Merge remote-tracking branch 'origin/hg/develop' into kaetemi-develop
This commit is contained in:
commit
08908452d5
13 changed files with 1065 additions and 646 deletions
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@ -43,8 +43,9 @@ namespace NLGUI
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std::string key;
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std::string value;
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char op; // =, ~, |, ^, $, *
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SAttribute(const std::string &k, const std::string &v, char o)
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:key(k),value(v),op(o)
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bool caseSensitive;
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SAttribute(const std::string &k, const std::string &v, char o, bool cs)
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:key(k),value(v),op(o), caseSensitive(cs)
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{}
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};
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@ -69,7 +70,8 @@ namespace NLGUI
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// add attribute to selector
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// ' ' op means 'key exists, ignore value'
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void addAttribute(const std::string &key, const std::string &val = "", char op = ' ');
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// cs case-sensitive true|false
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void addAttribute(const std::string &key, const std::string &val = "", char op = ' ', bool cs = true);
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// add pseudo class to selector, eg 'first-child'
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void addPseudoClass(const std::string &key);
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@ -282,9 +282,11 @@ template <class T> T trimQuotes (const T &str)
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typename T::size_type size = str.size();
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if (size == 0)
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return str;
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if (str[0] != str[size-1] && (str[0] != '"' || str[0] != '\''))
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if (str[0] != str[size-1])
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return str;
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return str.substr(1, size - 1);
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if (str[0] != '"' && str[0] != '\'')
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return str;
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return str.substr(1, size - 2);
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}
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//////////////////////////////////////////////////////////////////////////
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@ -18,7 +18,7 @@
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#define NLSOUND_AUDIO_DECODER_MP3_H
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#include <nel/misc/types_nl.h>
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#if (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
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#if !defined(NL_OS_WINDOWS) || (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
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#include <nel/sound/audio_decoder.h>
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File diff suppressed because it is too large
Load diff
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@ -463,7 +463,7 @@ namespace NLGUI
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{
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if (sel[pos] == '\'' || sel[pos] == '"')
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{
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// value is quoted
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// skip over quoted value
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start = pos;
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pos++;
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while(pos < sel.size() && sel[pos] != sel[start])
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@ -476,9 +476,6 @@ namespace NLGUI
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}
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if (pos == sel.size()) break;
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value = sel.substr(start + 1, pos - start - 1);
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break;
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}
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else if (sel[pos] == '\\')
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{
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@ -486,7 +483,6 @@ namespace NLGUI
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}
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else if (!quote && sel[pos] == ']')
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{
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// unquoted value
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value = sel.substr(start, pos - start);
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break;
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}
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@ -494,17 +490,20 @@ namespace NLGUI
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pos++;
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} // while 'value'
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// TODO: scan for sel[pos] == ']'
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if (pos == sel.size()) break;
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// whitespace between quote and ], ie '[ attr $= "val" ]'
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if (sel[pos] != ']')
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{
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while(pos < sel.size() && sel[pos] != ']')
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pos++;
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}
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if (pos == sel.size()) break;
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current.addAttribute(key.toUtf8(), value.toUtf8(), (char)op);
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bool cs = true;
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// [value="attr" i]
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if (value.size() > 2 && value[value.size()-2] == ' ')
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{
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ucchar lastChar = value[value.size()-1];
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if (lastChar == 'i' || lastChar == 'I' || lastChar == 's' || lastChar == 'S')
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{
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value = value.substr(0, value.size()-2);
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cs = !((lastChar == 'i' || lastChar == 'I'));
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}
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}
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current.addAttribute(key.toUtf8(), trimQuotes(value).toUtf8(), (char)op, cs);
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} // op error
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} // no value
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@ -71,9 +71,17 @@ namespace NLGUI
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}
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}
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void CCssSelector::addAttribute(const std::string &key, const std::string &val, char op)
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void CCssSelector::addAttribute(const std::string &key, const std::string &val, char op, bool cs)
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{
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Attr.push_back(SAttribute(key, val, op));
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if (cs)
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{
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// case sensitive match
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Attr.push_back(SAttribute(key, val, op, cs));
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}
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else
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{
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Attr.push_back(SAttribute(key, toLower(val), op, cs));
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}
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}
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void CCssSelector::addPseudoClass(const std::string &key)
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@ -135,6 +143,12 @@ namespace NLGUI
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if (!elm.hasAttribute(Attr[i].key)) return false;
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std::string value = elm.getAttribute(Attr[i].key);
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// case-insensitive compare, Attr.value is already lowercased
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if (!Attr[i].caseSensitive)
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{
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value = toLower(value);
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}
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switch(Attr[i].op)
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{
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case '=':
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@ -103,7 +103,7 @@ IAudioDecoder *IAudioDecoder::createAudioDecoder(const std::string &type, NLMISC
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{
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return new CAudioDecoderVorbis(stream, loop);
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}
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#if (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
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#if !defined(NL_OS_WINDOWS) || (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
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else if (type_lower == "mp3")
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{
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return new CAudioDecoderMP3(stream, loop);
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@ -146,7 +146,7 @@ bool IAudioDecoder::getInfo(const std::string &filepath, std::string &artist, st
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nlwarning("Unable to open: '%s'", filepath.c_str());
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}
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#if (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
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#if !defined(NL_OS_WINDOWS) || (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
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else if (type_lower == "mp3")
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{
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CIFile ifile;
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@ -17,7 +17,7 @@
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#include "stdsound.h"
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#if (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
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#if !defined(NL_OS_WINDOWS) || (NL_COMP_VC_VERSION > 90) /* VS2008 does not have stdint.h */
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#include <nel/sound/audio_decoder_mp3.h>
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@ -359,6 +359,10 @@ SoundGameMusicVolume_min = 0.0;
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SoundGameMusicVolume_max = 1.0;
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SoundGameMusicVolume_step = 0.001;
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// MP3 player
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MediaPlayerDirectory = "music";
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MediaPlayerAutoPlay = false;
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// MISC
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PreDataPath = { "user", "patch", "data", "examples" };
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NeedComputeVS = 0;
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@ -472,6 +472,10 @@ CClientConfig::CClientConfig()
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ColorShout = CRGBA(150,0,0,255); // Default Shout color.
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ColorTalk = CRGBA(255,255,255,255); // Default Talk color.
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// MP3 player
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MediaPlayerDirectory = "music";
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MediaPlayerAutoPlay = false;
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// PreDataPath.push_back("data/gamedev/language/"); // Default Path for the language data
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// DataPath.push_back("data/"); // Default Path for the Data.
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@ -1247,6 +1251,10 @@ void CClientConfig::setValues()
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// Max track
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READ_INT_FV(MaxTrack)
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// MP3 Player
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READ_STRING_FV(MediaPlayerDirectory);
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READ_BOOL_FV(MediaPlayerAutoPlay);
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/////////////////
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// USER COLORS //
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// Shout Color
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@ -366,6 +366,10 @@ struct CClientConfig
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/// The max number of track we want to use.
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uint MaxTrack;
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// MP3 Player
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string MediaPlayerDirectory;
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bool MediaPlayerAutoPlay;
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/// Pre Data Path.
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std::vector<string> PreDataPath;
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/// Data Path.
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@ -23,6 +23,7 @@
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#include "../input.h"
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#include "../sound_manager.h"
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#include "interface_manager.h"
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#include "../client_cfg.h"
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using namespace std;
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using namespace NLMISC;
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@ -43,8 +44,6 @@ extern UDriver *Driver;
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#define MP3_SAVE_SHUFFLE "UI:SAVE:MP3_SHUFFLE"
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#define MP3_SAVE_REPEAT "UI:SAVE:MP3_REPEAT"
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static const std::string MediaPlayerDirectory("music/");
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CMusicPlayer MusicPlayer;
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// ***************************************************************************
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@ -396,7 +395,7 @@ public:
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// Recursive scan for files from media directory
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vector<string> filesToProcess;
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string newPath = CPath::standardizePath(MediaPlayerDirectory);
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string newPath = CPath::standardizePath(ClientCfg.MediaPlayerDirectory);
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CPath::getPathContent (newPath, true, false, true, filesToProcess);
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uint i;
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@ -1081,6 +1081,8 @@ bool mainLoop()
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ProgressBar.finish();
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bool musicTriggerAutoPlay = true;
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// Main loop. If the window is no more Active -> Exit.
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while( !UserEntity->permanentDeath()
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&& !game_exit )
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// Update ingame duration and stat report sending
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updateStatReport ();
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// Auto play once on character login
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if (musicTriggerAutoPlay)
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{
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musicTriggerAutoPlay = false;
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if (ClientCfg.SoundOn && ClientCfg.MediaPlayerAutoPlay)
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{
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MusicPlayer.stop();
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CAHManager::getInstance()->runActionHandler("music_player", NULL, "play_songs");
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MusicPlayer.play();
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}
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}
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// Update the music player
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MusicPlayer.update ();
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// we have just completed init main loop, after reselecting character
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// repeat the steps before the main loop itself
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// new char, retrigger music autoplay
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musicTriggerAutoPlay = true;
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// pre main loop in mainLoop
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resetIngameTime ();
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