khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_weapon_max_damage.typ

12 lines
706 B
Text
Raw Normal View History

2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.4" State="modified">
<DEFINITION Label="default" Value="0"/>
<DEFINITION Label="light" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*0.75"/>
<DEFINITION Label="medium" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*1"/>
<DEFINITION Label="heavy" Value="&quot;basics.hit points&quot;/&quot;basics.quality level&quot;/5*1.6"/>
<LOG>Wed Jul 24 18:28:46 2002 (miller) Type Predef =
Wed Jul 24 18:29:00 2002 (miller) Type Predef =
Wed Jul 24 18:29:10 2002 (miller) Type Default = default
Wed Jul 24 18:45:19 2002 (miller) Type Predef = </LOG>
</TYPE>