khanat-opennel-code/code/ryzom/client/src/client_sheets/building_sheet.cpp

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h" // First include for pre-compiled headers.
// Application
#include "building_sheet.h"
// Georges
#include "nel/georges/u_form_elm.h"
///////////
// USING //
///////////
using namespace NLGEORGES;
using namespace std;
/////////////
// METHODS //
/////////////
//-----------------------------------------------
// CBuildingSheet :
// Constructor.
//-----------------------------------------------
CBuildingSheet::CBuildingSheet()
{
// Initialize the type.
Type = CEntitySheet::BUILDING;
}// CBuildingSheet //
//-----------------------------------------------
// build :
// Build the sheet from an external script.
//-----------------------------------------------
void CBuildingSheet::build(const NLGEORGES::UFormElm &item)
{
// Load the name.
if(!item.getValueByName(BuildedIg, "builded_ig"))
debug("builded_ig not found.");
if(!item.getValueByName(BuildedIcon, "builded_icon"))
debug("builded_icon not found.");
if(!item.getValueByName(BuildingIcon, "building_icon"))
debug("building_icon not found.");
if(!item.getValueByName(Name, "name"))
debug("name not found.");
}// build //
//-----------------------------------------------
// serial :
// Serialize character sheet into binary data file.
//-----------------------------------------------
void CBuildingSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{
// Serialize class components.
f.serial(BuildedIg);
f.serial(BuildedIcon);
f.serial(BuildingIcon);
f.serial(Name);
}// serial //