52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
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#include "nel/misc/types_nl.h"
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#include "nel/misc/singleton.h"
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#include "nel/misc/speaker_listener.h"
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#ifndef CHARACTER_SYNCH_H
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#define CHARACTER_SYNCH_H
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namespace CHARSYNC
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{
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class ICharacterSync;
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/** Callback interface to implement and register in the
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* entity character synchronizer to receive character update events.
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*/
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class ICharacterSyncCb : public NLMISC::CListener<ICharacterSync>
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{
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public:
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/** Callback called when the name of a character have been changed */
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virtual void onCharacterNameUpdated(uint32 charId, const std::string &oldName, const std::string &newName) =0;
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/** Callback called when a character is deleted/removed */
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virtual void onBeforeCharacterDelete(uint32 charId) =0;
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};
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/** Local interface for the character synchronizer */
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class ICharacterSync
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: public NLMISC::CManualSingleton<ICharacterSync>,
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public NLMISC::CSpeaker<ICharacterSyncCb>
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{
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public:
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/** Get the name of a user */
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virtual std::string getUserName(uint32 userId) =0;
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/** Get the name of a character */
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virtual ucstring getCharacterName(uint32 charId) =0;
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/// Try to find a shard id from a name and session id. Return 0 if not found
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virtual uint32 findCharId(const std::string &charName, uint32 homeSessionId) =0;
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/// Try to find a shard id from a name without session id, return 0 if 0 or more than one match.
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virtual uint32 findCharId(const std::string &charName) =0;
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};
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} // namespace ENTITYLOC
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#endif // CHARACTER_SYNCH_H
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