khanat-opennel-code/code/nel/src/gui/lua_manager.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
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#include "nel/gui/lua_manager.h"
#include "nel/gui/lua_helper.h"
namespace NLGUI
{
bool CLuaManager::debugLua = false;
bool CLuaManager::editorMode = false;
CLuaManager* CLuaManager::instance = NULL;
CLuaManager::CLuaManager()
{
luaState = new NLGUI::CLuaState( debugLua );
}
CLuaManager::~CLuaManager()
{
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if (luaState)
{
delete luaState;
luaState = NULL;
}
}
void CLuaManager::releaseInstance()
{
if (instance)
{
delete instance;
instance = NULL;
}
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}
bool CLuaManager::executeLuaScript( const std::string &luaScript, bool smallScript )
{
if( editorMode )
return true;
try
{
if( smallScript )
luaState->executeSmallScript( luaScript );
else
luaState->executeScript( luaScript );
}
catch( const ELuaError &e )
{
nlwarning( e.luaWhat().c_str() );
return false;
}
return true;
}
void CLuaManager::ResetLuaState()
{
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if (luaState) delete luaState;
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luaState = new CLuaState( debugLua );
}
void CLuaManager::forceGarbageCollect()
{
nlinfo("Collecting Garbaged LUA variables");
luaState->setGCThreshold( 0 );
nlinfo( NLMISC::toString( "Memory Used : %d Kb", luaState->getGCCount() ).c_str() );
}
}