Removed: flooding warning
This commit is contained in:
parent
b0a33c716c
commit
056f8e147f
7 changed files with 16 additions and 16 deletions
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@ -272,7 +272,7 @@ void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius, std::s
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{
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{
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if (Work.Zone == (CZone*)-1)
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if (Work.Zone == (CZone*)-1)
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{
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{
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nlwarning ("Can't load zone %s", Work.NameZoneAdded.c_str ());
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//nlwarning ("Can't load zone %s", Work.NameZoneAdded.c_str ());
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}
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}
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else
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else
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{
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{
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@ -255,7 +255,7 @@ void CZoneLoadingTask::run(void)
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}
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}
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else
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else
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{
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{
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nldebug("CZoneLoadingTask::run(): File not found: %s", zonePathLookup.c_str ());
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//nldebug("CZoneLoadingTask::run(): File not found: %s", zonePathLookup.c_str ());
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delete ZoneTmp;
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delete ZoneTmp;
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*_Zone = (CZone*)-1; // Return error
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*_Zone = (CZone*)-1; // Return error
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}
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}
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@ -2516,7 +2516,7 @@ void NLPACS::CGlobalRetriever::refreshLrAround(const CVector &position, float ra
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// NLMEMORY::CheckHeap (true);
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// NLMEMORY::CheckHeap (true);
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nlinfo("Lr '%s' loading task complete", ite->LoadFile.c_str());
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//nlinfo("Lr '%s' loading task complete", ite->LoadFile.c_str());
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// Remove this entry
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// Remove this entry
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_LrLoaderList.erase (ite);
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_LrLoaderList.erase (ite);
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@ -2553,7 +2553,7 @@ void NLPACS::CGlobalRetriever::refreshLrAround(const CVector &position, float ra
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for (it=out.begin(); it!=out.end(); ++it)
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for (it=out.begin(); it!=out.end(); ++it)
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{
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{
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const_cast<CRetrieverBank*>(_RetrieverBank)->unloadRetriever(*it);
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const_cast<CRetrieverBank*>(_RetrieverBank)->unloadRetriever(*it);
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nlinfo("Freed Lr '%s'", (_RetrieverBank->getNamePrefix() + "_" + toString(*it) + ".lr").c_str());
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//nlinfo("Freed Lr '%s'", (_RetrieverBank->getNamePrefix() + "_" + toString(*it) + ".lr").c_str());
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}
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}
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// if load task idle and more lr to load, setup load task
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// if load task idle and more lr to load, setup load task
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@ -2585,7 +2585,7 @@ void NLPACS::CGlobalRetriever::refreshLrAround(const CVector &position, float ra
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CAsyncFileManager::getInstance().addLoadTask(&loader);
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CAsyncFileManager::getInstance().addLoadTask(&loader);
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nlinfo("Lr '%s' added to load", loader.LoadFile.c_str());
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//nlinfo("Lr '%s' added to load", loader.LoadFile.c_str());
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}
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}
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// Next lr to load
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// Next lr to load
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@ -120,7 +120,7 @@ bool CAnimationMisc::interpolate(UAnimationSet *animationSet, uint idAnim, doubl
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UTrack* Track = anim->getTrackByName("rotquat");
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UTrack* Track = anim->getTrackByName("rotquat");
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if(!Track)
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if(!Track)
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{
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{
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nlwarning("CAnimationMisc::interpolate(CQuat) : track with the name 'PathRotQuat' or 'rotquat' does not exist.");
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//nlwarning("CAnimationMisc::interpolate(CQuat) : track with the name 'PathRotQuat' or 'rotquat' does not exist.");
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return false;
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return false;
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}
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}
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@ -1427,10 +1427,10 @@ void CCharacterCL::updateVisualPropertyName(const NLMISC::TGameCycle &/* gameCyc
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// STRING_MANAGER::CStringManagerClient::instance()->waitString(nameId, this, &_Name);
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// STRING_MANAGER::CStringManagerClient::instance()->waitString(nameId, this, &_Name);
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STRING_MANAGER::CStringManagerClient::instance()->waitString(nameId, this);
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STRING_MANAGER::CStringManagerClient::instance()->waitString(nameId, this);
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if(!getEntityName().empty())
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//if(!getEntityName().empty())
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nlwarning("CH::updateVPName:%d: name Id '%d' received but no name allocated.", _Slot, nameId);
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// nlwarning("CH::updateVPName:%d: name Id '%d' received but no name allocated.", _Slot, nameId);
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else if(verboseVP(this))
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//else if(verboseVP(this))
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nlinfo("(%05d,%03d) CH::updateVPName:%d: name '%s(%d)' received.", sint32(T1%100000), NetMngr.getCurrentServerTick(), _Slot, getEntityName().toString().c_str(), nameId);
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// nlinfo("(%05d,%03d) CH::updateVPName:%d: name '%s(%d)' received.", sint32(T1%100000), NetMngr.getCurrentServerTick(), _Slot, getEntityName().toString().c_str(), nameId);
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updateMissionTarget();
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updateMissionTarget();
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}// updateVisualPropertyName //
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}// updateVisualPropertyName //
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@ -5429,8 +5429,8 @@ ADD_METHOD(void CCharacterCL::playToEndAnim(const double &startTimeOffset, doubl
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}
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}
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return;
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return;
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}
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}
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else
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//else
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nlwarning("playToEndAnim:%d: animWalkSpeed > animRunSpeed", _Slot);
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//nlwarning("playToEndAnim:%d: animWalkSpeed > animRunSpeed", _Slot);
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}
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}
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// No Mix between Walk and Run.
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// No Mix between Walk and Run.
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runFactor(0.0);
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runFactor(0.0);
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@ -3863,7 +3863,7 @@ void CNetManager::send(NLMISC::TGameCycle gameCycle)
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// wait till next server is received
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// wait till next server is received
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if (_LastSentCycle >= gameCycle)
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if (_LastSentCycle >= gameCycle)
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{
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{
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nlinfo ("Try to CNetManager::send(%d) _LastSentCycle=%d more than one time with the same game cycle, so we wait new game cycle to send", gameCycle, _LastSentCycle);
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//nlinfo ("Try to CNetManager::send(%d) _LastSentCycle=%d more than one time with the same game cycle, so we wait new game cycle to send", gameCycle, _LastSentCycle);
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while (_LastSentCycle >= gameCycle)
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while (_LastSentCycle >= gameCycle)
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{
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{
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// Update network.
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// Update network.
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@ -357,7 +357,7 @@ restartLoop4:
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{
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{
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bms.serial( stringId );
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bms.serial( stringId );
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NetMngr.push( bms );
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NetMngr.push( bms );
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nldebug("<CStringManagerClient::getString> sending 'STRING_MANAGER:STRING_RQ' message to server");
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//nldebug("<CStringManagerClient::getString> sending 'STRING_MANAGER:STRING_RQ' message to server");
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}
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}
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else
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else
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{
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{
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@ -393,7 +393,7 @@ restartLoop4:
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{
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{
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H_AUTO( CStringManagerClient_receiveString )
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H_AUTO( CStringManagerClient_receiveString )
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nlinfo("String %u available : [%s]", stringId, str.toString().c_str());
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//nlinfo("String %u available : [%s]", stringId, str.toString().c_str());
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CHashSet<uint>::iterator it(_WaitingStrings.find(stringId));
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CHashSet<uint>::iterator it(_WaitingStrings.find(stringId));
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if (it != _WaitingStrings.end())
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if (it != _WaitingStrings.end())
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@ -476,7 +476,7 @@ restartLoop:
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/// Warning: if getDynString() return true, 'first' is erased => don't use it after in this loop
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/// Warning: if getDynString() return true, 'first' is erased => don't use it after in this loop
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if (getDynString(number, value))
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if (getDynString(number, value))
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{
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{
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nlinfo("DynString %u available : [%s]", number, value.toString().c_str());
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//nlinfo("DynString %u available : [%s]", number, value.toString().c_str());
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// this dyn string is now complete !
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// this dyn string is now complete !
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// update the waiting dyn strings
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// update the waiting dyn strings
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{
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{
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