khanat-opennel-code/code/ryzom/tools/leveldesign/master/NameEditDlg.cpp

80 lines
2.3 KiB
C++
Raw Normal View History

2017-03-15 19:29:34 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// NewRegion.cpp : implementation file
//
#include "stdafx.h"
#include "master.h"
#include "NameEditDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRegionPropertiesDlg dialog
CNameEditDlg::CNameEditDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNameEditDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CRegionPropertiesDlg)
Title = _T("");
Comment = _T("");
Name = _T("");
//}}AFX_DATA_INIT
}
void CNameEditDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRegionPropertiesDlg)
DDX_Text(pDX, IDC_EDIT_NAME, Name);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNameEditDlg, CDialog)
//{{AFX_MSG_MAP(CRegionPropertiesDlg)
ON_WM_SHOWWINDOW ()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRegionPropertiesDlg message handlers
BOOL CNameEditDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
SetWindowText (Title);
CStatic *pS = (CStatic*)GetDlgItem (IDC_COMMENT);
pS->SetWindowText (Comment);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CNameEditDlg::OnShowWindow (BOOL bShow, UINT nStatus)
{
CEdit *pEd = (CEdit*)GetDlgItem(IDC_EDIT_NAME);
pEd->SetSel (0,-1);
pEd->SetFocus ();
}