Use CSmartPtr for vertex program
--HG-- branch : multipass-stereo
This commit is contained in:
parent
8f4fe87b7b
commit
0429e67903
10 changed files with 77 additions and 61 deletions
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@ -86,6 +86,9 @@ struct CGPUProgramFeatures
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ModelViewProjectionTranspose = 0x00000400,
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ModelViewProjectionInverseTranspose = 0x00000800,
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// Fog
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Fog = 0x00001000,
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//
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// Rough example, modify as necessary.
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//
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@ -144,6 +147,8 @@ struct CGPUProgramIndices
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uint ModelViewProjectionTranspose;
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uint ModelViewProjectionInverseTranspose;
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uint Fog;
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//
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// Rough example, modify as necessary.
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//
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@ -84,7 +84,7 @@ private:
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bool _IsPointLight;
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//
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enum { NumVp = 8};
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static std::auto_ptr<CVertexProgram> _VertexProgram[NumVp];
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgram[NumVp];
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};
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} // NL3D
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@ -112,7 +112,7 @@ private:
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/** The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1).
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* All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..)
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*/
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static std::auto_ptr<CVertexProgram> _VertexProgram[NumVp];
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgram[NumVp];
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// WindTree Time for this mesh param setup. Stored in mesh because same for all instances.
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float _CurrentTime[HrcDepth];
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@ -247,17 +247,17 @@ private:
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static bool _GridSizeTouched;
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//
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static std::auto_ptr<CVertexProgram> _VertexProgramBump1;
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static std::auto_ptr<CVertexProgram> _VertexProgramBump2;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2;
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//
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static std::auto_ptr<CVertexProgram> _VertexProgramBump1Diffuse;
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static std::auto_ptr<CVertexProgram> _VertexProgramBump2Diffuse;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1Diffuse;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2Diffuse;
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//
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static std::auto_ptr<CVertexProgram> _VertexProgramNoBump;
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static std::auto_ptr<CVertexProgram> _VertexProgramNoBumpDiffuse;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBump;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBumpDiffuse;
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//
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static std::auto_ptr<CVertexProgram> _VertexProgramNoWave;
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static std::auto_ptr<CVertexProgram> _VertexProgramNoWaveDiffuse;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoWave;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoWaveDiffuse;
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};
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@ -415,7 +415,7 @@ void CDriverGL::setUniformParams(TProgram program, const CGPUProgramParams ¶
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{
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const std::string &name = params.getNameByOffset(offset);
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nlassert(!name.empty() /* missing both parameter name and index, code error */);
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uint index = prog->getUniformIndex(name);
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uint index = prog->getUniformIndex(name.c_str());
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nlassert(index != ~0 /* invalid parameter name */);
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params.map(index, name);
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}
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@ -84,112 +84,121 @@ void IGPUProgram::buildInfo(CSource *source)
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if (features.DriverFlags & CGPUProgramFeatures::ModelView)
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{
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m_Indices.ModelView = getUniformIndex("nlModelView");
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m_Indices.ModelView = getUniformIndex("modelView");
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if (m_Indices.ModelView == ~0)
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{
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nlwarning("Missing 'nlModelView' in gpu program '%s', ModelView disabled", source->DisplayName.c_str());
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nlwarning("Missing 'modelView' in gpu program '%s', ModelView disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelView;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverse)
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{
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m_Indices.ModelViewInverse = getUniformIndex("nlModelViewInverse");
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m_Indices.ModelViewInverse = getUniformIndex("modelViewInverse");
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if (m_Indices.ModelViewInverse == ~0)
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{
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nlwarning("Missing 'nlModelViewInverse' in gpu program '%s', ModelViewInverse disabled", source->DisplayName.c_str());
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nlwarning("Missing 'modelViewInverse' in gpu program '%s', ModelViewInverse disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewInverse;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewTranspose)
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{
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m_Indices.ModelViewTranspose = getUniformIndex("nlModelViewTranspose");
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m_Indices.ModelViewTranspose = getUniformIndex("modelViewTranspose");
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if (m_Indices.ModelViewTranspose == ~0)
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{
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nlwarning("Missing 'nlModelViewTranspose' in gpu program '%s', ModelViewTranspose disabled", source->DisplayName.c_str());
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nlwarning("Missing 'modelViewTranspose' in gpu program '%s', ModelViewTranspose disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewTranspose;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverseTranspose)
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{
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m_Indices.ModelViewInverseTranspose = getUniformIndex("nlModelViewInverseTranspose");
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m_Indices.ModelViewInverseTranspose = getUniformIndex("modelViewInverseTranspose");
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if (m_Indices.ModelViewInverseTranspose == ~0)
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{
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nlwarning("Missing 'nlModelViewInverseTranspose' in gpu program '%s', ModelViewInverseTranspose disabled", source->DisplayName.c_str());
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nlwarning("Missing 'modelViewInverseTranspose' in gpu program '%s', ModelViewInverseTranspose disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewInverseTranspose;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::Projection)
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{
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m_Indices.Projection = getUniformIndex("nlProjection");
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m_Indices.Projection = getUniformIndex("projection");
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if (m_Indices.Projection == ~0)
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{
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nlwarning("Missing 'nlProjection' in gpu program '%s', Projection disabled", source->DisplayName.c_str());
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nlwarning("Missing 'projection' in gpu program '%s', Projection disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::Projection;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverse)
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{
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m_Indices.ProjectionInverse = getUniformIndex("nlProjectionInverse");
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m_Indices.ProjectionInverse = getUniformIndex("projectionInverse");
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if (m_Indices.ProjectionInverse == ~0)
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{
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nlwarning("Missing 'nlProjectionInverse' in gpu program '%s', ProjectionInverse disabled", source->DisplayName.c_str());
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nlwarning("Missing 'projectionInverse' in gpu program '%s', ProjectionInverse disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ProjectionInverse;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionTranspose)
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{
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m_Indices.ProjectionTranspose = getUniformIndex("nlProjectionTranspose");
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m_Indices.ProjectionTranspose = getUniformIndex("projectionTranspose");
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if (m_Indices.ProjectionTranspose == ~0)
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{
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nlwarning("Missing 'nlProjectionTranspose' in gpu program '%s', ProjectionTranspose disabled", source->DisplayName.c_str());
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nlwarning("Missing 'projectionTranspose' in gpu program '%s', ProjectionTranspose disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ProjectionTranspose;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverseTranspose)
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{
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m_Indices.ProjectionInverseTranspose = getUniformIndex("nlProjectionInverseTranspose");
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m_Indices.ProjectionInverseTranspose = getUniformIndex("projectionInverseTranspose");
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if (m_Indices.ProjectionInverseTranspose == ~0)
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{
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nlwarning("Missing 'nlProjectionInverseTranspose' in gpu program '%s', ProjectionInverseTranspose disabled", source->DisplayName.c_str());
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nlwarning("Missing 'projectionInverseTranspose' in gpu program '%s', ProjectionInverseTranspose disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ProjectionInverseTranspose;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjection)
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{
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m_Indices.ModelViewProjection = getUniformIndex("nlModelViewProjection");
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m_Indices.ModelViewProjection = getUniformIndex("modelViewProjection");
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if (m_Indices.ModelViewProjection == ~0)
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{
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nlwarning("Missing 'nlModelViewProjection' in gpu program '%s', ModelViewProjection disabled", source->DisplayName.c_str());
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nlwarning("Missing 'modelViewProjection' in gpu program '%s', ModelViewProjection disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjection;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverse)
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{
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m_Indices.ModelViewProjectionInverse = getUniformIndex("nlModelViewProjectionInverse");
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m_Indices.ModelViewProjectionInverse = getUniformIndex("modelViewProjectionInverse");
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if (m_Indices.ModelViewProjectionInverse == ~0)
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{
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nlwarning("Missing 'nlModelViewProjectionInverse' in gpu program '%s', ModelViewProjectionInverse disabled", source->DisplayName.c_str());
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nlwarning("Missing 'modelViewProjectionInverse' in gpu program '%s', ModelViewProjectionInverse disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionInverse;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionTranspose)
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{
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m_Indices.ModelViewProjectionTranspose = getUniformIndex("nlModelViewProjectionTranspose");
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m_Indices.ModelViewProjectionTranspose = getUniformIndex("modelViewProjectionTranspose");
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if (m_Indices.ModelViewProjectionTranspose == ~0)
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{
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nlwarning("Missing 'nlModelViewProjectionTranspose' in gpu program '%s', ModelViewProjectionTranspose disabled", source->DisplayName.c_str());
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nlwarning("Missing 'modelViewProjectionTranspose' in gpu program '%s', ModelViewProjectionTranspose disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionTranspose;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverseTranspose)
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{
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m_Indices.ModelViewProjectionInverseTranspose = getUniformIndex("nlModelViewProjectionInverseTranspose");
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m_Indices.ModelViewProjectionInverseTranspose = getUniformIndex("modelViewProjectionInverseTranspose");
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if (m_Indices.ModelViewProjectionInverseTranspose == ~0)
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{
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nlwarning("Missing 'nlModelViewProjectionInverseTranspose' in gpu program '%s', ModelViewProjectionInverseTranspose disabled", source->DisplayName.c_str());
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nlwarning("Missing 'modelViewProjectionInverseTranspose' in gpu program '%s', ModelViewProjectionInverseTranspose disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionInverseTranspose;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::Fog)
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{
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m_Indices.Fog = getUniformIndex("fog");
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if (m_Indices.Fog == ~0)
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{
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nlwarning("Missing 'fog' in gpu program '%s', Fog disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::Fog;
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}
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}
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//
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// Rough example, modify as necessary.
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@ -32,7 +32,7 @@
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namespace NL3D
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{
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std::auto_ptr<CVertexProgram> CMeshVPPerPixelLight::_VertexProgram[NumVp];
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NLMISC::CSmartPtr<CVertexProgram> CMeshVPPerPixelLight::_VertexProgram[NumVp];
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// ***************************************************************************
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// Light VP fragment constants start at 24
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@ -414,7 +414,7 @@ void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi)
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nlassert(0);
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}
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#endif
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_VertexProgram[vp]= std::auto_ptr<CVertexProgram>(new CVertexProgram(vpCode.c_str()));
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_VertexProgram[vp] = new CVertexProgram(vpCode.c_str());
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}
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}
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@ -521,7 +521,7 @@ void CMeshVPPerPixelLight::enable(bool enabled, IDriver *drv)
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| (SpecularLighting ? 2 : 0)
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| (_IsPointLight ? 1 : 0);
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//
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drv->activeVertexProgram(_VertexProgram[idVP].get());
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drv->activeVertexProgram(_VertexProgram[idVP]);
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}
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else
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{
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@ -39,7 +39,7 @@ static const uint VPLightConstantStart= 24;
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// ***************************************************************************
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std::auto_ptr<CVertexProgram> CMeshVPWindTree::_VertexProgram[CMeshVPWindTree::NumVp];
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NLMISC::CSmartPtr<CVertexProgram> CMeshVPWindTree::_VertexProgram[CMeshVPWindTree::NumVp];
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static const char* WindTreeVPCodeWave=
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"!!VP1.0 \n\
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@ -157,7 +157,7 @@ void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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vpCode= string(WindTreeVPCodeWave)
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+ CRenderTrav::getLightVPFragment(numPls, VPLightConstantStart, specular, normalize)
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+ WindTreeVPCodeEnd;
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_VertexProgram[i]= std::auto_ptr<CVertexProgram>(new CVertexProgram(vpCode.c_str()));
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_VertexProgram[i] = new CVertexProgram(vpCode.c_str());
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// TODO_VP_GLSL
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}
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}
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@ -312,7 +312,7 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m
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idVP= numPls*4 + idVP;
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// activate VP.
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driver->activeVertexProgram(_VertexProgram[idVP].get());
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driver->activeVertexProgram(_VertexProgram[idVP]);
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return true;
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@ -383,7 +383,7 @@ void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene)
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_LastMBRIdVP= 0;
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// activate VP.
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP].get());
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]);
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}
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// ***************************************************************************
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@ -407,7 +407,7 @@ void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBase
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if( idVP!=_LastMBRIdVP )
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{
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_LastMBRIdVP= idVP;
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP].get());
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]);
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}
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}
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@ -908,6 +908,10 @@ void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, c
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//=========================//
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// setup Water material //
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//=========================//
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shape->initVertexProgram();
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CVertexProgram *program = shape->_ColorMap ? CWaterShape::_VertexProgramNoWaveDiffuse : CWaterShape::_VertexProgramNoWave;
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drv->activeVertexProgram(program);
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// TODO_VP_MATERIAL
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CWaterModel::_WaterMat.setTexture(0, shape->_BumpMap[0]);
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CWaterModel::_WaterMat.setTexture(1, shape->_BumpMap[1]);
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CWaterModel::_WaterMat.setTexture(3, shape->_ColorMap);
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@ -969,8 +973,6 @@ void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, c
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cst[10].set(0.5f, 0.5f, 0.f, 1.f); // used to scale reflected ray into the envmap
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/// set all our constants in one call
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drv->setConstant(cstOffset, sizeof(cst) / sizeof(cst[0]) - cstOffset, (float *) &cst[cstOffset]);
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shape->initVertexProgram();
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drv->activeVertexProgram(shape->_ColorMap ? CWaterShape::_VertexProgramNoWaveDiffuse.get() : CWaterShape::_VertexProgramNoWave.get());
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drv->setConstantFog(4);
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}
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@ -188,15 +188,15 @@ uint32 CWaterShape::_XGridBorder = 4;
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uint32 CWaterShape::_YGridBorder = 4;
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uint32 CWaterShape::_MaxGridSize;
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bool CWaterShape::_GridSizeTouched = true;
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std::auto_ptr<CVertexProgram> CWaterShape::_VertexProgramBump1;
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std::auto_ptr<CVertexProgram> CWaterShape::_VertexProgramBump2;
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std::auto_ptr<CVertexProgram> CWaterShape::_VertexProgramBump1Diffuse;
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std::auto_ptr<CVertexProgram> CWaterShape::_VertexProgramBump2Diffuse;
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std::auto_ptr<CVertexProgram> CWaterShape::_VertexProgramNoBump;
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std::auto_ptr<CVertexProgram> CWaterShape::_VertexProgramNoBumpDiffuse;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump1;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump2;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump1Diffuse;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump2Diffuse;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoBump;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoBumpDiffuse;
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// water with no waves
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std::auto_ptr<CVertexProgram> CWaterShape::_VertexProgramNoWave;
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std::auto_ptr<CVertexProgram> CWaterShape::_VertexProgramNoWaveDiffuse;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoWave;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoWaveDiffuse;
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/** Build a vertex program for water depending on requirements
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@ -322,17 +322,17 @@ void CWaterShape::initVertexProgram()
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if (!created)
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{
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// waves
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_VertexProgramBump1 = std::auto_ptr<CVertexProgram>(BuildWaterVP(false, true, false));
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_VertexProgramBump2 = std::auto_ptr<CVertexProgram>(BuildWaterVP(false, true, true));
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_VertexProgramBump1 = BuildWaterVP(false, true, false);
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_VertexProgramBump2 = BuildWaterVP(false, true, true);
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_VertexProgramBump1Diffuse = std::auto_ptr<CVertexProgram>(BuildWaterVP(true, true, false));
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_VertexProgramBump2Diffuse = std::auto_ptr<CVertexProgram>(BuildWaterVP(true, true, true));
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_VertexProgramBump1Diffuse = BuildWaterVP(true, true, false);
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_VertexProgramBump2Diffuse = BuildWaterVP(true, true, true);
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_VertexProgramNoBump = std::auto_ptr<CVertexProgram>(BuildWaterVP(false, false, false));
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_VertexProgramNoBumpDiffuse = std::auto_ptr<CVertexProgram>(BuildWaterVP(true, false, false));
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_VertexProgramNoBump = BuildWaterVP(false, false, false);
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_VertexProgramNoBumpDiffuse = BuildWaterVP(true, false, false);
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// no waves
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_VertexProgramNoWave.reset(new CVertexProgram(WaterVPNoWave)); // TODO_VP_GLSL
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_VertexProgramNoWaveDiffuse.reset(new CVertexProgram(WaterVPNoWaveDiffuse)); // TODO_VP_GLSL
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_VertexProgramNoWave = new CVertexProgram(WaterVPNoWave); // TODO_VP_GLSL
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_VertexProgramNoWaveDiffuse = new CVertexProgram(WaterVPNoWaveDiffuse); // TODO_VP_GLSL
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created = true;
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}
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}
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