28 lines
732 B
Text
28 lines
732 B
Text
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>> NeL lightmap features <<
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-> Support of lights
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* Omni and spot light only
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* Attenuation far
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* Exclude mesh from light
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* Cast Shadow on light and cast/receive in object properties
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* Spot texture projector
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* Ambient only
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* Multiply factor
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* Double sided
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* Opacity in texture
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* Stained glass in texture through NeL material
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-> Additionnal features
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* Vertex color
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* Auto Animated light groups (Color channel with a Point3 controller)
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* Lumel size defined
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* Oversampling
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* Multiple lightmap animatable for one mesh (up to 8)
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* Colored lightmap intensity variation
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-> Not supported light options
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* Directionnal light
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* Attenuation near
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* Scalable attenuation size
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* Projector rectangle
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