2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PRIO_SUB_H
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#define NL_PRIO_SUB_H
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#include <nel/misc/types_nl.h>
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#include "vision_array.h"
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#include "vision_provider.h"
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#include "distance_prioritizer.h"
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#include <nel/misc/hierarchical_timer.h>
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/**
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* Priority Subsystem.
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* You can call update for a whole cycle or call each task independantly
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* (for example, to allow multithreading).
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* One cycle consists of the following tasks:
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* #1. processVision()
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* #2. preparePairSelection()
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* #3. calculatePriorities()
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* #4. initDispatcherCycle()
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*
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2002
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*/
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class CPrioSub
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{
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public:
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/// Constructor
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CPrioSub();
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/// Main initialization
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void init( CHistory *h, CClientIdLookup *cl )
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{
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VisionProvider.init( &VisionArray, h, cl );
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Prioritizer.init( &VisionArray, &VisionProvider, h );
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}
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/// Perform one cycle (PropDispatcher becomes ready for getNextParcel())
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void update()
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{
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H_TIME(ProcessVision, processVision(););
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H_TIME(calculatePriorities, calculatePriorities(););
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}
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/// Process Vision Differences
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void processVision()
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{ VisionProvider.processVision(); }
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/// Calculate the priorities corresponding to the selected pairs
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void calculatePriorities()
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{ Prioritizer.calculatePriorities(); }
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/// Unit testing (TEMP)
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void testVisionProvider();
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public:
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/// Entities seen by the clients and the priorities of their properties
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CVisionArray VisionArray;
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/// Manager of the vision (who sees who)
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CVisionProvider VisionProvider;
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/// Priority calculation
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CDistancePrioritizer Prioritizer;
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private:
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/// Counter for adjustHPThreshold
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//uint32 _AHPTCounter;
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};
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#endif // NL_PRIO_SUB_H
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/* End of prio_sub.h */
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