khanat-opennel-code/code/ryzom/server/src/ai_service/client_message.cpp

127 lines
3.6 KiB
C++
Raw Normal View History

2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "client_message.h"
#include "ai_bot_npc.h"
#include "ai_grp_npc.h"
#include "ai.h"
#include "ai_player.h"
#include "nel/misc/entity_id.h"
using namespace NLMISC;
using namespace NLNET;
// a big bad global var !
extern CAIEntityPhysical *TempSpeaker;
extern CBotPlayer *TempPlayer;
void cbClientFollowTarget( NLNET::CMessage& msgin, const std::string & serviceName, NLNET::TServiceId serviceId )
{
CEntityId eId;
msgin.serial( eId );
if (eId.getType()!=RYZOMID::player)
return;
// then the entity ID
CAIEntityPhysical *entityPhys=CAIS::instance().getEntityPhysical(TheDataset.getDataSetRow(eId));
if (!entityPhys)
return;
CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entityPhys);
player->setFollowMode(true);
if ( ((CAIEntityPhysical*)player->getTarget())
|| ((CAIEntityPhysical*)player->getVisualTarget()) )
{
// generate the follow event
CSpawnBotNpc *bnpc = dynamic_cast<CSpawnBotNpc *>(((CAIEntityPhysical*)player->getTarget()));
if (!bnpc)
bnpc = dynamic_cast<CSpawnBotNpc *>(((CAIEntityPhysical*)player->getVisualTarget()));
if (!bnpc)
return;
// set the temporary speaker
TempSpeaker = bnpc;
TempPlayer = player;
{
CGroupNpc &grpNpc = bnpc->getPersistent().grp();
// generate en event on this bot group
// grpNpc.getEventContainer().EventPlayerTargetNpc.processStateEvent(&grpNpc);
grpNpc.processStateEvent(grpNpc.getEventContainer().EventPlayerTargetNpc);
// if player is in follow mode, then generate an suplementary event
if (player->getFollowMode())
grpNpc.processStateEvent(grpNpc.getEventContainer().EventPlayerFollowNpc);
// grpNpc.getEventContainer().EventPlayerFollowNpc.processStateEvent(&grpNpc);
}
// reset the temp speaker
TempSpeaker = NULL;
TempPlayer = NULL;
}
}
void cbClientNoFollowTarget( NLNET::CMessage& msgin, const std::string & serviceName, NLNET::TServiceId serviceId )
{
CEntityId eId;
msgin.serial( eId );
if (eId.getType()!=RYZOMID::player)
return;
// then the entity ID
CAIEntityPhysical *const entityPhys=CAIS::instance().getEntityPhysical(TheDataset.getDataSetRow(eId));
if (!entityPhys)
return;
CBotPlayer *const player=NLMISC::safe_cast<CBotPlayer*>(entityPhys);
player->setFollowMode(false);
}
//----------------------------
// CbClientArray
//----------------------------
TUnifiedCallbackItem CbClientArray[]=
{
{ "CLIENT:TARGET:FOLLOW", cbClientFollowTarget },
{ "CLIENT:TARGET:NO_FOLLOW", cbClientNoFollowTarget },
};
void CAIClientMessages::init()
{
// setup the callback array
CUnifiedNetwork::getInstance()->addCallbackArray( CbClientArray, sizeof(CbClientArray)/sizeof(CbClientArray[0]) );
}
void CAIClientMessages::release()
{
}
#include "event_reaction_include.h"