khanat-opennel-code/code/ryzom/tools/build_gamedata/workspace/common/characters_maps_hr/panoply_fyros.cfg

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// the extension for the masks of the texture
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
// Each mask has its own set of colors
mask_extensions = { "skin" , "user" , "hair" ,"eyes" };
/////////////////////////////////////////////
hair_hues = { 18, 42, 25, 10, 20, 240 };
hair_lightness = { 0.1, 0.1, 0.1, 0.0, -0.1, -0.2 };
hair_saturations = { -0.3, 0.2, 0.2, 0.4, 0.1, -0.3 };
hair_luminosities = { 25.0, 10.0, 10.0, 10.0, 1.0, 20.0 };
hair_constrasts = {40.0, 65.0, 40.0, 20.0, 20.0, 50.0 };
// the color ids define the letters that are used to build the file
hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" };
/////////////////////////////////////////////
eyes_hues = { 50, 40, 10, 02, 250, 180, 90, 130 };
eyes_lightness = { 0.2, 0.0, -0.1, -0.2, -0.1, -0.1, -0.1, -0.2 };
eyes_saturations = { -0.4, 0.2, 0.2, 0.1, -0.1, -0.2, -0.1, -0.2 };
eyes_luminosities = { 10.0, 5.0, 10.0, 00.0, 10.0, 30.0, 10.0, 0.0 };
eyes_constrasts = { 20.0, 20.0, 20.0, 50.0, 40.0, 50.0, 40.0, 40.0 };
// the color ids define the letters that are used to build the file
eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" };
/////////////////////////////////////////////