2010-05-06 00:08:41 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_GROUP_TREE_H
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#define NL_GROUP_TREE_H
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#include "nel/misc/types_nl.h"
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#include "group_frame.h"
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#include "nel/misc/smart_ptr.h"
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class CViewBitmap;
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class CViewText;
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// ----------------------------------------------------------------------------
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class CGroupTree : public CInterfaceGroup
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{
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public:
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struct SNode;
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2010-06-14 08:02:51 +00:00
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// optional callback that is called when a node has been added
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2010-05-06 00:08:41 +00:00
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struct INodeAddedCallback
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{
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/** A node has just been added in the CGroupTree object
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* \param node The logic node from which the ui node was built
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* \param interfaceElement The ui node that was built
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*/
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virtual void nodeAdded(SNode *node, CInterfaceElement *interfaceElement) = 0;
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};
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// Logic structure to initialize the group tree (root node is not displayed and is always opened)
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struct SNode : public CReflectableRefPtrTarget
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{
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typedef NLMISC::CRefPtr<SNode> TRefPtr;
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// Common
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std::string Id; // If not present auto-generated
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bool Opened;
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bool DisplayText; // If false instanciate a template
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bool Show; // If false, the node is not displayed (true default, Root ignored)
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sint32 YDecal;
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// Text
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ucstring Text; // Internationalized displayed text
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sint32 FontSize; // If -1 (default), then take the groupTree one
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NLMISC::CRGBA Color;
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// Template
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NLMISC::CSmartPtr<CInterfaceGroup> Template;
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// Actions Handlers (for left button)
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std::string AHName;
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std::string AHCond;
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std::string AHParams;
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// Actions Handlers (for right button)
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std::string AHNameRight;
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std::string AHParamsRight;
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// Actions Handlers (close/open node)
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std::string AHNameClose;
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std::string AHParamsClose;
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// bitmap at this level of hierarchy
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std::string Bitmap; // additionnal bitmap
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// Hierarchy
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std::vector<SNode*> Children;
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SNode *Father;
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// updated at display
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SNode *LastVisibleSon; // filled at build time, meaningfull only if son is shown and opened, undefined otherwise
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// Node added callback
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INodeAddedCallback *NodeAddedCallback;
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//
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CGroupTree *ParentTree;
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// ----------------------------
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SNode();
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~SNode();
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void updateLastVisibleSon();
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void detachChild(SNode *pNode);
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void deleteChild(SNode *pNode);
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void addChild (SNode *pNode);
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bool isChild(SNode *pNode) const;
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void addChildFront (SNode *pNode);
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void addChildAtIndex (SNode *pNode, sint index);
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void addChildSorted(SNode *pNode);
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void addChildSortedByBitmap(SNode *pNode);
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void setParentTree(CGroupTree *parent);
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void setFather(SNode *father);
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void closeAll();
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void makeOrphan();
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bool parse (xmlNodePtr cur, CGroupTree *parentGroup);
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uint getNumBitmap() const { return Bitmap.empty() ? 0 : 1; }
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SNode *getNodeFromId(const std::string &id);
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// accessors
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void setBitmap(const std::string &bitmap) { Bitmap = bitmap; }
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std::string getBitmap() const { return Bitmap; }
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void setOpened(bool opened) { Opened = opened; }
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bool getOpened() const { return Opened; }
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void setText(const ucstring &text) { Text = text; }
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ucstring getText() const { return Text; }
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sint32 getFontSize() const { return FontSize; }
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void setFontSize(sint32 value) { FontSize = value; }
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sint32 getYDecal() const { return YDecal; }
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void setYDecal(sint32 value) { YDecal = value; }
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std::string getId() const { return Id; }
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void setId(const std::string &value) { Id = value; }
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bool getShow() const { return Show; }
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void setShow(bool value) { Show = value; }
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std::string getAHName() const { return AHName; }
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void setAHName(const std::string &value) { AHName = value; }
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std::string getAHCond() const { return AHCond; }
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void setAHCond(const std::string &value) { AHCond = value; }
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std::string getAHParams() const { return AHParams; }
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void setAHParams(const std::string &value) { AHParams = value; }
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std::string getAHNameRight() const { return AHNameRight; }
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void setAHNameRight(const std::string &value) { AHNameRight = value; }
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std::string getAHParamsRight() const { return AHParamsRight; }
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void setAHParamsRight(const std::string &value) { AHParamsRight = value; }
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std::string getAHNameClose() const { return AHNameClose; }
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void setAHNameClose(const std::string &value) { AHNameClose = value; }
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std::string getAHParamsClose() const { return AHParamsClose; }
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void setAHParamsClose(const std::string &value) { AHParamsClose = value; }
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NLMISC::CRGBA getColor() const { return Color; }
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void setColor(NLMISC::CRGBA color) { Color = color; }
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// sort branch & sons alphabetically
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void sort();
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// sort branch & sons alphabetically & by bitmap name (blank bitmap being the first)
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void sortByBitmap();
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// lua bindings
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int luaGetNumChildren(CLuaState &ls);
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int luaGetChild(CLuaState &ls);
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int luaDetachChild(CLuaState &ls);
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int luaDeleteChild(CLuaState &ls);
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int luaAddChild(CLuaState &ls);
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int luaAddChildSorted(CLuaState &ls);
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int luaAddChildSortedByBitmap(CLuaState &ls);
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int luaIsChild(CLuaState &ls);
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int luaAddChildFront (CLuaState &ls);
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int luaAddChildAtIndex (CLuaState &ls);
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int luaCloseAll(CLuaState &ls);
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int luaGetFather(CLuaState &ls);
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int luaSort(CLuaState &ls);
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int luaSortByBitmap(CLuaState &ls);
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int luaGetNodeFromId(CLuaState &ls);
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int luaGetParentTree(CLuaState &ls);
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// get node from first parameter on lua stack and throw necessary exception if not present
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static SNode *luaGetNodeOnStack(CLuaState &ls, const char *funcName);
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REFLECT_EXPORT_START(CGroupTree::SNode, CReflectable)
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REFLECT_STRING("Id", getId, setId);
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REFLECT_STRING("Bitmap", getBitmap, setBitmap);
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REFLECT_SINT32("FontSize", getFontSize, setFontSize);
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REFLECT_SINT32("YDecal", getYDecal, setYDecal);
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REFLECT_STRING("AHName", getAHName, setAHName);
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REFLECT_STRING("AHCond", getAHCond, setAHCond);
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REFLECT_RGBA("Color", getColor, setColor);
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REFLECT_STRING("AHParams", getAHParams, setAHParams);
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REFLECT_STRING("AHNameRight", getAHNameRight, setAHNameRight);
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REFLECT_STRING("AHParamsRight", getAHParamsRight, setAHParamsRight);
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REFLECT_STRING("AHNameClose", getAHNameClose, setAHNameClose);
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REFLECT_STRING("AHParamsClose", getAHParamsClose, setAHParamsClose);
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REFLECT_BOOL("Opened", getOpened, setOpened);
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REFLECT_BOOL("Show", getShow, setShow);
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REFLECT_UCSTRING("Text", getText, setText);
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// lua
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REFLECT_LUA_METHOD("getNumChildren", luaGetNumChildren);
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REFLECT_LUA_METHOD("getChild", luaGetChild);
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REFLECT_LUA_METHOD("detachChild", luaDetachChild);
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REFLECT_LUA_METHOD("deleteChild", luaDeleteChild);
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REFLECT_LUA_METHOD("addChild", luaAddChild);
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REFLECT_LUA_METHOD("addChildSorted", luaAddChildSorted);
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REFLECT_LUA_METHOD("addChildSortedByBitmap", luaAddChildSortedByBitmap);
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REFLECT_LUA_METHOD("addChildFront", luaAddChildFront);
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REFLECT_LUA_METHOD("addChildAtIndex", luaAddChildAtIndex);
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REFLECT_LUA_METHOD("isChild", luaIsChild);
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REFLECT_LUA_METHOD("closeAll", luaCloseAll);
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REFLECT_LUA_METHOD("getFather", luaGetFather);
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REFLECT_LUA_METHOD("sort", luaSort);
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REFLECT_LUA_METHOD("sortByBitmap", luaSortByBitmap);
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REFLECT_LUA_METHOD("getNodeFromId", luaGetNodeFromId);
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REFLECT_LUA_METHOD("getParentTree", luaGetParentTree);
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REFLECT_EXPORT_END
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};
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public:
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///constructor
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CGroupTree(const TCtorParam ¶m);
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// dtor
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virtual ~CGroupTree();
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virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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virtual void checkCoords();
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virtual void updateCoords();
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virtual void draw();
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virtual bool handleEvent (const CEventDescriptor& eventDesc);
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void reset();
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// force rebuild the tree at next updateCoords()
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void forceRebuild();
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// For SNode
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sint32 getIdNumber() { _IdGenerator++; return _IdGenerator; }
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sint32 getFontSize() { return _FontSize; }
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sint32 getYDecal() { return _YDecal; }
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// Set root node and delete the last one the user must not delete all allocated sub node. Nb: selection is reseted
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void setRootNode (SNode *);
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// Remove all lines bitmaps and templates or texts
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void removeAll();
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// unselect current node in tree
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void unselect();
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// Select a node by its line index (depends on opened nodes). no-op if not possible (AH not here, line>size)
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void selectLine(uint line, bool runAH = true);
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// simulate right button click on the given line (this also select the line)
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bool rightButton(uint line);
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// Get the Selected Node Id. empty if none selected
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const std::string &getSelectedNodeId() const;
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// Select by the node Id. return false if not found (selection is not reseted)
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// NB: if the node was already selected, no-op (no action handler launched)
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bool selectNodeById(const std::string &nodeId, bool triggerAH = true);
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// Get the root node (Opened State represent the current state)
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SNode *getRootNode () const {return _RootNode;}
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// get current SNode under the mouse (possibly NULL)
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SNode *getNodeUnderMouse() const;
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// Get/Change the NavigateOneBrnahc option. if false, then perform a reset before
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bool getNavigateOneBranch() const {return _NavigateOneBranch;}
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void changeNavigateOneBranch(bool newState);
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// should be called by action handler when thy want to cancel the selection of the line that triggered them
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void cancelNextSelectLine();
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// Get selected node
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SNode * getSelectedNode() { return _SelectedNode;}
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// lua bindings
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int luaGetRootNode(CLuaState &ls);
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int luaSetRootNode(CLuaState &ls);
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int luaForceRebuild(CLuaState &ls);
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int luaSelectNodeById(CLuaState &ls);
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int luaGetSelectedNodeId(CLuaState &ls);
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int luaSelectLine(CLuaState &ls);
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int luaUnselect(CLuaState &ls);
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int luaGetNodeUnderMouse(CLuaState &ls);
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int luaCancelNextSelectLine(CLuaState &ls);
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// Reflection
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REFLECT_EXPORT_START(CGroupTree, CInterfaceGroup)
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REFLECT_BOOL ("navigate_one_branch", getNavigateOneBranch, changeNavigateOneBranch);
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REFLECT_LUA_METHOD("getRootNode", luaGetRootNode);
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REFLECT_LUA_METHOD("setRootNode", luaSetRootNode);
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REFLECT_LUA_METHOD("forceRebuild", luaForceRebuild);
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REFLECT_LUA_METHOD("getSelectedNodeId", luaGetSelectedNodeId);
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REFLECT_LUA_METHOD("selectNodeById", luaSelectNodeById);
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REFLECT_LUA_METHOD("selectLine", luaSelectLine);
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REFLECT_LUA_METHOD("unselect", luaUnselect);
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REFLECT_LUA_METHOD("getNodeUnderMouse", luaGetNodeUnderMouse);
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REFLECT_LUA_METHOD("cancelNextSelectLine", luaCancelNextSelectLine);
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REFLECT_EXPORT_END
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private:
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sint32 _BmpW, _BmpH, _FontSize, _YDecal;
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sint32 _XExtend;
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private:
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// Display structure
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struct SLine
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{
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CViewBase *TextOrTemplate;
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std::vector<CViewBitmap*> Bmps;
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SNode::TRefPtr Node;
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uint8 Depth;
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SLine()
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{
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TextOrTemplate = NULL;
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}
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~SLine()
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{
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Bmps.clear();
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}
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uint getNumAdditionnalBitmap() const;
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};
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protected:
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void rebuild();
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void addTextLine (uint8 nDepth, SNode *pNode);
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void addHierarchyBitmaps();
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SNode *selectNodeByIdRecurse(SNode *pNode, const std::string &nodeId);
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SNode *_RootNode;
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sint32 _IdGenerator;
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bool _MustRebuild;
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std::vector<SLine> _Lines;
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sint32 _OverLine;
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NLMISC::CRGBA _OverColor;
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NLMISC::CRGBA _OverColorBack;
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SNode *_SelectedNode;
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sint32 _SelectedLine;
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NLMISC::CRGBA _SelectedColor;
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// If a node is closed and a son of this node was selected, then this option force the ancestor being the new selection
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bool _SelectAncestorOnClose;
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bool _NavigateOneBranch;
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bool _AvoidSelectNodeByIdIR;
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// when an action handler is run, it can call 'cancelSelectLine' if no selection should be done for real
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bool _CancelNextSelectLine;
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// Bitmap For arbo
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std::string _ArboOpenFirst;
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std::string _ArboCloseJustOne;
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std::string _ArboSonWithoutSon;
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std::string _ArboSonLast;
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std::string _ArboSon;
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std::string _ArboLevel;
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std::string _ArboXExtend;
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// Special rectangle
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bool _RectangleOutlineMode;
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sint32 _RectangleX, _RectangleY;
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sint32 _RectangleW, _RectangleH;
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sint32 _RectangleDeltaRL;
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sint32 getHrcIconXStart(sint32 depth);
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sint32 getHrcIconXEnd(sint32 depth);
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void drawSelection(sint x, sint y, sint w, NLMISC::CRGBA col);
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CViewBitmap *createViewBitmap(uint line, const std::string &idPrefix, const std::string &texture);
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};
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#endif // NL_GROUP_TREE_H
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/* End of group_tree.h */
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