khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/bmoetma00003.sbrick

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BMOETMA"/>
<ATOM Name="IndexInFamily" Value="1"/>
<ATOM Name="SabrinaCost" Value="3"/>
<ATOM Name="SPCost" Value="7"/>
<ATOM Name="Property 0" Value="MA: moet"/>
<ATOM Name="Property 1" Value="MA_DMG: 15: 0: 0"/>
<ATOM Name="Property 2" Value="MA_DMG_TYPE: acid"/>
<ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_ACID"/>
<ATOM Name="Property 5" Value="MA_END"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
<ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Power.tga"/>
<ATOM Name="IconBack" Value="PA_Back.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>