From 0c846dacd1d7b953c4d9d7687fac30ede6dde091 Mon Sep 17 00:00:00 2001 From: kervala Date: Tue, 30 Nov 2010 22:25:10 +0100 Subject: [PATCH] Fixed: All fragment shaders are not working on ATI cards (patch provided and tested by Naush) --- code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp index 7485e7d48..923853c81 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp @@ -1389,11 +1389,6 @@ void registerGlExtensions(CGlExtensions &ext) { ext.ARBVertexBufferObject = setupARBVertexBufferObject(glext); } - // In my tries ATI_fragment_shader doesn't like to be used With ARB_fragment_program (maybe a driver bug, display become corrupted) - if (ext.IsATI9500OrAbove) - { - ext.ATIFragmentShader = false; - } ext.IsGeforceFXOrAbove = setupNVVertexProgram(glext) && setupARBFragmentProgram(glext);