70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "entity_custom_select_box.h"
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#include "../interface_v3/lua_object.h"
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//
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#include "nel/misc/vector.h"
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using namespace NLMISC;
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namespace R2
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{
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// *********************************************************************************************************
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void CEntityCustomSelectBox::toTable(CLuaObject &table)
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{
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//H_AUTO(R2_CEntityCustomSelectBox_toTable)
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if (!table.isTable())
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{
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nlwarning("trying to store bbox in an object that is not a table");
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return;
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}
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table.setValue("Enabled", Enabled);
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//
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table.setValue("XMin", (double) Box.getMin().x);
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table.setValue("YMin", (double) Box.getMin().y);
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table.setValue("ZMin", (double) Box.getMin().z);
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//
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table.setValue("XMax", (double) Box.getMax().x);
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table.setValue("YMax", (double) Box.getMax().y);
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table.setValue("ZMax", (double) Box.getMax().z);
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}
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// *********************************************************************************************************
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void CEntityCustomSelectBox::fromTable(CLuaObject &table)
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{
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//H_AUTO(R2_CEntityCustomSelectBox_fromTable)
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if (!table.isTable())
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{
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nlwarning("trying to rerieve bbox from an object that is not a table");
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return;
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}
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Enabled = table["Enabled"].toBoolean();
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Box.setMinMax(CVector((float) table["XMin"].toNumber(),
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(float) table["YMin"].toNumber(),
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(float) table["ZMin"].toNumber()),
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CVector((float) table["XMax"].toNumber(),
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(float) table["YMax"].toNumber(),
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(float) table["ZMax"].toNumber()));
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}
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} // R2
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