OVR: Iterate devices
This commit is contained in:
parent
0baada5110
commit
05a2f91711
5 changed files with 121 additions and 339 deletions
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@ -130,6 +130,7 @@ public:
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virtual bool endRenderTarget() = 0;
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static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
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// List all devices. Device creation factories are no longer valid after re-calling this function
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo);
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static void releaseUnusedLibraries();
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@ -64,8 +64,7 @@ namespace NL3D {
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class ITexture;
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class CTextureUser;
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class CStereoOVRDevicePtr;
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class CStereoOVRDeviceHandle;
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class CStereoOVRDeviceFactory;
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/*class CPixelProgramOVR;*/
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#define NL_STEREO_MAX_USER_CAMERAS 8
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@ -79,7 +78,7 @@ class CStereoOVRDeviceHandle;
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class CStereoOVR : public IStereoHMD
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{
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public:
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CStereoOVR(const CStereoOVRDeviceHandle *handle);
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CStereoOVR(const CStereoOVRDeviceFactory *handle);
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virtual ~CStereoOVR();
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/// Sets driver and generates necessary render targets
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@ -150,7 +149,7 @@ public:
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static void releaseLibrary();
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private:
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CStereoOVRDevicePtr *m_DevicePtr;
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// CStereoOVRDevicePtr *m_DevicePtr;
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int m_Stage;
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int m_SubStage;
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CViewport m_RegularViewport;
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@ -70,87 +70,70 @@ using namespace std;
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namespace NL3D {
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/*extern const char *g_StereoOVR_fp40;
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extern const char *g_StereoOVR_arbfp1;
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extern const char *g_StereoOVR_ps_2_0;
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extern const char *g_StereoOVR_glsl330f;*/
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namespace {
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/*
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class CStereoOVRLog : public OVR::Log
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{
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public:
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CStereoOVRLog(unsigned logMask = OVR::LogMask_All) : OVR::Log(logMask)
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{
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}
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virtual void LogMessageVarg(OVR::LogMessageType messageType, const char* fmt, va_list argList)
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{
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if (NLMISC::INelContext::isContextInitialised())
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{
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char buffer[MaxLogBufferMessageSize];
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FormatLog(buffer, MaxLogBufferMessageSize, messageType, fmt, argList);
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if (IsDebugMessage(messageType))
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NLMISC::INelContext::getInstance().getDebugLog()->displayNL("OVR: %s", buffer);
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else
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NLMISC::INelContext::getInstance().getInfoLog()->displayNL("OVR: %s", buffer);
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}
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}
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};
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CStereoOVRLog *s_StereoOVRLog = NULL;
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OVR::Ptr<OVR::DeviceManager> s_DeviceManager;
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#include "stereo_ovr_04_program.h"
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class CStereoOVRSystem
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{
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public:
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~CStereoOVRSystem()
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CStereoOVRSystem() : m_InitOk(false)
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{
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Release();
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}
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void Init()
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~CStereoOVRSystem()
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{
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if (!s_StereoOVRLog)
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if (m_InitOk)
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{
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nldebug("Initialize OVR");
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s_StereoOVRLog = new CStereoOVRLog();
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nlwarning("OVR: Not all resources were released before exit");
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Release();
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}
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if (!OVR::System::IsInitialized())
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OVR::System::Init(s_StereoOVRLog);
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if (!s_DeviceManager)
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s_DeviceManager = OVR::DeviceManager::Create();
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}
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bool Init()
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{
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if (!m_InitOk)
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{
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nldebug("OVR: Initialize");
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m_InitOk = ovr_Initialize();
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nlassert(m_InitOk);
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}
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return m_InitOk;
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}
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void Release()
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{
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if (s_DeviceManager)
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if (m_InitOk)
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{
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nldebug("Release OVR");
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s_DeviceManager->Release();
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nldebug("OVR: Release");
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ovr_Shutdown();
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m_InitOk = false;
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}
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s_DeviceManager.Clear();
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if (OVR::System::IsInitialized())
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OVR::System::Destroy();
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if (s_StereoOVRLog)
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nldebug("Release OVR Ok");
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delete s_StereoOVRLog;
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s_StereoOVRLog = NULL;
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}
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private:
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bool m_InitOk;
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};
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CStereoOVRSystem s_StereoOVRSystem;
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sint s_DeviceCounter = 0;
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*/
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uint s_DetectId = 0;
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}
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/*
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class CStereoOVRDeviceHandle : public IStereoDeviceFactory
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class CStereoOVRDeviceFactory : public IStereoDeviceFactory
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{
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public:
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// fixme: virtual destructor???
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OVR::DeviceEnumerator<OVR::HMDDevice> DeviceHandle;
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uint DeviceIndex;
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uint DetectId;
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bool DebugDevice;
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ovrHmdType DebugDeviceType;
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IStereoDisplay *createDevice() const
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{
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CStereoOVR *stereo = new CStereoOVR(this);
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@ -161,6 +144,7 @@ public:
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}
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};
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/*
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class CStereoOVRDevicePtr
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{
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public:
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@ -170,7 +154,8 @@ public:
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OVR::HMDInfo HMDInfo;
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};
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*/
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CStereoOVR::CStereoOVR(const CStereoOVRDeviceHandle *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), /*m_SceneTexture(NULL),*/ m_GUITexture(NULL), /*m_PixelProgram(NULL),*/ m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f)
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CStereoOVR::CStereoOVR(const CStereoOVRDeviceFactory *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), /*m_SceneTexture(NULL),*/ m_GUITexture(NULL), /*m_PixelProgram(NULL),*/ m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f)
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{
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/*++s_DeviceCounter;
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m_DevicePtr = new CStereoOVRDevicePtr();
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@ -958,48 +943,84 @@ void CStereoOVR::setScale(float s)
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m_Scale = s;
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}
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void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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{
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/*
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s_StereoOVRSystem.Init();
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OVR::DeviceEnumerator<OVR::HMDDevice> devices = s_DeviceManager->EnumerateDevices<OVR::HMDDevice>();
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uint id = 1;
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do
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if (!s_StereoOVRSystem.Init())
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return;
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++s_DetectId;
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uint hmdDetect = ovrHmd_Detect();
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nldebug("OVR: Detected %u HMDs", hmdDetect);
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for (uint i = 0; i < hmdDetect; ++i)
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{
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CStereoDeviceInfo deviceInfoOut;
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OVR::DeviceInfo deviceInfo;
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if (devices.IsAvailable())
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{
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devices.GetDeviceInfo(&deviceInfo);
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CStereoOVRDeviceHandle *handle = new CStereoOVRDeviceHandle();
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deviceInfoOut.Factory = static_cast<IStereoDeviceFactory *>(handle);
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handle->DeviceHandle = devices;
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deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD; // 1; // OVR::HMDDevice
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deviceInfoOut.Library = CStereoDeviceInfo::OVR; // "Oculus SDK";
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deviceInfoOut.Manufacturer = deviceInfo.Manufacturer;
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deviceInfoOut.ProductName = deviceInfo.ProductName;
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devicesOut.resize(devicesOut.size() + 1);
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CStereoDeviceInfo &deviceInfoOut = devicesOut[devicesOut.size() - 1];
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ovrHmd hmd = ovrHmd_Create(i);
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CStereoOVRDeviceFactory *factory = new CStereoOVRDeviceFactory();
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factory->DetectId = s_DetectId;
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factory->DeviceIndex = i;
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factory->DebugDevice = false;
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deviceInfoOut.Factory = factory;
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deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD;
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deviceInfoOut.Library = CStereoDeviceInfo::OVR;
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deviceInfoOut.Manufacturer = hmd->Manufacturer;
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deviceInfoOut.ProductName = hmd->ProductName;
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deviceInfoOut.AllowAuto = true;
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stringstream ser;
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ser << id;
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deviceInfoOut.Serial = ser.str(); // can't get the real serial from the sdk...
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devicesOut.push_back(deviceInfoOut);
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++id;
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deviceInfoOut.Serial = hmd->SerialNumber;
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ovrHmd_Destroy(hmd);
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}
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} while (devices.Next());*/
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#if !FINAL_VERSION
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// Debug DK1
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{
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devicesOut.resize(devicesOut.size() + 1);
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CStereoDeviceInfo &deviceInfoOut = devicesOut[devicesOut.size() - 1];
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ovrHmd hmd = ovrHmd_CreateDebug(ovrHmd_DK1);
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CStereoOVRDeviceFactory *factory = new CStereoOVRDeviceFactory();
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factory->DebugDevice = true;
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factory->DebugDeviceType = ovrHmd_DK1;
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deviceInfoOut.Factory = factory;
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deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD;
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deviceInfoOut.Library = CStereoDeviceInfo::OVR;
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deviceInfoOut.Manufacturer = hmd->Manufacturer;
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deviceInfoOut.ProductName = hmd->ProductName;
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deviceInfoOut.AllowAuto = false;
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deviceInfoOut.Serial = "OVR-DK1-DEBUG";
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ovrHmd_Destroy(hmd);
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}
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// Debug DK2
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{
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devicesOut.resize(devicesOut.size() + 1);
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CStereoDeviceInfo &deviceInfoOut = devicesOut[devicesOut.size() - 1];
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ovrHmd hmd = ovrHmd_CreateDebug(ovrHmd_DK2);
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CStereoOVRDeviceFactory *factory = new CStereoOVRDeviceFactory();
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factory->DebugDevice = true;
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factory->DebugDeviceType = ovrHmd_DK2;
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deviceInfoOut.Factory = factory;
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deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD;
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deviceInfoOut.Library = CStereoDeviceInfo::OVR;
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deviceInfoOut.Manufacturer = hmd->Manufacturer;
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deviceInfoOut.ProductName = hmd->ProductName;
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deviceInfoOut.AllowAuto = false;
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deviceInfoOut.Serial = "OVR-DK2-DEBUG";
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ovrHmd_Destroy(hmd);
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}
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#endif
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}
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bool CStereoOVR::isLibraryInUse()
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{
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/*nlassert(s_DeviceCounter >= 0);
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return s_DeviceCounter > 0;*/
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return false;
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nlassert(s_DeviceCounter >= 0);
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return s_DeviceCounter > 0;
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}
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void CStereoOVR::releaseLibrary()
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{
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/*nlassert(s_DeviceCounter == 0);
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s_StereoOVRSystem.Release();*/
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nlassert(s_DeviceCounter == 0);
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s_StereoOVRSystem.Release();
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}
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bool CStereoOVR::isDeviceCreated()
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@ -1,249 +1,4 @@
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/************************************************************************************
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Filename : stereo_ovf_fp.cpp
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Content : Barrel fragment program compiled to a blob of assembly
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Created : July 01, 2013
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Modified by : Jan Boon (Kaetemi)
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Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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namespace NL3D {
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const char *g_StereoOVR_fp40 =
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"!!ARBfp1.0\n"
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"OPTION NV_fragment_program2;\n"
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//# cgc version 3.1.0013, build date Apr 18 2012
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//# command line args: -profile fp40
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//# source file: pp_oculus_vr.cg
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//#vendor NVIDIA Corporation
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//#version 3.1.0.13
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//#profile fp40
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//#program pp_oculus_vr
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//#semantic pp_oculus_vr.cLensCenter
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//#semantic pp_oculus_vr.cScreenCenter
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//#semantic pp_oculus_vr.cScale
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//#semantic pp_oculus_vr.cScaleIn
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//#semantic pp_oculus_vr.cHmdWarpParam
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//#semantic pp_oculus_vr.cTex0 : TEX0
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//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
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//#var float2 cLensCenter : : c[0] : 1 : 1
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//#var float2 cScreenCenter : : c[1] : 2 : 1
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//#var float2 cScale : : c[2] : 3 : 1
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//#var float2 cScaleIn : : c[3] : 4 : 1
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//#var float4 cHmdWarpParam : : c[4] : 5 : 1
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//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
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//#var float4 oCol : $vout.COLOR : COL : 7 : 1
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//#const c[5] = 0.25 0.5 0
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"PARAM c[6] = { program.env[0..4],\n" // program.local->program.env!
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" { 0.25, 0.5, 0 } };\n"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"SHORT TEMP H0;\n"
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"TEMP RC;\n"
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"TEMP HC;\n"
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"OUTPUT oCol = result.color;\n"
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"ADDR R0.xy, fragment.texcoord[0], -c[0];\n"
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"MULR R0.xy, R0, c[3];\n"
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"MULR R0.z, R0.y, R0.y;\n"
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"MADR R1.x, R0, R0, R0.z;\n"
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"MULR R0.zw, R1.x, c[4].xywz;\n"
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"MADR R1.y, R1.x, c[4], c[4].x;\n"
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"MADR R0.w, R0, R1.x, R1.y;\n"
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"MULR R0.z, R0, R1.x;\n"
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"MADR R0.z, R0, R1.x, R0.w;\n"
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"MULR R1.xy, R0, R0.z;\n"
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"MOVR R0.xy, c[5];\n"
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"ADDR R1.zw, R0.xyxy, c[1].xyxy;\n"
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"MOVR R0.zw, c[0].xyxy;\n"
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"MADR R0.zw, R1.xyxy, c[2].xyxy, R0;\n"
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"MINR R1.xy, R0.zwzw, R1.zwzw;\n"
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"ADDR R0.xy, -R0, c[1];\n"
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"MAXR R0.xy, R0, R1;\n"
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"SEQR H0.xy, R0, R0.zwzw;\n"
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"MULXC HC.x, H0, H0.y;\n"
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"IF EQ.x;\n"
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"MOVR oCol, c[5].z;\n"
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"ELSE;\n"
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"TEX oCol, R0.zwzw, texture[0], 2D;\n"
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"ENDIF;\n"
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"END\n";
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//# 24 instructions, 2 R-regs, 1 H-regs
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const char *g_StereoOVR_arbfp1 =
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"!!ARBfp1.0\n"
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//# cgc version 3.1.0013, build date Apr 18 2012
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//# command line args: -profile arbfp1
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//# source file: pp_oculus_vr.cg
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//#vendor NVIDIA Corporation
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//#version 3.1.0.13
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//#profile arbfp1
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//#program pp_oculus_vr
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//#semantic pp_oculus_vr.cLensCenter
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//#semantic pp_oculus_vr.cScreenCenter
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//#semantic pp_oculus_vr.cScale
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//#semantic pp_oculus_vr.cScaleIn
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//#semantic pp_oculus_vr.cHmdWarpParam
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//#semantic pp_oculus_vr.cTex0 : TEX0
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//#var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
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//#var float2 cLensCenter : : c[0] : 1 : 1
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//#var float2 cScreenCenter : : c[1] : 2 : 1
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//#var float2 cScale : : c[2] : 3 : 1
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//#var float2 cScaleIn : : c[3] : 4 : 1
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//#var float4 cHmdWarpParam : : c[4] : 5 : 1
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//#var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
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//#var float4 oCol : $vout.COLOR : COL : 7 : 1
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//#const c[5] = 0.25 0.5 0 1
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"PARAM c[6] = { program.env[0..4],\n"
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" { 0.25, 0.5, 0, 1 } };\n"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"ADD R0.xy, fragment.texcoord[0], -c[0];\n"
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"MUL R0.xy, R0, c[3];\n"
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"MUL R0.z, R0.y, R0.y;\n"
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"MAD R0.z, R0.x, R0.x, R0;\n"
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"MUL R0.w, R0.z, c[4];\n"
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"MUL R0.w, R0, R0.z;\n"
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"MAD R1.y, R0.z, c[4], c[4].x;\n"
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"MUL R1.x, R0.z, c[4].z;\n"
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"MAD R1.x, R0.z, R1, R1.y;\n"
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"MAD R0.z, R0.w, R0, R1.x;\n"
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"MUL R0.xy, R0, R0.z;\n"
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"MOV R0.zw, c[5].xyxy;\n"
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"ADD R1.xy, R0.zwzw, c[1];\n"
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"MUL R0.xy, R0, c[2];\n"
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"ADD R0.xy, R0, c[0];\n"
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"MIN R1.xy, R1, R0;\n"
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"ADD R0.zw, -R0, c[1].xyxy;\n"
|
||||
"MAX R0.zw, R0, R1.xyxy;\n"
|
||||
"ADD R0.zw, R0, -R0.xyxy;\n"
|
||||
"ABS R0.zw, R0;\n"
|
||||
"CMP R0.zw, -R0, c[5].z, c[5].w;\n"
|
||||
"MUL R0.z, R0, R0.w;\n"
|
||||
"ABS R0.z, R0;\n"
|
||||
"CMP R0.z, -R0, c[5], c[5].w;\n"
|
||||
"ABS R1.x, R0.z;\n"
|
||||
"TEX R0, R0, texture[0], 2D;\n"
|
||||
"CMP R1.x, -R1, c[5].z, c[5].w;\n"
|
||||
"CMP result.color, -R1.x, R0, c[5].z;\n"
|
||||
"END\n";
|
||||
//# 28 instructions, 2 R-regs
|
||||
|
||||
const char *g_StereoOVR_ps_2_0 =
|
||||
"ps_2_0\n"
|
||||
// cgc version 3.1.0013, build date Apr 18 2012
|
||||
// command line args: -profile ps_2_0
|
||||
// source file: pp_oculus_vr.cg
|
||||
//vendor NVIDIA Corporation
|
||||
//version 3.1.0.13
|
||||
//profile ps_2_0
|
||||
//program pp_oculus_vr
|
||||
//semantic pp_oculus_vr.cLensCenter
|
||||
//semantic pp_oculus_vr.cScreenCenter
|
||||
//semantic pp_oculus_vr.cScale
|
||||
//semantic pp_oculus_vr.cScaleIn
|
||||
//semantic pp_oculus_vr.cHmdWarpParam
|
||||
//semantic pp_oculus_vr.cTex0 : TEX0
|
||||
//var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
|
||||
//var float2 cLensCenter : : c[0] : 1 : 1
|
||||
//var float2 cScreenCenter : : c[1] : 2 : 1
|
||||
//var float2 cScale : : c[2] : 3 : 1
|
||||
//var float2 cScaleIn : : c[3] : 4 : 1
|
||||
//var float4 cHmdWarpParam : : c[4] : 5 : 1
|
||||
//var sampler2D nlTex0 : TEX0 : texunit 0 : 6 : 1
|
||||
//var float4 oCol : $vout.COLOR : COL : 7 : 1
|
||||
//const c[5] = -0.25 -0.5 0.25 0.5
|
||||
//const c[6] = 1 0
|
||||
"dcl_2d s0\n"
|
||||
"def c5, -0.25000000, -0.50000000, 0.25000000, 0.50000000\n"
|
||||
"def c6, 1.00000000, 0.00000000, 0, 0\n"
|
||||
"dcl t0.xy\n"
|
||||
"add r0.xy, t0, -c0\n"
|
||||
"mul r4.xy, r0, c3\n"
|
||||
"mul r0.x, r4.y, r4.y\n"
|
||||
"mad r0.x, r4, r4, r0\n"
|
||||
"mul r1.x, r0, c4.w\n"
|
||||
"mul r1.x, r1, r0\n"
|
||||
"mad r3.x, r0, c4.y, c4\n"
|
||||
"mul r2.x, r0, c4.z\n"
|
||||
"mad r2.x, r0, r2, r3\n"
|
||||
"mad r0.x, r1, r0, r2\n"
|
||||
"mul r0.xy, r4, r0.x\n"
|
||||
"mul r0.xy, r0, c2\n"
|
||||
"add r3.xy, r0, c0\n"
|
||||
"mov r1.x, c5.z\n"
|
||||
"mov r1.y, c5.w\n"
|
||||
"mov r2.xy, c1\n"
|
||||
"add r2.xy, r1, r2\n"
|
||||
"mov r1.xy, c1\n"
|
||||
"min r2.xy, r2, r3\n"
|
||||
"add r1.xy, c5, r1\n"
|
||||
"max r1.xy, r1, r2\n"
|
||||
"add r1.xy, r1, -r3\n"
|
||||
"abs r1.xy, r1\n"
|
||||
"cmp r1.xy, -r1, c6.x, c6.y\n"
|
||||
"mul_pp r1.x, r1, r1.y\n"
|
||||
"abs_pp r1.x, r1\n"
|
||||
"cmp_pp r1.x, -r1, c6, c6.y\n"
|
||||
"abs_pp r1.x, r1\n"
|
||||
"texld r0, r3, s0\n"
|
||||
"cmp r0, -r1.x, r0, c6.y\n"
|
||||
"mov oC0, r0\n";
|
||||
|
||||
const char *g_StereoOVR_glsl330f =
|
||||
"#version 330\n"
|
||||
"\n"
|
||||
"bool _TMP2;\n"
|
||||
"bvec2 _TMP1;\n"
|
||||
"vec2 _TMP3;\n"
|
||||
"uniform vec2 cLensCenter;\n"
|
||||
"uniform vec2 cScreenCenter;\n"
|
||||
"uniform vec2 cScale;\n"
|
||||
"uniform vec2 cScaleIn;\n"
|
||||
"uniform vec4 cHmdWarpParam;\n"
|
||||
"uniform sampler2D nlTex0;\n"
|
||||
"vec2 _TMP10;\n"
|
||||
"vec2 _b0011;\n"
|
||||
"vec2 _a0011;\n"
|
||||
"in vec4 nlTexCoord0;\n"
|
||||
"out vec4 nlCol;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec2 _theta;\n"
|
||||
" float _rSq;\n"
|
||||
" vec2 _theta1;\n"
|
||||
" vec2 _tc;\n"
|
||||
"\n"
|
||||
" _theta = (nlTexCoord0.xy - cLensCenter)*cScaleIn;\n"
|
||||
" _rSq = _theta.x*_theta.x + _theta.y*_theta.y;\n"
|
||||
" _theta1 = _theta*(cHmdWarpParam.x + cHmdWarpParam.y*_rSq + cHmdWarpParam.z*_rSq*_rSq + cHmdWarpParam.w*_rSq*_rSq*_rSq);\n"
|
||||
" _tc = cLensCenter + cScale*_theta1;\n"
|
||||
" _a0011 = cScreenCenter - vec2( 0.25, 0.5);\n"
|
||||
" _b0011 = cScreenCenter + vec2( 0.25, 0.5);\n"
|
||||
" _TMP3 = min(_b0011, _tc);\n"
|
||||
" _TMP10 = max(_a0011, _TMP3);\n"
|
||||
" _TMP1 = bvec2(_TMP10.x == _tc.x, _TMP10.y == _tc.y);\n"
|
||||
" _TMP2 = _TMP1.x && _TMP1.y;\n"
|
||||
" if (!_TMP2) {\n"
|
||||
" nlCol = vec4(0, 0, 0, 0);\n"
|
||||
" } else {\n"
|
||||
" nlCol = texture(nlTex0, _tc);\n"
|
||||
" }\n"
|
||||
"}\n";
|
||||
|
||||
}
|
||||
// TODO
|
||||
|
||||
/* end of file */
|
||||
|
|
|
@ -616,10 +616,16 @@ void initStereoDisplayDevice()
|
|||
std::vector<NL3D::CStereoDeviceInfo> devices;
|
||||
listStereoDisplayDevices(devices);
|
||||
CStereoDeviceInfo *deviceInfo = NULL;
|
||||
if (ClientCfg.VRDisplayDevice == std::string("Auto")
|
||||
&& devices.begin() != devices.end())
|
||||
if (ClientCfg.VRDisplayDevice == std::string("Auto"))
|
||||
{
|
||||
deviceInfo = &devices[0];
|
||||
for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
|
||||
{
|
||||
if ((*it).AllowAuto)
|
||||
{
|
||||
deviceInfo = &(*it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue