2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef FAMILY_PROFILE_H
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#define FAMILY_PROFILE_H
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#include "nel/misc/smart_ptr.h"
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#include "ai_share/ai_types.h"
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#include "server_share/mission_messages.h"
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#include "game_share/zc_shard_common.h"
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#include "ai_factory.h"
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class CFamilyBehavior;
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//class IGroup;
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class CGroupNpc;
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class CNpcZone;
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class CGroupFamily;
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class IGroupDesc;
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template <class FamilyT>
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class CGroupDesc;
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/** Interface class for family profile
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*/
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class IFamilyProfile :
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public NLMISC::CDbgRefCount<IFamilyProfile>,
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public NLMISC::CRefCount
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{
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protected:
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NLMISC::CDbgPtr<CFamilyBehavior> _FamilyBehavior;
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public:
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class CtorParam
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{
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public:
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CtorParam(CFamilyBehavior *familyBehavior)
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:_familyBehavior(familyBehavior)
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{
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#ifdef NL_DEBUG
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nlassert(familyBehavior);
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#endif
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}
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virtual ~CtorParam()
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{}
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const CFamilyBehavior *familyBehavior () const
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{
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return _familyBehavior;
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}
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protected:
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friend class IFamilyProfile;
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private:
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CFamilyBehavior *_familyBehavior;
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};
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IFamilyProfile (const CtorParam &ctorParam)
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:_FamilyBehavior(ctorParam._familyBehavior)
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{
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}
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virtual ~IFamilyProfile ()
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{
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}
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virtual void setDefaultProfile(const CNpcZone *const zone, CGroupNpc *grp) {}
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/// Spawn group.
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virtual void spawnGroup() =0;
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/// The main update for the profile. Called aprox every 10 s (100 ticks)
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virtual void update() =0;
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/// Fill a vector of outpost id name assigned to tribe
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virtual void fillOutpostNames(std::vector<NLMISC::TStringId> outpostNames) {}
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/// Add an outpost for the tribe (nb : the family must be a tribe)
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virtual void outpostAdd(NLMISC::TStringId outpostName) {}
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/// Remove an from the tribe
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virtual void outpostRemove(NLMISC::TStringId outpostName) {}
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virtual void outpostEvent(NLMISC::TStringId outpostName, ZCSTATE::TZcState state) {}
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virtual void spawnBoss(NLMISC::TStringId outpostName) {}
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CGroupNpc *createNpcGroup(const CNpcZone *const zone, const CGroupDesc<CGroupFamily> *const groupDesc);
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/** Factory method to create profile instance.
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* NB : you are responsible to delete the profile.
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*/
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static IFamilyProfile* createFamilyProfile(const NLMISC::TStringId &profileNamer, const IFamilyProfile::CtorParam& ctorParam);
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};
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class CFamilyProfileFactory
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: public CAiFactoryContainer<IFamilyProfile, NLMISC::TStringId> // TFamilyTag>
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{
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public:
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CFamilyProfileFactory();
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static CAiFactoryContainer<IFamilyProfile, NLMISC::TStringId> &instance();
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virtual ~CFamilyProfileFactory();
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static IFamilyProfile* createFamilyProfile(const NLMISC::TStringId &keyWord, const IFamilyProfile::CtorParam& ctorParam);
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};
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#endif // FAMILY_PROFILE_H
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