 MorphTarget5 : 3; // max: 8 current: 8
uint64 MorphTarget6 : 3; // max: 8 current: 8
uint64 MorphTarget7 : 3; // max: 8 current: 8
uint64 MorphTarget8 : 3; // max: 8 current: 8
uint64 EyesColor : 3; // max: 8 current: 8
uint64 Tattoo : 7; // max: 128 current: 64
uint64 CharacterHeight : 4; // max: 16 current: 16
uint64 TorsoWidth : 4; // max: 16 current: 16
uint64 ArmsWidth : 4; // max: 16 current: 16
uint64 LegsWidth : 4; // max: 16 current: 16
uint64 BreastSize : 4; // max: 16 current: 16
};
// old VPC before bit extension
// struct SPropSubData // 53 bits used
// {
// uint64 MorphTarget1 : 3; // max: 8 current: 8
// uint64 MorphTarget2 : 3; // max: 8 current: 8
// uint64 MorphTarget3 : 3; // max: 8 current: 8
// uint64 MorphTarget4 : 3; // max: 8 current: 8
// uint64 MorphTarget5 : 3; // max: 8 current: 8
// uint64 MorphTarget6 : 3; // max: 8 current: 8
// uint64 MorphTarget7 : 3; // max: 8 current: 8
// uint64 MorphTarget8 : 3; // max: 8 current: 8
// uint64 EyesColor : 3; // max: 8 current: 8
// uint64 Tattoo : 6; // max: 64 current: 64
// uint64 CharacterHeight : 4; // max: 16 current: 16
// uint64 TorsoWidth : 4; // max: 16 current: 16
// uint64 ArmsWidth : 4; // max: 16 current: 16
// uint64 LegsWidth : 4; // max: 16 current: 16
// uint64 BreastSize : 4; // max: 16 current: 16
// };
union
{
uint64 PropertyC;
SPropSubData PropertySubData;
};
uint64 get() const { return PropertyC; }
void set(const uint64& val) { PropertyC=val; }
SPropVisualC( uint64 propertyC ) { PropertyC = propertyC; }
SPropVisualC() { PropertyC = 0; }
SPropVisualC& operator = ( const SPropVisualC& p ) { PropertyC = p.PropertyC; return *this; }
bool operator == ( const SPropVisualC& p ) const { return PropertyC == p.PropertyC; }
bool operator != ( const SPropVisualC& p ) const { return PropertyC != p.PropertyC; }
void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
{
f.serial( PropertyC );
}
// helper to get a morph target value
uint getMorphTargetValue(uint index) const
{
switch(index)
{
case 0: return PropertySubData.MorphTarget1;
case 1: return PropertySubData.MorphTarget2;
case 2: return PropertySubData.MorphTarget3;
case 3: return PropertySubData.MorphTarget4;
case 4: return PropertySubData.MorphTarget5;
case 5: return PropertySubData.MorphTarget6;
case 6: return PropertySubData.MorphTarget7;
default: nlassert(0); break;
}
return 0;
}
std::string toString() const;
};
/**
* Describe the NPC Alternative Look Property.
* \author PUZIN Guillaume
* \author Nevrax France
* \date 2003
*/
struct SAltLookProp
{
struct SPropSubData // 62 bits used
{
uint64 ColorTop : 3; // Color for the Chest
uint64 ColorBot : 3; // Color for the Legs
uint64 WeaponRightHand : 10;
uint64 WeaponLeftHand : 8;
uint64 Hat : 1;
uint64 Seed : 18;
uint64 ColorHair : 3; // Color for the Hair or the Helm
uint64 RTrail : 4;
uint64 LTrail : 3;
uint64 ColorGlove : 3; // Color for the Gloves
uint64 ColorBoot : 3; // Color for the Boots
uint64 ColorArm : 3; // Color for the Arms
};
// old VPC before bit extension
// struct SPropSubData // 59 bits used
// {
// uint64 ColorTop : 3; // Color for the Chest
// uint64 ColorBot : 3; // Color for the Legs
// uint64 WeaponRightHand : 9;
// uint64 WeaponLeftHand : 6;
// uint64 Hat : 1;
// uint64 Seed : 18;
// uint64 ColorHair : 3; // Color for the Hair or the Helm
// uint64 RTrail : 4;
// uint64 LTrail : 3;
// uint64 ColorGlove : 3; // Color for the Gloves
// uint64 ColorBoot : 3; // Color for the Boots
// uint64 ColorArm : 3; // Color for the Arms
// };
union
{
uint64 Summary;
SPropSubData Element;
};
/// \name Constructors
//@{
SAltLookProp() {Summary = 0;}
SAltLookProp(uint64 summary) {Summary = summary;}
//@}
/// \name Operators
//@{
SAltLookProp &operator = (const SAltLookProp& p) { Summary = p.Summary; return *this; }
bool operator == (const SAltLookProp& p) const { return Summary == p.Summary; }
bool operator != (const SAltLookProp& p) const { return Summary != p.Summary; }
//@}
// Serial
void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
{
f.serial( Summary );
}
std::string toString() const;
};
struct SAltLookProp2
{
struct SPropSubData // 8 bits
{
uint64 Scale : 8; // 8 bits for an integer percentage from 0% to 255%
};
union
{
uint64 Summary;
SPropSubData PropertySubData;
};
/// \name Constructors
//@{
SAltLookProp2() {Summary = 0;}
SAltLookProp2(uint64 summary) {Summary = summary;}
//@}
/// \name Operators
//@{
SAltLookProp2 &operator = (const SAltLookProp2& p) { Summary = p.Summary; return *this; }
bool operator == (const SAltLookProp2& p) const { return Summary == p.Summary; }
bool operator != (const SAltLookProp2& p) const { return Summary != p.Summary; }
//@}
// Serial
void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
{
f.serial( Summary );
}
std::string toString() const;
};
#endif // RY_PLAYER_VISUAL_PROPERTIES_H
/* End of player_visual_properties.h */