79 lines
2 KiB
C++
79 lines
2 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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/////////////
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// INCLUDE //
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/////////////
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#include "text_manager.h"
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///////////
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// USING //
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///////////
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using namespace std;
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////////////
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// GLOBAL //
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////////////
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CTextManager TextMngr;
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/////////////
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// METHODS //
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/////////////
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//-----------------------------------------------
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// CTextManager :
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// Constructor.
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//-----------------------------------------------
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CTextManager::CTextManager()
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{
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}// CTextManager //
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//-----------------------------------------------
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/// Return the text according to the Id.
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//-----------------------------------------------
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ucstring CTextManager::text(uint textId)
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{
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map<uint, ucstring>::iterator it = _Texts.find(textId);
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if(it != _Texts.end())
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return (*it).second;
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// Return an empty string.
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return ucstring();
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}
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//-----------------------------------------------
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/// Set the text for 'textId'.
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//-----------------------------------------------
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void CTextManager::text(uint textId, const std::string &str)
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{
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_Texts.insert(make_pair(textId, ucstring(str)));
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}
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//-----------------------------------------------
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/// Set the text for 'textId'.
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//-----------------------------------------------
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void CTextManager::text(uint textId, const ucstring &str)
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{
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_Texts.insert(make_pair(textId, str));
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}
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