khanat-opennel-code/code/ryzom/client/src/interfaces_manager/text.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_TEXT_H
#define CL_TEXT_H
//////////////
// Includes //
//////////////
// Misc.
#include "nel/misc/types_nl.h"
#include "nel/misc/ucstring.h"
#include "nel/misc/rgba.h"
// 3D Interface.
#include "nel/3d/u_text_context.h"
// Client.
#include "control.h"
#include "pen.h"
///////////
// Using //
///////////
using NLMISC::CRGBA;
using NL3D::UTextContext;
/**
* Class to manage a Text.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CText : public CControl, public CPen
{
private:
/// Initialize the button (1 function called for all constructors -> easier).
inline void init(const ucstring &text);
protected:
/// Text to display.
ucstring _Text;
/// The text HotSpot (in the text library).
UTextContext::THotSpot _TextHotSpot;
/// index of the computed String associated to this text control
uint32 _Index;
/// info on the computed String associated to this text control
UTextContext::CStringInfo _Info;
/// Calculate the Display X, Y, Width, Height.
virtual void calculateDisplay();
/// Calculate the display position of the control in relation to the position of the control (Hot Spot).
virtual void calculateHS();
public:
/// Constructor
CText(uint id = 0);
CText(uint id, float x, float y, float x_pixel, float y_pixel, const ucstring &text, const CPen &pen);
CText(uint id, float x, float y, float x_pixel, float y_pixel, const ucstring &text, uint32 fontSize, CRGBA color, bool shadow);
/// Display the Bitmap.
virtual void display();
/// Get the Text.
ucstring text();
/// Set the Text.
void text(ucstring txt);
// replace the methods of CPen class (the CComputedString needs to be recomputed when we change color or size or shadow)
/// Set the font size.
void fontSize(uint32 fs);
/// Set the pen color.
void color(CRGBA color);
/// Set the shadow state.
void shadow(bool s);
};
#endif // CL_TEXT_H
/* End of text.h */