khanat-opennel-code/code/ryzom/server/src/ai_service/ai_mgr_npc.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_MGR_NPC_H
#define RYAI_MGR_NPC_H
#include "ai_mgr.h"
#include "event_manager.h"
#include "states.h"
#include "ai_variables.h"
#include "event_reaction_container.h"
//////////////////////////////////////////////////////////////////////////////
// CMgrNpc //
//////////////////////////////////////////////////////////////////////////////
/// This is the manager class for npc (and npc groups)
class CMgrNpc
: public CManager
{
public:
CMgrNpc(IManagerParent* parent, uint32 alias, std::string const& name, std::string const& filename);
virtual ~CMgrNpc();
void update();
CStateMachine* getStateMachine() { return &_StateMachine; }
uint32 getAlias() const { return CManager::getAlias(); }
CAIAliasDescriptionNode* getAliasNode() const { return CManager::getAliasNode(); }
virtual std::string getOneLineInfoString() const;
virtual std::vector<std::string> getMultiLineInfoString() const;
//////////////////////////////////////////////////////////////////////////
// Methods inherited from IManager.
void init() { }
void release() { }
void serviceDown(uint32 sid, std::string const& name) { }
AITYPES::TMgrType type() const { return AITYPES::MgrTypeNpc; }
// instantiate the bot population
virtual void spawn();
// clear the bot population
virtual void despawnMgr();
// event managers --------------------------------------------------
CAIEvent EventDestinationReachedFirst;
CAIEvent EventDestinationReachedAll;
CAIEvent EventBotKilled;
CAIEvent EventSquadLeaderKilled;
CAIEvent EventGrpEliminated;
virtual void registerEvents();
//////////////////////////////////////////////////////////////////////////
// Alias Tree related Methods.
IAliasCont* getAliasCont(AITYPES::TAIType type);
CAliasTreeOwner* createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree);
//////////////////////////////////////////////////////////////////////////
CStateMachine _StateMachine;
};
#endif