238 lines
7.3 KiB
C++
238 lines
7.3 KiB
C++
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/**
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* \file scene.cpp
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* \brief CScene
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* \date 2012-08-18 19:25GMT
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* \author Jan Boon (Kaetemi)
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* CScene
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*/
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/*
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* Copyright (C) 2012 by authors
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*
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* This file is part of RYZOM CORE PIPELINE.
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* RYZOM CORE PIPELINE is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public
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* License as published by the Free Software Foundation, either
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* version 3 of the License, or (at your option) any later version.
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*
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* RYZOM CORE PIPELINE is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with RYZOM CORE PIPELINE. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include "scene.h"
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// STL includes
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#include <iostream>
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// NeL includes
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// #include <nel/misc/debug.h>
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#include <nel/misc/ucstring.h>
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// Project includes
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#include "dll_directory.h"
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#include "class_directory_3.h"
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#include "scene_class_registry.h"
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#include "scene_class_unknown.h"
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#include "builtin/scene_impl.h"
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using namespace std;
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// using namespace NLMISC;
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namespace PIPELINE {
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namespace MAX {
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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CScene::CScene(const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3)
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{
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}
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CScene::~CScene()
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{
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}
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std::string CScene::className() const
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{
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return "Scene";
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}
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void CScene::toString(std::ostream &ostream, const std::string &pad) const
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{
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CStorageContainer::toString(ostream, pad);
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}
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void CScene::parse(uint16 version, uint filter)
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{
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CStorageContainer::parse(version);
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nlassert(m_Chunks.size() == 1);
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}
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void CScene::clean()
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{
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CStorageContainer::clean();
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}
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void CScene::build(uint16 version, uint filter)
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{
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nlassert(m_Chunks.size() == 1);
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CStorageContainer::build(this->version());
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}
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void CScene::disown()
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{
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CStorageContainer::disown();
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}
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uint16 CScene::version()
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{
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nlassert(m_Chunks.size() == 1);
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return m_Chunks.begin()->first;
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}
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CSceneClassContainer *CScene::container()
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{
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nlassert(m_Chunks.size() == 1);
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return static_cast<CSceneClassContainer *>(m_Chunks.begin()->second);
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}
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IStorageObject *CScene::createChunkById(uint16 id, bool container)
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{
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if (container)
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{
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// Return the scene class container. There can be only one.
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return new CSceneClassContainer(this, m_SceneClassRegistry, m_DllDirectory, m_ClassDirectory3);
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}
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return CStorageContainer::createChunkById(id, container);
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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CSceneClassContainer::CSceneClassContainer(CScene *scene, const CSceneClassRegistry *sceneClassRegistry, CDllDirectory *dllDirectory, CClassDirectory3 *classDirectory3) : m_Scene(scene), m_SceneClassRegistry(sceneClassRegistry), m_DllDirectory(dllDirectory), m_ClassDirectory3(classDirectory3), m_BuiltinScene(NULL)
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{
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}
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CSceneClassContainer::~CSceneClassContainer()
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{
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}
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std::string CSceneClassContainer::className() const
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{
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return "SceneClassContainer";
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}
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void CSceneClassContainer::toString(std::ostream &ostream, const std::string &pad) const
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{
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CStorageContainer::toString(ostream, pad);
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}
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void CSceneClassContainer::parse(uint16 version, uint filter)
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{
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// Temporary 'readonly' implementation, not modifying m_Chunks!
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m_StorageObjectByIndex.resize(m_Chunks.size());
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TStorageObjectIterator it = m_Chunks.begin();
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for (std::vector<CSceneClass *>::size_type i = 0; i < m_StorageObjectByIndex.size(); ++i)
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{
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m_StorageObjectByIndex[i] = static_cast<CSceneClass *>(it->second);
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++it;
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}
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CSceneClass *builtinScene = m_StorageObjectByIndex[m_StorageObjectByIndex.size() - 1];
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nlassert(builtinScene);
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m_BuiltinScene = dynamic_cast<BUILTIN::CSceneImpl *>(builtinScene);
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nlassert(m_BuiltinScene);
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CStorageContainer::parse(version);
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}
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void CSceneClassContainer::clean()
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{
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// Temporary 'readonly' implementation, not modifying m_Chunks!
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CStorageContainer::clean();
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}
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void CSceneClassContainer::build(uint16 version, uint filter)
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{
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// Temporary 'readonly' implementation, not modifying m_Chunks!
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for (std::vector<CSceneClass *>::size_type i = 0; i < m_StorageObjectByIndex.size(); ++i)
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{
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m_StorageObjectToIndex[m_StorageObjectByIndex[i]] = i;
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}
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CStorageContainer::build(version);
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}
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void CSceneClassContainer::disown()
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{
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// Temporary 'readonly' implementation, not modifying m_Chunks!
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CStorageContainer::disown();
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}
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CSceneClass *CSceneClassContainer::getByStorageIndex(uint32 index) const
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{
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// Temporary 'readonly' implementation, not modifying m_Chunks!
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if (index >= m_StorageObjectByIndex.size()) { nlerror("Index %i is outside size %i", index, m_StorageObjectByIndex.size()); return NULL; }
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return m_StorageObjectByIndex[index];
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}
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uint32 CSceneClassContainer::getOrCreateStorageIndex(CSceneClass *storageObject)
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{
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// Temporary 'readonly' implementation, not modifying m_Chunks!
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return m_StorageObjectToIndex[storageObject];
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}
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IStorageObject *CSceneClassContainer::createChunkById(uint16 id, bool container)
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{
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// nldebug("Scene class id %x (%i)", (uint32)id, (uint32)id);
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switch (id)
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{
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// Known unknown special identifiers...
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case 0x2032:
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return m_SceneClassRegistry->createUnknown(m_Scene, 0x0, NLMISC::CClassId(0x29263a68, 0x405f22f5), ucstring("OSM Derived"), ucstring("Internal"), ucstring("Internal"));
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case 0x2033:
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return m_SceneClassRegistry->createUnknown(m_Scene, 0x0, NLMISC::CClassId(0x4ec13906, 0x5578130e), ucstring("WSM Derived"), ucstring("Internal"), ucstring("Internal"));
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// return new CSceneClass(m_Scene); // TODO: Make dummy dllentry and classentry for these...
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// return static_cast<IStorageObject *>(new CSceneClassUnknown<CSceneClass>(dllEntry, classEntry));
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}
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const CClassEntry *classEntry = m_ClassDirectory3->get(id);
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CSceneClass *sceneClass = m_SceneClassRegistry->create(m_Scene, classEntry->superClassId(), classEntry->classId());
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if (sceneClass)
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{
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return static_cast<IStorageObject *>(sceneClass);
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}
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else
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{
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const CDllEntry *dllEntry = m_DllDirectory->get(classEntry->dllIndex());
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sceneClass = m_SceneClassRegistry->createUnknown(m_Scene, classEntry->superClassId(), classEntry->classId(), classEntry->displayName(), dllEntry->dllFilename(), dllEntry->dllDescription());
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if (sceneClass)
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{
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return static_cast<IStorageObject *>(sceneClass);
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}
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else
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{
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// Create an invalid unknown scene class
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return static_cast<IStorageObject *>(new CSceneClassUnknown<CSceneClass>(m_Scene,classEntry->classId(), classEntry->superClassId(), classEntry->displayName(), "SceneClassUnknown", dllEntry->dllFilename(), dllEntry->dllDescription()));
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}
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}
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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} /* namespace MAX */
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} /* namespace PIPELINE */
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/* end of file */
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