131 lines
3 KiB
C
131 lines
3 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PATH_MESH_ALLOC_H
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#define NL_PATH_MESH_ALLOC_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/smart_ptr.h"
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#include <vector>
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#include <list>
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template <class T>
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class CArrayElement : public NLMISC::CRefCount
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{
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public:
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CArrayElement (uint defaultSize)
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{
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_Array.reserve (defaultSize);
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_Allocated=false;
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}
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bool _Allocated;
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std::vector<T> _Array;
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};
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/**
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* TODO Class description
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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template <class T>
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class CPathMeshAlloc
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{
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public:
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/// Constructor
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CPathMeshAlloc(uint defaultSize)
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{
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_DefaultSize=defaultSize;
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_BlockAllocated=0;
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}
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// Allocate a vector
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std::vector<T>* allocate ()
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{
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_BlockAllocated++;
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// Some trace
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nldebug ("Allocate, %d blocks %d max\n", _BlockAllocated, _ArrayList.size());
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// Look for a free element
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ListArray::iterator ite=_ArrayList.begin();
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// for each element
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while (ite!=_ArrayList.end())
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{
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// Find one ?
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if (!((*ite)->_Allocated))
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{
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(*ite)->_Allocated=true;
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return &((*ite)->_Array);
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}
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ite++;
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}
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// ** Not find, add an entry
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// Create
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CArrayElement<T> *pElement=new CArrayElement<T> (_DefaultSize);
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// Push back the enrty
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_ArrayList.push_back (NLMISC::CSmartPtr<CArrayElement<T> > (pElement));
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ite=_ArrayList.end();
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ite--;
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(*ite)->_Allocated=true;
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return &((*ite)->_Array);
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}
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// Free a vector
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void free (std::vector<T>* ptr)
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{
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_BlockAllocated--;
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// Some trace
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nldebug ("Allocate, %d blocks %d max\n", _BlockAllocated, _ArrayList.size());
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// Look for the good array
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ListArray::iterator ite=_ArrayList.begin();
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// for each element
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while (ite!=_ArrayList.end())
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{
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// Find one ?
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if (&((*ite)->_Array)==ptr)
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{
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(*ite)->_Allocated=false;
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return;
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}
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ite++;
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}
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// No, should be somewhere
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nlassert (0); // no!
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}
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private:
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// Typedef
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typedef std::list< NLMISC::CSmartPtr<CArrayElement<T> > > ListArray;
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uint _DefaultSize;
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uint _BlockAllocated;
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ListArray _ArrayList;
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};
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#endif // NL_PATH_MESH_ALLOC_H
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/* End of path_mesh_alloc.h */
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