khanat-opennel-code/code/nel/tools/3d/build_gamedata/processes/rbank/cfg/template_final.cfg

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2010-05-06 00:08:41 +00:00
//
// Rbank settings
//
ZonePath = "../zone/zone_welded/";
BanksPath = "../smallbank/smallbank/";
Bank = "rbank_bank_name";
ZoneExt = ".zonew";
IGBoxes = "bbox/temp.bbox";
LevelDesignWorldPath = "l:/leveldesign/World";
IgLandPath = "../ig/ig_land";
IgVillagePath = "../ig/ig_other";
TessellationPath = "tesselation/";
TessellateLevel = 1;
WaterThreshold = 1.0;
OutputRootPath = "";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";
ReduceSurfaces = rbank_reduce_surfaces;
SmoothBorders = rbank_smooth_borders;
ComputeElevation = rbank_compute_elevation;
ComputeLevels = rbank_compute_levels;
LinkElements = rbank_link_elements;
CutEdges = rbank_cut_edges;
UseZoneSquare = rbank_use_zone_square;
// The whole landscape
ZoneUL = "rbank_zone_ul";
ZoneDR = "rbank_zone_dr";
PreprocessDirectory = "preproc/";
// the global retriever processing settings
GlobalRetriever = "temp.gr";
RetrieverBank = "temp.rbank";
GlobalUL = "rbank_zone_ul";
GlobalDR = "rbank_zone_dr";
// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 0;
ProcessRetrievers = 0;
ProcessGlobal = 0;
//
Zones = {