2010-05-06 00:08:41 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#include "ai_entity_id.h" // this must be BEFORE the RYAI_AI_H test
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#ifndef RYAI_AI_INSTANCE_H
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#define RYAI_AI_INSTANCE_H
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#include "child_container.h"
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#include "server_share/msg_ai_service.h"
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#include "ai_entity_matrix.h"
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#include "ai_entity.h"
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#include "continent.h"
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#include "ai_grp.h"
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#include "service_dependencies.h"
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#include "sheets.h"
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class CBot;
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class CGroup;
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class CManager;
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template <class T>
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class CAIEntityMatrix;
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class CAIEntityMatrixIteratorTblRandom;
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class CAIEntityMatrixIteratorTblLinear;
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class CAIEntityPhysical;
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class CAIEntity;
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class CMgrPet;
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class CManagerPlayer;
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class CGroupNpc;
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class CPersistentOfPhysical;
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class CManagerPlayer;
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class CAIS;
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class CContinent;
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class CCell;
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class COutpostSquadFamily;
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class CBotPlayer;
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class CBotEasterEgg;
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class CAIInstance
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: public NLMISC::CDbgRefCount<CAIInstance>
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, public NLMISC::CRefCount
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, public CChild<CAIS>
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, public CAIEntity
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, public IManagerParent
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, public CServiceEvent::CHandler
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{
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public:
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CAIInstance(CAIS* owner);
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virtual ~CAIInstance();
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typedef CHashMap<NLMISC::TStringId, NLMISC::CDbgPtr<CNpcZone>, NLMISC::CStringIdHashMapTraits> TZoneList;
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TZoneList zoneList;
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void addZone(std::string const& zoneName, CNpcZone* zone);
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void removeZone(std::string const& zoneName, CNpcZone* zone);
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CNpcZone* getZone(NLMISC::TStringId zoneName);
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// Trig Event if player in zone
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void updateZoneTrigger(CBotPlayer* player);
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// overloads for IManagerParent virtuals
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CAIInstance* getAIInstance() const { return const_cast<CAIInstance*>(this); }
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CCellZone* getCellZone() { return NULL; }
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virtual std::string getIndexString() const;
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virtual std::string getOneLineInfoString() const;
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virtual std::vector<std::string> getMultiLineInfoString() const;
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std::string getManagerIndexString(CManager const* manager) const;
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void groupDead(CGroup* grp) { }
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void serviceEvent(CServiceEvent const& info);
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//-------------------------------------------------------------------
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// classic init(), update() and release()
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// the update routine called once per tick
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// this is the routine that calls the managers' updates
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void update();
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//-------------------------------------------------------------------
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// managing the set of managers
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// factory for creating new managers and for adding them to the _managers map
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CManager* newMgr(AITYPES::TMgrType type, uint32 alias, std::string const& name, std::string const& mapName, std::string const& filename);
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// a method that parse a supposed know type of manager:group:bot hierarchy and return the element as CAIEntity.
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CManager* tryToGetManager(char const* str);
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CGroup* tryToGetGroup(char const* str);
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CAIEntity* tryToGetEntity(char const* str, CAIS::TSearchType searchType);
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// erase a manager (free resources, free id, etc, etc
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// asserts if the id is invalid (<0 or >1023)
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// displays a warning and returns cleanly if the id is unused
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void deleteMgr(sint mgrId);
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//-------------------------------------------------------------------
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// the previous interfaces for searching the data structures for named objects are transfered in CAIEntityId
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// as its one of their object behavior. a solution to build id directly was added.
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CMgrPet* getPetMgr() { return _PetManager; }
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CManagerPlayer* getPlayerMgr() { return _PlayerManager; }
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//-------------------------------------------------------------------
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// Interface to kami management
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void registerKamiDeposit(uint32 alias, CGroupNpc* grp);
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void unregisterKamiDeposit(uint32 alias);
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//-------------------------------------------------------------------
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// Interface to the vision management matrices
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// read accessors for getting hold of the vision matrices and their associated iterator tables
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CAIEntityMatrix<CPersistentOfPhysical>& playerMatrix() { return _PlayerMatrix; }
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CAIEntityMatrix<CPersistentOfPhysical>& botMatrix() { return _BotMatrix; }
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CAliasCont<CManager>& managers() { return _Managers; }
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CCont<CContinent>& continents() { return _Continents; }
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CCont<CContinent> const& continents() const { return _Continents; }
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// Methods to retreive location in the dynamic system.
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CContinent* locateContinentForPos(CAIVector const& pos);
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CRegion* locateRegionForPos(CAIVector const& pos);
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CCellZone* locateCellZoneForPos(CAIVector const& pos);
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CCell* locateCellForPos(CAIVector const& pos);
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//-------------------------------------------------------------------
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// Mission name/alias retreiver
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/** Add a mission name and alias info. If alias is already mapped to a mission name, replace the mapping.
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* Many alias can be mapped to the same name, but a name can only belong to one alias.
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*/
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void addMissionInfo(std::string const& missionName, uint32 alias);
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/** Return all mission alias that have a given mission name.
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* n log n search
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*/
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void findMissionAlias(std::vector<uint32>& result, std::string const& missionName)
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{
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std::map<std::string, std::vector<uint32> >::iterator it(_MissionToAlias.find(missionName));
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if (it != _MissionToAlias.end())
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result.insert(result.end(), it->second.begin(), it->second.end());
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}
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/** Return the name of the mission for a given alias.
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* Return an empty string if no mission have this alias.
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* This search is not optimized, linar time search !
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*/
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std::string const& findMissionName(uint32 alias);
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//-------------------------------------------------------------------
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// group name/alias retreiver
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void addGroupInfo(CGroup* grp);
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void removeGroupInfo(CGroup* grp, CAliasTreeOwner* grpAliasTreeOwner);
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CGroup* findGroup(uint32 alias);
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void findGroup(std::vector<CGroup*>& result, std::string const& name);
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/// Time warp management. This method is called when time as warped more than 600ms
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bool advanceUserTimer(uint32 nbTicks);
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bool spawn();
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bool despawn();
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uint32 getInstanceNumber() const { return _InstanceNumber; }
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std::string const& getContinentName() const { return _ContinentName; }
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std::string& getContinentName() { return _ContinentName; }
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void initInstance(std::string const& continentName, uint32 instanceNumber);
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/// Main squad family accessor
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COutpostSquadFamily *getSquadFamily() { return _SquadFamily; }
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/// Store mapping 'name:variant' -> squad to be used later by getSquadByVariantName()
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void registerSquadVariant(const std::string& nameAndVariant, CGroupDesc<COutpostSquadFamily> *squad )
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{
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if ( ! _SquadVariantNameToGroupDesc.insert( std::make_pair( NLMISC::toLower( nameAndVariant ), squad ) ).second )
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nlwarning( "Duplicate squad template / squad variant '%s'", nameAndVariant.c_str() );
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}
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/// Clear mapping 'name:variant' -> squad when it's not useful anymore
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void clearSquadVariantNames()
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{
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_SquadVariantNameToGroupDesc.clear();
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}
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/// Get a squad by name:variant (works only during primitive parsing), or NULL if not found. Not case-sensitive.
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CGroupDesc<COutpostSquadFamily> *getSquadByVariantName(const std::string& nameAndVariant)
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{
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std::map<std::string, NLMISC::CSmartPtr< CGroupDesc<COutpostSquadFamily> > >::iterator it = _SquadVariantNameToGroupDesc.find( NLMISC::toLower( nameAndVariant ) );
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if ( it != _SquadVariantNameToGroupDesc.end() )
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return (*it).second;
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else
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return NULL;
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}
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2012-03-04 13:01:11 +00:00
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CGroupNpc* eventCreateNpcGroup(uint nbBots, NLMISC::CSheetId const& sheetId, CAIVector const& pos, double dispersionRadius, bool spawnBots, double orientation, const std::string &botsName, const std::string &look);
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2010-05-06 00:08:41 +00:00
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/// create a new easter egg
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CBotEasterEgg* createEasterEgg(uint32 easterEggId, NLMISC::CSheetId const& sheetId, std::string const& botName, double x, double y, double z, double heading, const std::string& look);
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/// destroy an easter egg
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void destroyEasterEgg(uint32 easterEggId);
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/// get an easter egg by ID
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CBotEasterEgg* getEasterEgg(uint32 easterEggId);
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private:
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void sendInstanceInfoToEGS();
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private:
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/// @name AI service hierarchy
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//@{
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/// The set of continents
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CCont<CContinent> _Continents;
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/// the set of managers and the service's root alias description tree node
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CAliasCont<CManager> _Managers;
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//@}
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/// The ai instance continent name (multi ai system)
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std::string _ContinentName;
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/// The ai instance number (multi ai system)
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uint32 _InstanceNumber;
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CAIEntity* tryToGetEntity(char const* str);
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// we must share pets and players .. later :)
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/// pet manager
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CMgrPet* _PetManager;
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/// player Manager.
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CManagerPlayer* _PlayerManager;
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/// event npc Manager.
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CMgrNpc* _EventNpcManager;
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/// easter egg manager
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NLMISC::CRefPtr<CMgrNpc> _EasterEggManager;
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/// easter egg group
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NLMISC::CRefPtr<CGroupNpc> _EasterEggGroup;
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/// map of kami groups by alias (for kami groups associated with deposits)
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std::map<uint, CGroupNpc*> _KamiDeposits;
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/// matrices used for vision generation and their associated iterator tables
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CAIEntityMatrix<CPersistentOfPhysical> _PlayerMatrix;
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CAIEntityMatrix<CPersistentOfPhysical> _BotMatrix;
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// Mission name to alias container.
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std::map<std::string, std::vector<uint32> > _MissionToAlias;
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/// Group name and alias container.
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std::map<std::string, std::vector<NLMISC::CDbgPtr<CGroup> > > _GroupFromNames;
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std::map<uint32, NLMISC::CDbgPtr<CGroup> > _GroupFromAlias;
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// Container for all the squad templates
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NLMISC::CSmartPtr<COutpostSquadFamily> _SquadFamily;
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// Squad look-up (only valid during primitive parsing)
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std::map< std::string, NLMISC::CSmartPtr< CGroupDesc<COutpostSquadFamily> > > _SquadVariantNameToGroupDesc;
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};
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#endif
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