khanat-opennel-code/code/nel/tools/3d/build_gamedata/processes/skel/maxscript/skel_export.ms

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2010-05-06 00:08:41 +00:00
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
try
(
-- Get files in the skel_source_directory
files = getFiles "skel_source_directory/*.max"
-- Sort files
sort files
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
try
(
-- Output file
output = ("output_directory/"+(getFilenameFile files[i])+".skel")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if loadMaxFile files[i] == true then
(
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
-- Select Bip01
select $Bip01
if ($ != undefined) then
(
-- Set figure mode on
if ((classof $) == Biped_Object) then
(
$.controller.figureMode = true
)
-- Export the skeleton template
if (NelExportSkeleton $ output) == false then
(
nlerror ("ERROR exporting skeleton "+files[i])
)
else
(
nlerror ("OK "+output)
)
)
else
(
-- Error
nlerror ("ERROR exporting skeleton: no Bip01 node in file "+files[i])
)
)
else
(
-- Error
nlerror ("ERROR exporting skeleton: no Bip01 node in file "+files[i])
)
)
else
(
-- Error
nlerror ("ERROR exporting skeleton: can't open the file "+files[i])
)
)
else
(
nlerror ("SKIPPED "+files[i])
)
)
catch
(
-- Error
nlerror ("ERROR error exporting skeleton in files " + files[i])
)
)
)
else
(
nlerror ("WARNING no skeleton file in folder skel_source_directory")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting skeleton in folder skel_source_directory")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt