khanat-opennel-code/code/nel/tools/3d/object_viewer/edit_ps_light.cpp

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2016-12-09 15:04:26 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// edit_ps_light.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "edit_ps_light.h"
#include "attrib_dlg.h"
/////////////////////////////////////////////////////////////////////////////
// CEditPSLight dialog
//***************************************************************************************
CEditPSLight::CEditPSLight(CParticleWorkspace::CNode *ownerNode, NL3D::CPSLight *light)
: _Node(ownerNode),
_ColorDlg(NULL),
_AttenStartDlg(NULL),
_AttenEndDlg(NULL)
{
//{{AFX_DATA_INIT(CEditPSLight)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
nlassert(light);
_Light = light;
}
//***************************************************************************************
CEditPSLight::~CEditPSLight()
{
if (_ColorDlg)
{
_ColorDlg->DestroyWindow();
delete _ColorDlg;
}
if (_AttenStartDlg)
{
_AttenStartDlg->DestroyWindow();
delete _AttenStartDlg;
}
if (_AttenEndDlg)
{
_AttenEndDlg->DestroyWindow();
delete _AttenEndDlg;
}
}
//***************************************************************************************
void CEditPSLight::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEditPSLight)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
//***************************************************************************************
void CEditPSLight::init(CWnd* pParent /*=NULL*/)
{
Create(IDD_PS_LIGHT, pParent);
nlassert(_Light);
//
RECT r;
HBITMAP bmh;
//
_ColorDlg = new CAttribDlgRGBA("LIGHT_COLOR", _Node);
_ColorWrapper.L = _Light;
_ColorDlg->setWrapper(&_ColorWrapper);
_ColorDlg->setSchemeWrapper(&_ColorWrapper);
GetDlgItem(IDC_COLOR_PLACEHOLDER)->GetWindowRect(&r);
ScreenToClient(&r);
bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_PARTICLE_COLOR));
_ColorDlg->init(bmh, r.left, r.top, this);
//
_AttenStartDlg = new CAttribDlgFloat("LIGHT_ATTEN_START", _Node, 0.01f, 5.f);
_AttenStartDlg->enableLowerBound(0.01f, true);
_AttenStartWrapper.L = _Light;
_AttenStartDlg->setWrapper(&_AttenStartWrapper);
_AttenStartDlg->setSchemeWrapper(&_AttenStartWrapper);
GetDlgItem(IDC_ATTEN_START_PLACEHOLDER)->GetWindowRect(&r);
ScreenToClient(&r);
bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_LIGHT_ATTEN_START));
_AttenStartDlg->init(bmh, r.left, r.top, this);
//
_AttenEndDlg = new CAttribDlgFloat("LIGHT_ATTEN_END", _Node, 0.01f, 5.f);
_AttenEndDlg->enableLowerBound(0.01f, true);
_AttenEndWrapper.L = _Light;
_AttenEndDlg->setWrapper(&_AttenEndWrapper);
_AttenEndDlg->setSchemeWrapper(&_AttenEndWrapper);
GetDlgItem(IDC_ATTEN_END_PLACEHOLDER)->GetWindowRect(&r);
ScreenToClient(&r);
bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_LIGHT_ATTEN_END));
_AttenEndDlg->init(bmh, r.left, r.top, this);
//
ShowWindow(SW_SHOW);
UpdateData(FALSE);
}
BEGIN_MESSAGE_MAP(CEditPSLight, CDialog)
//{{AFX_MSG_MAP(CEditPSLight)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditPSLight message handlers