khanat-opennel-code/code/ryzom/server/src/ai_service/messages.cpp

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// include files
#include "stdpch.h"
#include "npc_description_msg.h"
#include "ai.h"
#include "ai_mgr_pet.h"
#include "ai_share/ai_actions.h"
#include "aids_interface.h"
#include "ai_player.h"
#include "ai_grp_pet.h"
#include "ai_bot_npc.h"
#include "ai_mgr_npc.h"
#include "ai_grp_npc.h"
#include "ai_bot_fauna.h"
#include "ai_mgr_fauna.h"
#include "ai_grp_fauna.h"
#include "ai_profile_fauna.h" // for CCorpseFaunaProfile
#include "dyn_mission.h"
#include "mirrors.h"
#include "game_share/tick_event_handler.h"
#include "messages.h"
#include "server_share/msg_brick_service.h"
#include "server_share/msg_ai_service.h"
#include "server_share/effect_message.h"
// ai_share
#include "ai_share/ai_actions_dr.h"
#include "egs_interface.h"
#include "dyn_grp_inline.h"
using namespace NLMISC;
using namespace NLNET;
using namespace AITYPES;
//--------------------------------------------------------------------------
// CTransportClass message receivers
//--------------------------------------------------------------------------
class CCharacterBotChatBeginEndReceiver: public CCharacterBotChatBeginEnd
{
virtual void callback (const std::string &name, NLNET::TServiceId id)
{
// make sure bot chat start vector size is even
if (BotChatStart.size()&1)
{
nlwarning("CCharacterBotChatBeginEndReceiver::callback(): Invalid BotChatStart vector length");
return;
}
// make sure bot chat end vector size is even
if (BotChatEnd.size()&1)
{
nlwarning("CCharacterBotChatBeginEndReceiver::callback(): Invalid BotChatEnd vector length");
return;
}
// nlwarning("Cannot initiate Chat between Bot, will be correct in next AI integration");
// start new bot chats
{
for (uint i=0;i<BotChatStart.size();i+=2)
CAIS::instance().beginBotChat(BotChatStart[i+1],BotChatStart[i]);
}
// terminate ended bot chats
{
for (uint i=0;i<BotChatEnd.size();i+=2)
CAIS::instance().endBotChat(BotChatEnd[i+1],BotChatEnd[i]);
}
}
};
class CCharacterDynChatBeginEndReceiver: public CCharacterDynChatBeginEnd
{
virtual void callback (const std::string &name, NLNET::TServiceId id)
{
// report to the npcs
for ( uint i=0; i!=DynChatStart.size(); ++i )
CAIS::instance().beginDynChat( DynChatStart[i]);
for ( uint i=0; i!=DynChatEnd.size(); ++i )
CAIS::instance().endDynChat( DynChatEnd[i] );
}
};
//-------------------------------------------------------------------------
// callback for AIDS seviceUp() event
//--------------------------------------------------------------------------
/*
static void cbAIDSServiceUp( const std::string &serviceName, uint16 serviceId, void *arg )
{
CMsgAIServiceUp(100.0f,100.0f).send(uint8(serviceId));
}
*/
//-------------------------------------------------------------------------
// the callback table
//--------------------------------------------------------------------------
static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
static void cbR2GoLive( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
static void cbR2StopLive( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
static void cbR2StartInstance( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbR2NpcBotScriptById( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbR2NpcGroupScriptByName( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
static void cbValidateSourceSpawn( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
static void cbValidateSimpleSourceSpawn( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostCreateSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostSpawnSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostDespawnSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostDeleteSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostDespawnAllSquads( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostSetOwner( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostSetAttacker( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostSetState( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostEvent( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbOutpostSetBuildingBotSheet( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbEventCreateNpcGroup( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbEventNpcGroupScript( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbEventFaunaBotSetRadii( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbEventFaunaBotResetRadii( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbEventBotCanAggro( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbEventBotSheet( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbAskBotDespawnNotification( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbSpawnEasterEgg( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
extern void cbDespawnEasterEgg( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId );
TUnifiedCallbackItem CbArray[] =
{
{ "ADDED_ENTITIES", cbAddEntities, },
{ "SRC_SPWN_VLD", cbValidateSourceSpawn },
{ "S_SRC_SPWN_VLD", cbValidateSimpleSourceSpawn },
{ "R2_GOLIVE", cbR2GoLive },
{ "R2_STOPLIVE", cbR2StopLive },
{ "R2_STARTINSTANCE", cbR2StartInstance },
{ "R2_NPC_BOT_SCRIPT_BY_ID", cbR2NpcBotScriptById },
{ "R2_NPC_GROUP_SCRIPT_BY_NAME", cbR2NpcGroupScriptByName },
{ "OUTPOST_CREATE_SQUAD", cbOutpostCreateSquad },
{ "OUTPOST_SPAWN_SQUAD", cbOutpostSpawnSquad },
{ "OUTPOST_DESPAWN_SQUAD", cbOutpostDespawnSquad },
{ "OUTPOST_DELETE_SQUAD", cbOutpostDeleteSquad },
{ "OUTPOST_DESPAWN_ALL_SQUADS", cbOutpostDespawnAllSquads },
{ "OUTPOST_OWNER", cbOutpostSetOwner },
{ "OUTPOST_ATTACKER", cbOutpostSetAttacker },
{ "OUTPOST_STATE", cbOutpostSetState },
{ "OUTPOST_EVENT", cbOutpostEvent },
{ "OUTPOST_SET_BUILDING_BOT_SHEET", cbOutpostSetBuildingBotSheet },
{ "EVENT_CREATE_NPC_GROUP", cbEventCreateNpcGroup },
{ "EVENT_NPC_GROUP_SCRIPT", cbEventNpcGroupScript },
{ "EVENT_FAUNA_BOT_SET_RADII", cbEventFaunaBotSetRadii },
{ "EVENT_FAUNA_BOT_RESET_RADII", cbEventFaunaBotResetRadii },
{ "EVENT_BOT_CAN_AGGRO", cbEventBotCanAggro },
{ "EVENT_BOT_SHEET", cbEventBotSheet },
{ "ASK_BOT_DESPAWN_NOTIFICATION", cbAskBotDespawnNotification },
{ "SPAWN_EASTER_EGG", cbSpawnEasterEgg },
{ "DESPAWN_EASTER_EGG", cbDespawnEasterEgg },
};
void CMessages::release()
{
}
void CMessages::notifyBotDespawn(NLNET::TServiceId serviceId, uint32 botAlias, const NLMISC::CEntityId& botId)
{
CMessage msgout("BOT_DESPAWN_NOTIFICATION");
msgout.serial(botAlias);
msgout.serial(const_cast<NLMISC::CEntityId&>(botId));
CUnifiedNetwork::getInstance()->send(serviceId, msgout);
}
void CMessages::notifyBotDeath(NLNET::TServiceId serviceId, uint32 botAlias, const NLMISC::CEntityId& botId)
{
CMessage msgout("BOT_DEATH_NOTIFICATION");
msgout.serial(botAlias);
msgout.serial(const_cast<NLMISC::CEntityId&>(botId));
CUnifiedNetwork::getInstance()->send(serviceId, msgout);
}
void CMessages::notifyBotStopNpcControl(NLNET::TServiceId serviceId, uint32 botAlias, const NLMISC::CEntityId& botId)
{
CMessage msgout("BOT_STOPCCONTROL_NOTIFICATION");
msgout.serial(botAlias);
msgout.serial(const_cast<NLMISC::CEntityId&>(botId));
CUnifiedNetwork::getInstance()->send(serviceId, msgout);
}
//--------------------------------------------------------------------------
// Messages from the DSS
//--------------------------------------------------------------------------
#include "nel/ligo/primitive.h"
#include "nel/ligo/primitive_utils.h"
#include "ai_share/ai_share.h"
#include "ai_share/ai_actions.h"
#include "game_share/task_list.h"
// Load Scenarip phase 1 (remove old entities)
class CTaskRingGoLive1 : public CTask<uint32>
{
public:
CTaskRingGoLive1(uint32 aiInstance, bool isBase)
:_AiInstance(aiInstance), _IsBase(isBase){}
virtual void doOperation()
{
nldebug("Tick %u CTaskRingGoLive1 (Despawn) %u %u", getTime(), _AiInstance, _IsBase);
std::string actFilename = toString("r2.%04d.act.primitive", _AiInstance);
std::string baseFilename= toString("r2.%04d.base.primitive", _AiInstance);
ICommand::execute(toString("createDynamicAIInstance %d", _AiInstance), *InfoLog);
ICommand::execute(toString("unloadPrimitiveFile \"%s\"", actFilename.c_str()), *InfoLog);
if (_IsBase)
{
ICommand::execute(toString("unloadPrimitiveFile \"%s\"", baseFilename.c_str()), *InfoLog);
}
}
private:
uint32 _AiInstance;
bool _IsBase;
};
// Load Scenarip phase 2 (insert new entities)
class CTaskRingGoLive2 : public CTask<uint32>
{
public:
CTaskRingGoLive2(TSessionId sessionId, uint32 aiInstance, bool isBase)
:_SessionId(sessionId), _AiInstance(aiInstance), _IsBase(isBase){}
virtual void doOperation()
{
nldebug("Tick %u, CTaskRingGoLive2 (Spawn) session %u instance %u %u", getTime(), _SessionId.asInt(), _AiInstance, _IsBase);
CAIActions::IExecutor* executer;
executer = CAIActions::getExecuter();
ICommand::execute(toString("createDynamicAIInstance %d", _AiInstance), *InfoLog);
AI_SHARE::CAIActionsDataRecordPtr dataRec;
dataRec.init(&Pdr);
dataRec.applyToExecutor(*executer);
{
std::string cmd = toString("spawnManagers r2.%04d.%s", _SessionId.asInt(), _IsBase?"base":"act");
ICommand::execute(cmd, *InfoLog);
}
{
std::string cmd = toString("spawnManagers r2.%04d.%s", _SessionId.asInt(), _IsBase?"base.zone_trigger":"act.zone_trigger");
ICommand::execute(cmd, *InfoLog);
}
}
public:
CPersistentDataRecord Pdr;
private:
uint32 _AiInstance;
TSessionId _SessionId;
bool _IsBase;
};
static void cbR2GoLive( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
TSessionId sessionId;
uint32 aiInstance;
bool isBase;
uint32 size;
msgin.serial(sessionId);
msgin.serial(aiInstance);
msgin.serial(isBase);
msgin.serial(size);
if (size != 0)
{
// case where we want to start an instance but (at start of an edition session) but animation not started
uint32 tick = CTimeInterface::gameCycle();
CTaskRingGoLive1* task1 = new CTaskRingGoLive1( aiInstance, isBase);
CTaskRingGoLive2* task2 = new CTaskRingGoLive2( sessionId, aiInstance, isBase);
task2->Pdr.clear();
uint8* buffer = new uint8[size];
msgin.serialBuffer(buffer, size);
task2->Pdr.fromBuffer((const char*)buffer, size);
delete [] buffer;
CAIS::instance().addTickedTask(tick + 1,task1);
CAIS::instance().addTickedTask(tick + 2, task2);
}
if( isBase )
{
// ack to unblock DSS session queue
CMessage msgout("SESSION_ACK");
msgout.fastWrite( aiInstance );
CUnifiedNetwork::getInstance()->send("DSS",msgout);
nlinfo( "R2An: ack sent to DSS for anim session %u", aiInstance );
}
return;
}
class CTaskR2StopLive : public CTask<uint32>
{
public:
CTaskR2StopLive(uint32 aiInstance, bool isBase)
:_AiInstance(aiInstance), _IsBase(isBase){}
virtual void doOperation()
{
ICommand::execute(toString("createDynamicAIInstance %d", _AiInstance), *InfoLog);
// load a primitiv.binprim from DSS
//ICommand::execute(toString("despawnManagers %s", isBase?"base":"act"), *InfoLog);
ICommand::execute(toString("unloadPrimitiveFile \"r2.%04d.act.primitive\"", _AiInstance), *InfoLog);
//isBase == false <=> stop act
// isBase == true <=> stop Live
if (_IsBase)
{
ICommand::execute(toString("unloadPrimitiveFile \"r2.%04d.base.primitive\"", _AiInstance), *InfoLog);
CAIS::instance().destroyAIInstance(_AiInstance, true);
}
}
private:
uint32 _AiInstance;
bool _IsBase;
};
static void cbR2StopLive( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
bool isBase;
uint32 aiInstance;
msgin.serial(aiInstance);
msgin.serial(isBase);
uint32 tick = CTimeInterface::gameCycle();
CTask<uint32>* task1 = new CTaskR2StopLive( aiInstance, isBase);
CAIS::instance().addTickedTask(tick ,task1);
}
class CTaskR2StartInstance: public CTask<uint32>
{
public:
CTaskR2StartInstance(uint32 aiInstance)
:_AiInstance(aiInstance){}
virtual void doOperation()
{
// destroy the instance before exist
CAIS::instance().destroyAIInstance(_AiInstance, false);
ICommand::execute(toString("createDynamicAIInstance %d", _AiInstance), *InfoLog);
}
private:
uint32 _AiInstance;
};
static void cbR2StartInstance( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
uint32 aiInstance;
msgin.serial(aiInstance);
uint32 tick = CTimeInterface::gameCycle();
CTask<uint32>* task1 = new CTaskR2StartInstance( aiInstance);
CAIS::instance().addTickedTask(tick ,task1);
}
//--------------------------------------------------------------------------
// Messages from the GPMS
//--------------------------------------------------------------------------
//
static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
// This is where we should deal with player record creation
}
//--------------------------------------------------------------------------
// Messages from the EGS
//--------------------------------------------------------------------------
void cbValidateSourceSpawn( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
H_AUTO(ValidateSourceSpawn);
// Read/write header
CMessage msgout( "SRC_SPWN_VLD_R" );
uint32 nbSources;
//CVector prospectingPos;
//msgin.fastRead( prospectingPos );
// Get world position of prospector
const RYAI_MAP_CRUNCH::CWorldMap& worldMap = CWorldContainer::getWorldMap();
//RYAI_MAP_CRUNCH::CWorldPosition prospectorWorldPos;
//CAIVector prospectingAiPos( (double)prospectingPos.x, (double)prospectingPos.y );
//bool isProspectingPosValid = worldMap.setWorldPosition( (double)prospectingPos.z, prospectorWorldPos, prospectingAiPos );
msgin.fastRead( nbSources );
msgout.fastWrite( nbSources );
for ( uint i=0; i!=nbSources; ++i )
{
// Read request
CVector2f pos2f;
TDataSetRow sourceDataSetRow;
msgin.serial( pos2f );
msgin.serial( sourceDataSetRow );
msgout.serial( sourceDataSetRow );
// Check position
RYAI_MAP_CRUNCH::CWorldPosition wPos;
CAIVector aiPos( (double)pos2f.x, (double)pos2f.y );
std::vector<RYAI_MAP_CRUNCH::CWorldPosition> wPosList;
bool canSpawnHere = worldMap.setWorldPosition( AITYPES::vp_auto, wPos, aiPos );
//worldMap.getWorldPositions( wPosList, aiPos );
//for ( std::vector<RYAI_MAP_CRUNCH::CWorldPosition>::const_iterator it=wPosList.begin(); it!=wPosList.end(); ++it )
{
// Discard if the position is in water or in interiors
if ( canSpawnHere && (wPos.getFlags() & (RYAI_MAP_CRUNCH::Water | RYAI_MAP_CRUNCH::Interior)) )
canSpawnHere = false;
//continue;
msgout.fastWrite( canSpawnHere );
// TODO: Browse the possible surfaces for the position (x,y), then keep only the one(s)
// for which a pathfinding from the prospector to the source limited to 5 surfaces succeeds
}
}
// Send reply
sendMessageViaMirror( serviceId, msgout ); // via mirror because receiver will access mirror
//nldebug( "Processed %u forage source pos validations", nbSources );
}
void cbValidateSimpleSourceSpawn( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
H_AUTO(ValidateSourceSpawn);
// Read/write header
CMessage msgout( "SRC_SPWN_VLD_R" );
// Read request
uint32 nbSources = 1;
msgout.fastWrite( nbSources );
CVector2f pos2f;
TDataSetRow sourceDataSetRow;
msgin.serial( pos2f );
msgin.serial( sourceDataSetRow );
msgout.serial( sourceDataSetRow );
// Check position
const RYAI_MAP_CRUNCH::CWorldMap& worldMap = CWorldContainer::getWorldMap();
RYAI_MAP_CRUNCH::CWorldPosition wPos;
CAIVector aiPos( (double)pos2f.x, (double)pos2f.y );
bool canSpawnHere = worldMap.setWorldPosition( AITYPES::vp_auto, wPos, aiPos );
// Discard if the position is in water or in interiors
if ( canSpawnHere && (wPos.getFlags() & (RYAI_MAP_CRUNCH::Water | RYAI_MAP_CRUNCH::Interior)) )
canSpawnHere = false;
msgout.fastWrite( canSpawnHere );
// Send reply
sendMessageViaMirror( serviceId, msgout ); // via mirror because receiver will access mirror
//nldebug( "Processed a simple forage source pos validation" );
}
//--------------------------------------------------------------------------
// CTransportClass callbacks
//--------------------------------------------------------------------------
/*
void CMsgAIOpenMgrs::callback (const std::string &serviceName, uint8 sid)
{
if (Name.size()!=Type.size() || Name.size()!=MgrId.size())
{
nlwarning("Size missmatch in vectors in CMsgAIOpenMgrs message - message ignored");
return;
}
// iterate through the entries in the message opening new managers
for (uint i=0;i<Name.size();++i)
{
// look for a type that matches the type name given
EMgrType type=mgrType(Type[i].c_str());
if (type!=MgrTypeBadType)
{
// open the manger as requested
CAIS::newMgr(type,MgrId[i],Name[i],std::string());
}
else
{
// failed to identify type so give up
nlwarning("Failed to translate '%s' into a known type - request to open manager %04d (%s) ignored",
Type[i].c_str(),MgrId[i],Name[i].c_str());
std::string msgStr("Failed to open "+Name[i]+" due to bad type: '"+Type[i]+"'");
CMsgAIFeedback(msgStr).send("AIDS");
}
}
}
*/
class CAITauntImp : public CAITauntMsg
{
public:
void callback (const std::string &name, NLNET::TServiceId id);
protected:
private:
};
class CAIPlayerRespawnMsgImp : public CAIPlayerRespawnMsg
{
public:
virtual void callback (const std::string &name, NLNET::TServiceId id);
};
class CAIAskForInfosOnEntityImp
:public CAIAskForInfosOnEntityMsg
{
public:
void callback (const std::string &name, NLNET::TServiceId id);
};
class CEnableAggroOnPlayerImp
:public CEnableAggroOnPlayerMsg
{
public:
void callback (const std::string &name, NLNET::TServiceId id);
};
class CSetBotHeadingImp : public CSetBotHeadingMsg
{
public:
void callback(const std::string &name, NLNET::TServiceId id);
};
class CChangeActionFlagMsgImp
:public CChangeActionFlagMsg
{
public:
void callback (const std::string &name, NLNET::TServiceId id);
};
class CChangeCreatureModeMsgImp
:public CChangeCreatureModeMsg
{
public:
void callback (const std::string &name, NLNET::TServiceId id);
};
//-------------------------------------------------------------------------
// singleton initialisation and release
//--------------------------------------------------------------------------
void CMessages::init()
{
// incoming from AIDS
TRANSPORT_CLASS_REGISTER( CMsgAICloseMgrs );
TRANSPORT_CLASS_REGISTER( CMsgAIBackupMgrs );
TRANSPORT_CLASS_REGISTER( CMsgAIUploadActions );
TRANSPORT_CLASS_REGISTER( CMsgAISpawnMgrs );
TRANSPORT_CLASS_REGISTER( CMsgAIDespawnMgrs );
// outgoing to AIDS
TRANSPORT_CLASS_REGISTER( CMsgAIServiceUp );
TRANSPORT_CLASS_REGISTER( CMsgAIManagerUp );
TRANSPORT_CLASS_REGISTER( CMsgAIFeedback );
// Classes used for comms with EGS (outgoing)
// TRANSPORT_CLASS_REGISTER( CNpcBotDescription );
TRANSPORT_CLASS_REGISTER( CCharacterBotChatBeginEndReceiver );
TRANSPORT_CLASS_REGISTER( CCharacterDynChatBeginEndReceiver );
TRANSPORT_CLASS_REGISTER( CFaunaBotDescription );
TRANSPORT_CLASS_REGISTER( CUserEventMsgImp );
TRANSPORT_CLASS_REGISTER( CSetEscortTeamIdImp );
TRANSPORT_CLASS_REGISTER( CCreatureDespawnImp );
TRANSPORT_CLASS_REGISTER( CDelHandledAIGroupImp );
TRANSPORT_CLASS_REGISTER( CAddHandledAIGroupImp );
TRANSPORT_CLASS_REGISTER( CHandledAIGroupSpawnedMsg );
TRANSPORT_CLASS_REGISTER( CHandledAIGroupDespawnedMsg );
TRANSPORT_CLASS_REGISTER( CGiveItemRequestMsg );
TRANSPORT_CLASS_REGISTER( CReceiveItemRequestMsg );
// Classes used for comms between AI and EGS
TRANSPORT_CLASS_REGISTER (CPetSpawnMsgImp);
TRANSPORT_CLASS_REGISTER (CPetSpawnConfirmationMsg);
TRANSPORT_CLASS_REGISTER (CPetCommandMsgImp);
TRANSPORT_CLASS_REGISTER (CPetCommandConfirmationMsg);
TRANSPORT_CLASS_REGISTER (CBSAIDeathReport);
TRANSPORT_CLASS_REGISTER (CCAisActionMsg);
TRANSPORT_CLASS_REGISTER (CEGSExecutePhraseMsg);
TRANSPORT_CLASS_REGISTER (CEGSExecuteAiActionMsg);
TRANSPORT_CLASS_REGISTER (CAddEffectsMessage);
TRANSPORT_CLASS_REGISTER (CRemoveEffectsMessage);
// TRANSPORT_CLASS_REGISTER (COutpostList);
// TRANSPORT_CLASS_REGISTER (COutpostDescription);
TRANSPORT_CLASS_REGISTER (CDutyDescription);
// TRANSPORT_CLASS_REGISTER (COutpostStateImp);
// TRANSPORT_CLASS_REGISTER (COutpostWarEnd);
TRANSPORT_CLASS_REGISTER (CAITauntImp);
TRANSPORT_CLASS_REGISTER (CAILostAggroMsg);
TRANSPORT_CLASS_REGISTER (CAIGainAggroMsg);
TRANSPORT_CLASS_REGISTER (CAIPlayerRespawnMsgImp);
TRANSPORT_CLASS_REGISTER (CAIAskForInfosOnEntityImp);
TRANSPORT_CLASS_REGISTER (CAIInfosOnEntityMsg);
TRANSPORT_CLASS_REGISTER (CEnableAggroOnPlayerImp);
TRANSPORT_CLASS_REGISTER (CChangeActionFlagMsgImp);
TRANSPORT_CLASS_REGISTER (CPetSetOwnerImp);
TRANSPORT_CLASS_REGISTER (CSetBotHeadingImp);
// messages related to instance management
TRANSPORT_CLASS_REGISTER (CReportAICollisionAvailableMsg);
TRANSPORT_CLASS_REGISTER (CReportStaticAIInstanceMsg);
TRANSPORT_CLASS_REGISTER (CReportAIInstanceDespawnMsg);
TRANSPORT_CLASS_REGISTER (CWarnBadInstanceMsgImp);
TRANSPORT_CLASS_REGISTER (CChangeCreatureHPMsg);
TRANSPORT_CLASS_REGISTER (CChangeCreatureModeMsgImp);
TRANSPORT_CLASS_REGISTER (CQueryEgs);
// setup the callback array
CUnifiedNetwork::getInstance()->addCallbackArray( CbArray, sizeof(CbArray)/sizeof(CbArray[0]) );
// hook up callback to service up of data service
// CUnifiedNetwork::getInstance()->setServiceUpCallback( std::string("AIDS"), cbAIDSServiceUp, 0);
}
//////////////////////////////////////////////////////////////////////////
// CallBack part
//////////////////////////////////////////////////////////////////////////
void CEnableAggroOnPlayerImp::callback (const std::string &name, NLNET::TServiceId id)
{
CAIEntityPhysical *phys=CAIS::instance().getEntityPhysical(EntityRowId);
if (!phys)
{
// When go from test to edition the ai instance is destroyed
if (!IsRingShard)
{
nlwarning("CEnableAggroOnPlayerImp::callback: unknow entity %s on this AIS !", EntityRowId.toString().c_str());
}
return;
}
switch(phys->getRyzomType())
{
case RYZOMID::player:
{
CBotPlayer *const bot=safe_cast<CBotPlayer*>(phys);
bot->setAggroable(EnableAggro);
if (!EnableAggro)
bot->forgotAggroForAggroer();
}
break;
default:
nlwarning("CEnableAggroOnPlayerImp::callback: non player entity ! %s(%u) on this AIS !", phys->getEntityId().toString().c_str(), EntityRowId.toString().c_str());
break;
}
}
void CAIAskForInfosOnEntityImp::callback (const std::string &name, NLNET::TServiceId id)
{
CAIInfosOnEntityMsg msg;
msg.AskerRowID=AskerRowID;
msg.EntityRowId=EntityRowId;
CArrayStringWriter stringWriter(msg.Infos);
CAIEntityPhysical *phys=CAIS::instance().getEntityPhysical(EntityRowId);
if (phys)
{
switch(phys->getRyzomType())
{
case RYZOMID::creature:
case RYZOMID::npc:
case RYZOMID::pack_animal:
{
const CBot *const bot=safe_cast<const CBot*>(&phys->getPersistent());
std::vector<std::string> strings = bot->getMultiLineInfoString();
msg.Infos.insert(msg.Infos.end(), strings.begin(), strings.end());
}
break;
default:
break;
}
std::vector<std::string> strings = phys->getMultiLineInfoString();
msg.Infos.insert(msg.Infos.end(), strings.begin(), strings.end());
}
else
{
nlwarning("CAIAskForInfosOnEntityImp::callback: entity %s is unknow on this AIS.", EntityRowId.toString().c_str());
stringWriter.append(toString("%s : unknow entity index %s", IService::getInstance()->getServiceShortName().c_str(), EntityRowId.toString().c_str()));
}
msg.send("EGS");
}
void CChangeActionFlagMsgImp::callback (const std::string &name, NLNET::TServiceId id)
{
const uint32 size = Entities.size();
nlassert( size == ActionFlags.size() && size == Values.size());
for (uint32 i = 0 ; i < size ; ++i)
{
CAIEntityPhysical *const phys=CAIS::instance().getEntityPhysical(Entities[i]);
if (!phys)
continue;
if (Values[i])
phys->setActionFlags((RYZOMACTIONFLAGS::TActionFlag)ActionFlags[i]);
else
phys->removeActionFlags((RYZOMACTIONFLAGS::TActionFlag)ActionFlags[i]);
}
}
void CChangeCreatureModeMsgImp::callback (const std::string &name, NLNET::TServiceId id)
{
CAIEntityPhysical *phys=CAIS::instance().getEntityPhysical(CreatureId);
if (!phys)
return;
static_cast<CModEntityPhysical*>(phys)->setMode( MBEHAV::EMode(NewMode) );
}
//
////----------------------------------------------------------------
//// EGS -> AIS ask infos on entity
////----------------------------------------------------------------
//class CAIAskForInfosOnEntityMsg : public NLNET::CTransportClass
//{
//public:
// TDataSetRow EntityRowId;
//
// virtual void description ()
// {
// className ("CAIAskForInfosOnEntityMsg");
// property ("EntityRowId", PropDataSetRow, TDataSetRow(), EntityRowId);
// }
// virtual void callback (const std::string &name, uint8 id) {}
//};
//
////----------------------------------------------------------------
//// AIS -> EGS returns infos on entity as a vector of strings
////----------------------------------------------------------------
//class CAIInfosOnEntityMsg : public NLNET::CTransportClass
//{
//public:
// TDataSetRow EntityRowId;
// std::vector<std::string> Infos;
//
// virtual void description ()
// {
// className ("CAIInfosOnEntityMsg");
// property ("EntityRowId", PropDataSetRow, TDataSetRow(), EntityRowId);
// propertyCont ("Infos", PropString, Infos);
// }
// virtual void callback (const std::string &name, uint8 id) {}
//};
void CMsgAIUploadActions::callback(const std::string &serviceName, NLNET::TServiceId sid)
{
for(uint i=0;i<Data.size();)
{
uint argCount;
char action[9];
std::vector<CAIActions::CArg> args;
if (Data.size()-i<sizeof(char)+sizeof(uint64))
{
nlwarning("Unexpected end of input data in CMsgAIUploadActions message");
CAIDSInterface::warning("Unexpected end of input data in CMsgAIUploadActions()");
return;
}
argCount=Data[i]; i++;
uint k;
for (k=0;k<8;++i,++k)
action[k]=Data[i];
action[k]=0;
for (uint j=0;j<argCount;++j)
{
args.push_back(CAIActions::CArg::serialFromString(Data,i));
if (i<=Data.size())
continue;
nlwarning("Unexpected end of input data in CMsgAIUploadActions message");
CAIDSInterface::warning("Unexpected end of input data in CMsgAIUploadActions()");
return;
}
CAIActions::execute(action,args);
}
}
void CMsgAISpawnMgrs::callback(const std::string &serviceName, NLNET::TServiceId sid)
{
nlwarning("*** CMsgAISpawnMgrs message received from AIDS but not treated ***");
CMsgAIFeedback("*** CMsgAISpawnMgrs message received from AIDS but not treated ***").send("AIDS");
}
void CMsgAIDespawnMgrs::callback(const std::string &serviceName, NLNET::TServiceId sid)
{
nlwarning("*** CMsgAIDespawnMgrs message received from AIDS but not treated ***");
CMsgAIFeedback("*** CMsgAIDespawnMgrs message received from AIDS but not treated ***").send("AIDS");
}
void CMsgAICloseMgrs::callback (const std::string &serviceName, NLNET::TServiceId sid)
{
nlassert(false); // AIDataService.
// for (uint i=0;i<MgrId.size();++i)
// CAIS::instance().AIList()[0]->deleteMgr(MgrId[i]);
}
void CMsgAIBackupMgrs::callback (const std::string &serviceName, NLNET::TServiceId sid)
{
nlassert(false); // AIDataService.
nlwarning("*** Backup message received from AIDS but not treated ***");
CMsgAIFeedback("*** Backup message received from AIDS but not treated ***").send("AIDS");
}
//--------------------------------------------------------------------------
// CTransportClass stub callbacks for outgoing messages
//--------------------------------------------------------------------------
void CMsgAIServiceUp::callback (const std::string &serviceName, NLNET::TServiceId sid)
{
}
void CMsgAIManagerUp::callback (const std::string &serviceName, NLNET::TServiceId sid)
{
}
void CMsgAIFeedback::callback (const std::string &serviceName, NLNET::TServiceId sid)
{
}
void CBSAIDeathReport::callback(const std::string &name, NLNET::TServiceId id)
{
for (uint i=0; i<Bots.size(); ++i)
{
CAIEntityPhysical* phys=CAIS::instance().getEntityPhysical(Bots[i]);
if (!phys)
{
if (Zombies[i])
{
nldebug("CBSAIDeathReport::callback: ZombyUnKnown entity %s not handled here", Bots[i].toString().c_str());
}
// removed because of multi AIS
//nldebug("CBSAIDeathReport::callback: entity %s not handled here", Bots[i].toString().c_str());
continue;
}
#if !FINAL_VERSION
nlassert(phys->getRyzomType()!=RYZOMID::player);
#else
if (phys->getRyzomType()==RYZOMID::player)
{
if (Zombies[i])
{
nldebug("CBSAIDeathReport::callback: ZombyPlayer entity %s !!", Bots[i].toString().c_str());
}
continue;
}
#endif
static_cast<CModEntityPhysical*>(phys)->setMode(MBEHAV::DEATH);
if (Zombies[i])
{
if (dynamic_cast<CModEntityPhysical*>(phys)==NULL)
{
nldebug("CBSAIDeathReport::callback: ZombyCastError entity %s !!", Bots[i].toString().c_str());
}
else
{
nldebug("CBSAIDeathReport::callback: ZombyDEATHSet entity %s !!", Bots[i].toString().c_str());
}
}
switch(phys->getRyzomType())
{
case RYZOMID::npc:
{
const CSpawnBotNpc *const sb = static_cast<CSpawnBotNpc*>(phys);
CSpawnGroupNpc &spawnGrp = sb->spawnGrp();
const CMgrNpc &mgr = spawnGrp.getPersistent().mgr();
spawnGrp.addBotToDespawnAndRespawnTime (&(sb->getPersistent()), spawnGrp.getPersistent().despawnTime(), spawnGrp.getPersistent().respawnTime());
if (spawnGrp.getPersistent().getSquadLeader(false)==&sb->getPersistent())
spawnGrp.getPersistent().processStateEvent(mgr.EventSquadLeaderKilled);
CBotNpc* bot = NLMISC::safe_cast<CBotNpc*>(&(sb->getPersistent()));
spawnGrp.botHaveDied (bot);
bot->notifyBotDeath();
spawnGrp.getPersistent().processStateEvent(mgr.EventBotKilled);
if (!spawnGrp.isGroupAlive(0*1))
spawnGrp.getPersistent().processStateEvent(mgr.EventGrpEliminated);
}
break;
case RYZOMID::creature:
{
CSpawnBotFauna *const sb = static_cast<CSpawnBotFauna*>(phys);
CSpawnGroupFauna &spawnGrp = sb->spawnGrp();
CMgrFauna &mgr = spawnGrp.getPersistent().mgr();
sb->setAIProfile(new CCorpseFaunaProfile(sb));
{
const sint32 DespawnTime=spawnGrp.getPersistent().timer(CGrpFauna::CORPSE_TIME);
const sint32 RespawnTime=spawnGrp.getPersistent().timer(CGrpFauna::RESPAWN_TIME);
// set the _Bot to be despawn and gives the control to its group.
// despawn the corpse after DespawnTime, and hence respawn after DespawnTime+RespawnTime since now.
spawnGrp.addBotToDespawnAndRespawnTime(&sb->getPersistent(),(uint32) DespawnTime, (uint32) DespawnTime + (uint32) RespawnTime);
}
spawnGrp.getPersistent().processStateEvent(mgr.EventBotKilled);
if (spawnGrp.isGroupAlive())
break;
spawnGrp.getPersistent().processStateEvent(mgr.EventGrpEliminated);
}
break;
default:
break;
}
}
}
void CEGSExecutePhraseMsg::callback(const std::string &name, NLNET::TServiceId id)
{
}
void CAITauntImp::callback (const std::string &name, NLNET::TServiceId id)
{
CAIEntityPhysical *entity=CAIS::instance().getEntityPhysical(TargetRowId);
if (!entity)
return;
CBotAggroOwner *aggroOwner=NULL;
switch (entity->getRyzomType())
{
case RYZOMID::creature:
case RYZOMID::npc:
aggroOwner=NLMISC::safe_cast<CSpawnBot*>(entity);
break;
default:
break;
}
if (!aggroOwner)
return;
aggroOwner->maximizeAggroFor(PlayerRowId);
}
void CAIPlayerRespawnMsgImp::callback (const std::string &name, NLNET::TServiceId id)
{
CAIEntityPhysical *entity=CAIS::instance().getEntityPhysical(PlayerRowId);
if (!entity)
return;
CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entity);
if (!player)
return;
player->forgotAggroForAggroer();
}
void sAggroLost(TDataSetRow playerBot, TDataSetRow targetBot)
{
CAIEntityPhysical *entity=CAIS::instance().getEntityPhysical(playerBot); // necessary ?
if ( !entity
|| CMirrors::getEntityId(playerBot).getType()!=RYZOMID::player)
return;
CAILostAggroMsg msg(targetBot, playerBot);
msg.send("EGS");
CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entity);
if (!player)
return;
player->removeAggroer(targetBot);
}
void sAggroGain(TDataSetRow playerBot, TDataSetRow targetBot)
{
CAIEntityPhysical *entity=CAIS::instance().getEntityPhysical(playerBot); // necessary ?
if ( !entity
|| CMirrors::getEntityId(playerBot).getType()!=RYZOMID::player)
return;
CAIGainAggroMsg msg(targetBot, playerBot);
msg.send("EGS");
CBotPlayer *player=NLMISC::safe_cast<CBotPlayer*>(entity);
if (!player)
return;
player->addAggroer(targetBot);
}
void CSetBotHeadingImp::callback(const std::string &serviceName, NLNET::TServiceId serviceId)
{
CAIEntityPhysical *ep =CAIS::instance().getEntityPhysical(BotRowId);
if (ep == NULL)
{
nlwarning("CSetBotHeadingImp : invalid bot id : %s (%u)", TheDataset.getEntityId(BotRowId).toString().c_str(), BotRowId.getIndex());
return;
}
// ok, we have an entity physical, try to make it a npc
CSpawnBotNpc *sb = dynamic_cast<CSpawnBotNpc*>(ep);
if (sb == NULL)
{
nlwarning("CSetBotHeadingImp : bot id %s (%u) is not an NPC !", TheDataset.getEntityId(BotRowId).toString().c_str(), BotRowId.getIndex());
return;
}
// set the theta
sb->setTheta(CAngle(double(Heading)));
}
void CWarnBadInstanceMsgImp::callback(const std::string &serviceName, NLNET::TServiceId serviceId)
{
CAIS::instance().warnBadInstanceMsgImp(serviceName, serviceId, *this);
}
#include "event_reaction_include.h"