khanat-opennel-code/code/nel/samples/net/udp/graph.cpp

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2012-04-11 19:49:25 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Includes
//
#include "graph.h"
#ifdef USE_3D
#include <deque>
#include <nel/misc/types_nl.h>
#include <nel/misc/vector.h>
#include <nel/misc/matrix.h>
#include <nel/misc/command.h>
#include <nel/3d/u_material.h>
#include <nel/3d/u_camera.h>
#include <nel/3d/u_driver.h>
#include <nel/3d/u_text_context.h>
#include <nel/3d/u_texture.h>
#include <nel/3d/driver.h>
#include <nel/3d/vertex_buffer.h>
#include <nel/3d/material.h>
#include <nel/3d/driver_user.h>
//
// Namespaces
//
using namespace NLMISC;
using namespace NL3D;
using namespace std;
//
// Variables
//
vector<CGraph*> *CGraph::_Graphs = NULL;
bool CGraph::Display = true;
bool CGraph::DisplayAverageValue = true;
//
// Classes
//
void CGraph::render (NL3D::UDriver *Driver, NL3D::UTextContext *TextContext)
{
// Display the background
uint32 w, h;
Driver->getWindowSize (w, h);
float ScreenWidth = (float) w;
float ScreenHeight = (float) h;
Driver->setMatrixMode2D (CFrustum (0.0f, ScreenWidth, 0.0f, ScreenHeight, 0.0f, 1.0f, false));
Driver->drawQuad (X, Y, X+Width, Y+Height, BackColor);
Peak = 0.0f;
float sum = 0.0f;
CMaterial material;
material.initUnlit ();
material.setColor (CRGBA (255,255,255,BackColor.A));
material.setBlend (true);
CVertexBuffer vbuffer;
vbuffer.setVertexFormat (CVertexBuffer::PositionFlag);
vbuffer.setNumVertices ((uint32)Values.size() * 2);
float pos = X+Width-1;
uint i = 0;
for (deque<float>::reverse_iterator it = Values.rbegin(); it != Values.rend(); it++)
{
// get a read accessor to the VB
CVertexBufferRead vba;
vbuffer.lock (vba);
float value = (*it) * Height / MaxValue;
if (value > Height) value = Height;
CVector *vect1 = (CVector*)vba.getVertexCoordPointer(i*2+0);
vect1->x = pos;
vect1->y = Y;
CVector *vect2 = (CVector*)vba.getVertexCoordPointer(i*2+1);
vect2->x = pos;
vect2->y = Y+value;
// Driver->drawLine (pos, Y, pos, Y+value, CRGBA (255,255,255,BackColor.A));
pos--;
if ((*it) > Peak) Peak = *it;
sum += *it;
i++;
}
// Render
IDriver *drv = ((CDriverUser*)Driver)->getDriver();
drv->activeVertexBuffer(vbuffer);
// Display max
float value = Peak * Height / MaxValue;
if (value > Height) value = Height;
CRGBA frontCol (min(BackColor.R*2,255),min(BackColor.G*2,255),min(BackColor.B*2,255),min(BackColor.A*2,255));
float peakval = Y+value;
Driver->drawLine (X, peakval, X+Width, peakval, frontCol);
TextContext->setHotSpot (UTextContext::MiddleLeft);
TextContext->setColor (frontCol);
TextContext->setFontSize (10);
TextContext->printfAt ((X+Width+2)/ScreenWidth, (Y+value)/ScreenHeight, "%.2f", Peak);
// Display average
float average = sum / (float)Values.size();
value = average * Height / MaxValue;
if (value > Height) value = Height;
float avrval = Y+value;
Driver->drawLine (X, avrval, X+Width, avrval, frontCol);
if (DisplayAverageValue)
{
if (avrval+10<peakval-10 || avrval-10>peakval+10)
{
TextContext->setHotSpot (UTextContext::MiddleLeft);
TextContext->setColor (frontCol);
TextContext->setFontSize (10);
TextContext->printfAt ((X+Width+2)/ScreenWidth, (Y+value)/ScreenHeight, "%.2f", average);
}
}
// Display name
TextContext->setHotSpot (UTextContext::TopLeft);
TextContext->printfAt ((X+1)/ScreenWidth, (Y+Height-1)/ScreenHeight, Name.c_str());
}
void CGraph::addOneValue (float value)
{
if (value < 0.0f) value = 0.0f;
Values.push_back (value);
while (Values.size () > Width)
Values.pop_front ();
// if (Values.back() > Peak)
// Peak = Values.back();
}
void CGraph::addValue (float value)
{
TTime currentTime = CTime::getLocalTime ();
while (Values.size () == 0 || currentTime > CurrentQuantumStart + Quantum)
{
CurrentQuantumStart += Quantum;
addOneValue ();
}
Values.back() += value;
// if (Values.back() > Peak)
// Peak = Values.back();
}
//
// Variables
//
/*
CGraph FpsGraph ("fps", 10.0f, 110.0f, 100.0f, 100.0f, CRGBA(128,0,0,128), 1000, 150.0f);
CGraph SpfGraph ("spf", 10.0f, 10.0f, 100.0f, 100.0f, CRGBA(0,128,0,128), 0, 100.0f);
CGraph DownloadGraph ("download", 10.0f, 260.0f, 100.0f, 100.0f, CRGBA(0,0,128,128), 1000, 2000.0f);
CGraph UploadGraph ("upload", 10.0f, 360.0f, 100.0f, 100.0f, CRGBA(0,128,128,128), 1000, 2000.0f);
CGraph DpfGraph ("dpf", 150.0f, 260.0f, 100.0f, 100.0f, CRGBA(128,0,128,128), 100000, 180.0f);
CGraph UpfGraph ("upf", 150.0f, 360.0f, 100.0f, 100.0f, CRGBA(128,128,0,128), 100000, 180.0f);
CGraph UserLWatchGraph ("ul", 10.0f, 490.0f, 100.0f, 100.0f, CRGBA(0,64,128,128), 100000, 1000.0f);
CGraph CycleWatchGraph ("cl", 150.0f, 490.0f, 100.0f, 100.0f, CRGBA(0,128,64,128), 100000, 1000.0f);
CGraph ReceiveWatchGraph ("rl", 300.0f, 490.0f, 100.0f, 100.0f, CRGBA(128,64,0,128), 100000, 100.0f);
CGraph SendWatchGraph ("sl", 450.0f, 490.0f, 100.0f, 100.0f, CRGBA(128,0,64,128), 100000, 100.0f);
CGraph PriorityAmountGraph ("prio amount", 150.0f, 110.0f, 100.0f, 100.0f, CRGBA(128,64,64,128), 100000, 16.0f);
CGraph SeenEntitiesGraph( "seen entities", 150.0f, 10.0f, 100.0f, 100.0f, CRGBA(64,128,64,128), 100000, 256);
*/
//
// Functions
//
void CGraph::render (NL3D::UDriver &driver, NL3D::UTextContext &tc)
{
if (!Display) return;
if (_Graphs == NULL) return;
for (uint i = 0; i < _Graphs->size(); i++)
{
(*_Graphs)[i]->render (&driver, &tc);
}
}
/*
NLMISC_VARIABLE(bool, GraphShow, "Display or not graphs");
NLMISC_VARIABLE(bool, GraphDisplayAverageValue, "Display or not average values");
*/
#endif