Don't try to delete the same items more than once!

This commit is contained in:
dfighter1985 2014-07-22 15:38:26 +02:00
parent c369f49b8a
commit 068a10ea6d

View file

@ -35,6 +35,7 @@ Node::Node(const QVector<QVariant> &data, Node *parent)
Node::~Node() Node::~Node()
{ {
qDeleteAll(m_childItems); qDeleteAll(m_childItems);
m_childItems.clear();
} }
void Node::appendChild(Node *item) void Node::appendChild(Node *item)
@ -164,6 +165,7 @@ TileSetNode::TileSetNode(QString tileSetName, Node *parent) : m_tileSetName(tile
TileSetNode::~TileSetNode() TileSetNode::~TileSetNode()
{ {
qDeleteAll(m_childItems); qDeleteAll(m_childItems);
m_childItems.clear();
} }
QVariant TileSetNode::data(int column, int role) const QVariant TileSetNode::data(int column, int role) const
@ -191,6 +193,7 @@ TileTypeNode::TileTypeNode(TileModel::TNodeTileType type, Node *parent) : m_node
TileTypeNode::~TileTypeNode() TileTypeNode::~TileTypeNode()
{ {
qDeleteAll(m_childItems); qDeleteAll(m_childItems);
m_childItems.clear();
} }
QVariant TileTypeNode::data(int column, int role) const QVariant TileTypeNode::data(int column, int role) const