Fixed: Don't try to convert next meshes if an error occurs

This commit is contained in:
kervala 2016-02-13 13:58:21 +01:00
parent 2481119b04
commit 0c675f63eb

View file

@ -43,7 +43,7 @@ int main(int argc, char *argv[])
NL3D::registerSerial3d(); NL3D::registerSerial3d();
sint res = 0; sint res = 0;
for(uint i = 0; i < filePathes.size(); ++i) for(uint i = 0; i < filePathes.size(); ++i)
{ {
std::string filePath = filePathes[i]; std::string filePath = filePathes[i];
@ -78,6 +78,8 @@ int main(int argc, char *argv[])
settings.ToolErrorLog = settings.DestinationDirectoryPath + "error.log"; settings.ToolErrorLog = settings.DestinationDirectoryPath + "error.log";
res = exportScene(settings); res = exportScene(settings);
if (res != EXIT_SUCCESS) break;
} }
return res; return res;