khanat-opennel-code/code/ryzom/client/src/r2/displayer_visual_shape.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_DISPLAYER_VISUAL_SHAPE_H
#define R2_DISPLAYER_VISUAL_SHAPE_H
#include "displayer_visual.h"
#include "../interface_v3/group_map.h"
#include "instance_map_deco.h"
class CEntityCL;
class CViewBitmap;
namespace NL3D
{
class UVisualCollisionEntity;
}
namespace R2
{
class CObjectTable;
// Display a scenario object with a 'Shape'
class CDisplayerVisualShape : public CDisplayerVisual, public CGroupMap::IDeco
{
public:
NLMISC_DECLARE_CLASS(R2::CDisplayerVisualShape);
// ctor
CDisplayerVisualShape(const std::string &shapeName = "", float scale = 1.f, bool worldMapDisplay = true);
// dtor
~CDisplayerVisualShape();
// Init from a lua table. Parms should contain 'ShapeName' as a string
virtual bool init(const CLuaObject &parameters);
////////////
// EVENTS //
////////////
virtual void onPreRender();
virtual void onPostRender();
virtual void onAttrModified(const std::string &name, sint32 index);
virtual void onFocus(bool focused);
virtual void onSelect(bool selected);
//
virtual void onParentDisplayModeChanged();
// From ISelectableObject
virtual bool getLastClip() const;
virtual NLMISC::CAABBox getSelectBox() const;
virtual float preciseIntersectionTest(const NLMISC::CVector &worldRayStart, const NLMISC::CVector &worldRayDir) const;
const NLMISC::CMatrix &getInvertedMatrix() const;
virtual void snapToGround();
virtual NLMISC::CVector evalLinkPoint(bool leader = false);
// from CDisplayerVisual
void setDisplayMode(sint32 mode);
// get current instance being displayed
NL3D::UInstance &getMesh() { return _Instance; }
private:
std::string _ShapeName;
bool _Touched;
mutable NLMISC::CMatrix _InvertedMatrix;
bool _BadShapeName;
bool _Active;
bool _WorldMapDisplay;
float _Scale;
NL3D::UInstance _Instance;
CInstanceMapDeco _MapDeco;
bool _VisualSnapToGroundDone;
float _LastCamDist;
CMatrix _BBoxMatrix;
NL3D::UVisualCollisionEntity *_VisualCollisionEntity;
private:
void drawBBox(NLMISC::CRGBA color) const;
void deleteShape();
protected:
// from CDisplayerVisual
virtual void setActive(bool active);
virtual bool getActive() const;
virtual void updateWorldPos();
// from CGroupMap::IDeco
virtual void onAdd(CGroupMap &owner);
virtual void onRemove(CGroupMap &owner);
virtual void onPreRender(CGroupMap &owner);
virtual void onUpdate(CGroupMap &owner);
private:
void visualSnapToGround();
void updateMapDeco();
void deleteVisualCollisionEntity();
};
} // R2
#endif