2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MOVE_ELEMENT_H
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#define NL_MOVE_ELEMENT_H
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#include "nel/misc/types_nl.h"
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namespace NLPACS
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{
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class CMovePrimitive;
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/**
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* Move element linkable in sorted lists.
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CMoveElement
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{
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public:
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/// Pointer on the primitive for this move element
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CMovePrimitive *Primitive;
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/// Next move element in the X List
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CMoveElement *NextX;
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/// Previous move element in the X List
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CMoveElement *PreviousX;
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/// Next move element in the Y List
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CMoveElement *NextY;
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/// Previous move element in the Y List
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CMoveElement *PreviousY;
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/// Cell coordinate
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uint16 X;
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uint16 Y;
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};
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} // NLPACS
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#endif // NL_MOVE_ELEMENT_H
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/* End of move_element.h */
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