Fixed #1: Implement anisotropic filtering for textures
This commit is contained in:
parent
100befeb1b
commit
0d782993f9
15 changed files with 116 additions and 2 deletions
|
@ -293,6 +293,11 @@ public:
|
|||
*/
|
||||
virtual void forceDXTCCompression(bool dxtcComp)=0;
|
||||
|
||||
/** if different from 0, enable anisotropic filter on textures. -1 enables max value.
|
||||
* Default is 0.
|
||||
*/
|
||||
virtual void setAnisotropicFilter(sint filter)=0;
|
||||
|
||||
/** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..)
|
||||
* to be divided by Divisor (2, 4, 8...)
|
||||
* Default is 1.
|
||||
|
|
|
@ -471,6 +471,7 @@ public:
|
|||
virtual void delete3dMouseListener (U3dMouseListener *listener);
|
||||
virtual TPolygonMode getPolygonMode ();
|
||||
virtual void forceDXTCCompression(bool dxtcComp);
|
||||
virtual void setAnisotropicFilter(sint filter);
|
||||
virtual void forceTextureResize(uint divisor);
|
||||
virtual void forceNativeFragmentPrograms(bool nativeOnly);
|
||||
virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties);
|
||||
|
|
|
@ -660,6 +660,11 @@ public:
|
|||
*/
|
||||
virtual void forceDXTCCompression(bool dxtcComp)=0;
|
||||
|
||||
/** if different from 0, enable anisotropic filter on textures. -1 enables max value.
|
||||
* Default is 0.
|
||||
*/
|
||||
virtual void setAnisotropicFilter(sint filter)=0;
|
||||
|
||||
/** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..)
|
||||
* to be divided by Divisor (2, 4, 8...)
|
||||
* Default is 1.
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace NL3D
|
|||
{
|
||||
|
||||
// ***************************************************************************
|
||||
const uint32 IDriver::InterfaceVersion = 0x6a; // added cursors methods
|
||||
const uint32 IDriver::InterfaceVersion = 0x6b; // added anisotropic filter
|
||||
|
||||
// ***************************************************************************
|
||||
IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
|
||||
|
|
|
@ -292,6 +292,11 @@ CDriverD3D::CDriverD3D()
|
|||
_CurrIndexBufferFormat = CIndexBuffer::IndicesUnknownFormat;
|
||||
_IsGeforce = false;
|
||||
_NonPowerOfTwoTexturesSupported = false;
|
||||
_MaxAnisotropy = 0;
|
||||
_AnisotropicMinSupported = false;
|
||||
_AnisotropicMagSupported = false;
|
||||
_AnisotropicMinCubeSupported = false;
|
||||
_AnisotropicMagCubeSupported = false;
|
||||
|
||||
_FrustumLeft= -1.f;
|
||||
_FrustumRight= 1.f;
|
||||
|
@ -1493,6 +1498,11 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
|
|||
_MaxVertexIndex = caps.MaxVertexIndex;
|
||||
_IsGeforce = !(caps.DevCaps & D3DDEVCAPS_NPATCHES) && (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0) || caps.PixelShaderVersion < D3DPS_VERSION(1, 4));
|
||||
_NonPowerOfTwoTexturesSupported = !(caps.TextureCaps & D3DPTEXTURECAPS_POW2) || (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
|
||||
_MaxAnisotropy = caps.MaxAnisotropy;
|
||||
_AnisotropicMinSupported = (caps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) != 0;
|
||||
_AnisotropicMagSupported = (caps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) != 0;
|
||||
_AnisotropicMinCubeSupported = (caps.CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) != 0;
|
||||
_AnisotropicMagCubeSupported = (caps.CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1506,6 +1516,11 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
|
|||
_MaxVertexIndex = 0xffff;
|
||||
_IsGeforce = false;
|
||||
_NonPowerOfTwoTexturesSupported = false;
|
||||
_MaxAnisotropy = 0;
|
||||
_AnisotropicMinSupported = false;
|
||||
_AnisotropicMagSupported = false;
|
||||
_AnisotropicMinCubeSupported = false;
|
||||
_AnisotropicMagCubeSupported = false;
|
||||
}
|
||||
// If 16 bits vertices only, build a vb for quads rendering
|
||||
if (_MaxVertexIndex <= 0xffff)
|
||||
|
@ -1607,6 +1622,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
|
|||
|
||||
// Init some variables
|
||||
_ForceDXTCCompression = false;
|
||||
_AnisotropicFilter = 0;
|
||||
_ForceTextureResizePower = 0;
|
||||
_FogEnabled = false;
|
||||
|
||||
|
@ -2049,6 +2065,25 @@ void CDriverD3D::forceDXTCCompression(bool dxtcComp)
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
void CDriverD3D::setAnisotropicFilter(sint filter)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_setAnisotropicFilter);
|
||||
|
||||
// anisotropic filter not supported
|
||||
if (_MaxAnisotropy < 2) return;
|
||||
|
||||
if (filter < 0 || filter > _MaxAnisotropy)
|
||||
{
|
||||
_AnisotropicFilter = _MaxAnisotropy;
|
||||
}
|
||||
else
|
||||
{
|
||||
_AnisotropicFilter = filter;
|
||||
}
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CDriverD3D::forceTextureResize(uint divisor)
|
||||
{
|
||||
H_AUTO_D3D(CDriverD3D_forceTextureResize);
|
||||
|
|
|
@ -777,6 +777,7 @@ public:
|
|||
virtual void disableHardwareVertexArrayAGP();
|
||||
virtual void disableHardwareTextureShader();
|
||||
virtual void forceDXTCCompression(bool dxtcComp);
|
||||
virtual void setAnisotropicFilter(sint filter);
|
||||
virtual void forceTextureResize(uint divisor);
|
||||
virtual void forceNativeFragmentPrograms(bool /* nativeOnly */) {} // ignored
|
||||
|
||||
|
@ -1521,6 +1522,7 @@ public:
|
|||
setSamplerState (stage, D3DSAMP_MAGFILTER, d3dtext->MagFilter);
|
||||
setSamplerState (stage, D3DSAMP_MINFILTER, d3dtext->MinFilter);
|
||||
setSamplerState (stage, D3DSAMP_MIPFILTER, d3dtext->MipFilter);
|
||||
setSamplerState (stage, D3DSAMP_MAXANISOTROPY, _AnisotropicFilter);
|
||||
|
||||
// Profile, log the use of this texture
|
||||
if (_SumTextureMemoryUsed)
|
||||
|
@ -2205,6 +2207,11 @@ private:
|
|||
bool _CubbedMipMapSupported;
|
||||
bool _IsGeforce;
|
||||
bool _NonPowerOfTwoTexturesSupported;
|
||||
uint _MaxAnisotropy;
|
||||
bool _AnisotropicMinSupported;
|
||||
bool _AnisotropicMagSupported;
|
||||
bool _AnisotropicMinCubeSupported;
|
||||
bool _AnisotropicMagCubeSupported;
|
||||
uint _NbNeLTextureStages; // Number of texture stage for NeL (max IDRV_MAT_MAXTEXTURES)
|
||||
uint _MaxVerticesByVertexBufferHard;
|
||||
uint _MaxLight;
|
||||
|
@ -2411,6 +2418,7 @@ private:
|
|||
bool _MustRestoreLight;
|
||||
D3DXMATRIX _D3DMatrixIdentity;
|
||||
DWORD _FogColor;
|
||||
uint _AnisotropicFilter;
|
||||
|
||||
// stencil buffer
|
||||
bool _CurStencilTest;
|
||||
|
|
|
@ -506,6 +506,19 @@ inline void CDriverD3D::setupTextureWrapMode(ITexture& tex)
|
|||
d3dtext->MagFilter = RemapMagTextureFilterTypeNeL2D3D[tex.getMagFilter()];
|
||||
d3dtext->MinFilter = RemapMinTextureFilterTypeNeL2D3D[tex.getMinFilter()];
|
||||
d3dtext->MipFilter = RemapMipTextureFilterTypeNeL2D3D[tex.getMinFilter()];
|
||||
|
||||
// only enable for min filter, because it's never supported for mag filter
|
||||
if (_AnisotropicFilter > 1 && tex.getMinFilter() > ITexture::NearestMipMapLinear)
|
||||
{
|
||||
if (tex.isTextureCube())
|
||||
{
|
||||
if (_AnisotropicMinCubeSupported) d3dtext->MinFilter = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_AnisotropicMinSupported) d3dtext->MinFilter = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -305,6 +305,8 @@ CDriverGL::CDriverGL()
|
|||
|
||||
_NVTextureShaderEnabled = false;
|
||||
|
||||
_AnisotropicFilter = 0.f;
|
||||
|
||||
// Compute the Flag which say if one texture has been changed in CMaterial.
|
||||
_MaterialAllTextureTouchedFlag= 0;
|
||||
for(i=0; i < IDRV_MAT_MAXTEXTURES; i++)
|
||||
|
|
|
@ -364,6 +364,7 @@ public:
|
|||
virtual bool uploadTextureCube (ITexture& tex, NLMISC::CRect& rect, uint8 nNumMipMap, uint8 nNumFace);
|
||||
|
||||
virtual void forceDXTCCompression(bool dxtcComp);
|
||||
virtual void setAnisotropicFilter(sint filter);
|
||||
|
||||
virtual void forceTextureResize(uint divisor);
|
||||
|
||||
|
@ -955,6 +956,8 @@ private:
|
|||
bool _NVTextureShaderEnabled;
|
||||
// Which stages support EMBM
|
||||
bool _StageSupportEMBM[IDRV_MAT_MAXTEXTURES];
|
||||
// Anisotropic filtering value
|
||||
float _AnisotropicFilter;
|
||||
|
||||
// Prec settings for material.
|
||||
CDriverGLStates _DriverGLStates;
|
||||
|
|
|
@ -157,7 +157,7 @@ public:
|
|||
NVTextureRectangle = false;
|
||||
EXTTextureRectangle = false;
|
||||
EXTTextureFilterAnisotropic = false;
|
||||
EXTTextureFilterAnisotropicMaximum = 1.f;
|
||||
EXTTextureFilterAnisotropicMaximum = 0.f;
|
||||
ARBTextureRectangle = false;
|
||||
ARBTextureNonPowerOfTwo = false;
|
||||
ARBMultisample = false;
|
||||
|
|
|
@ -823,6 +823,9 @@ void CDriverGL::setupTextureBasicParameters(ITexture &tex)
|
|||
#endif
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
|
||||
|
||||
if (_AnisotropicFilter > 1.f && gltext->MinFilter > ITexture::NearestMipMapLinear)
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAX_ANISOTROPY_EXT, _AnisotropicFilter);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -831,6 +834,9 @@ void CDriverGL::setupTextureBasicParameters(ITexture &tex)
|
|||
glTexParameteri(gltext->TextureMode,GL_TEXTURE_WRAP_T, translateWrapToGl(gltext->WrapT, _Extensions));
|
||||
glTexParameteri(gltext->TextureMode,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
|
||||
glTexParameteri(gltext->TextureMode,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
|
||||
|
||||
if (_AnisotropicFilter > 1.f && gltext->MinFilter > ITexture::NearestMipMapLinear)
|
||||
glTexParameteri(gltext->TextureMode, GL_TEXTURE_MAX_ANISOTROPY_EXT, _AnisotropicFilter);
|
||||
}
|
||||
//
|
||||
tex.clearFilterOrWrapModeTouched();
|
||||
|
@ -2184,6 +2190,25 @@ void CDriverGL::forceDXTCCompression(bool dxtcComp)
|
|||
_ForceDXTCCompression= dxtcComp;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CDriverGL::setAnisotropicFilter(sint filtering)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setAnisotropicFiltering);
|
||||
|
||||
if (!_Extensions.EXTTextureFilterAnisotropic) return;
|
||||
|
||||
if (filtering < 0 || filtering > _Extensions.EXTTextureFilterAnisotropicMaximum)
|
||||
{
|
||||
// set maximum value for anisotropic filter
|
||||
_AnisotropicFilter = _Extensions.EXTTextureFilterAnisotropicMaximum;
|
||||
}
|
||||
else
|
||||
{
|
||||
// set specified value for anisotropic filter
|
||||
_AnisotropicFilter = filtering;
|
||||
}
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CDriverGL::forceTextureResize(uint divisor)
|
||||
{
|
||||
|
|
|
@ -1469,12 +1469,21 @@ UDriver::TPolygonMode CDriverUser::getPolygonMode ()
|
|||
|
||||
return umode;
|
||||
}
|
||||
|
||||
void CDriverUser::forceDXTCCompression(bool dxtcComp)
|
||||
{
|
||||
NL3D_HAUTO_UI_DRIVER;
|
||||
|
||||
_Driver->forceDXTCCompression(dxtcComp);
|
||||
}
|
||||
|
||||
void CDriverUser::setAnisotropicFilter(sint filter)
|
||||
{
|
||||
NL3D_HAUTO_UI_DRIVER;
|
||||
|
||||
_Driver->setAnisotropicFilter(filter);
|
||||
}
|
||||
|
||||
void CDriverUser::forceTextureResize(uint divisor)
|
||||
{
|
||||
NL3D_HAUTO_UI_DRIVER;
|
||||
|
|
|
@ -380,6 +380,7 @@ CClientConfig::CClientConfig()
|
|||
ScreenAspectRatio = 0.f; // Default commmon Screen Aspect Ratio (no relation with the resolution) - 0.f = auto
|
||||
FoV = 75.f; // Default value for the FoV.
|
||||
ForceDXTC = false; // Default is no DXTC Compression.
|
||||
AnisotropicFilter = 0; // Default is disabled (-1 = maximum value, 0 = disabled, 1+ = enabled)
|
||||
DivideTextureSizeBy2= false; // Divide texture by 2
|
||||
DisableVtxProgram = false; // Disable Hardware Vertex Program.
|
||||
DisableVtxAGP = false; // Disable Hardware Vertex AGP.
|
||||
|
@ -979,6 +980,8 @@ void CClientConfig::setValues()
|
|||
READ_FLOAT_FV(FoV)
|
||||
// ForceDXTC
|
||||
READ_BOOL_FV(ForceDXTC)
|
||||
// AnisotropicFilter
|
||||
READ_INT_FV(AnisotropicFilter)
|
||||
// DivideTextureSizeBy2
|
||||
READ_BOOL_FV(DivideTextureSizeBy2)
|
||||
// DisableVtxProgram
|
||||
|
|
|
@ -230,6 +230,8 @@ struct CClientConfig
|
|||
float FoV;
|
||||
/// Force the DXTC Compression.
|
||||
bool ForceDXTC;
|
||||
/// Set the anisotropic filter
|
||||
sint AnisotropicFilter;
|
||||
/// Divide texture size by 2
|
||||
bool DivideTextureSizeBy2;
|
||||
/// Disable Hardware Vertex Program.
|
||||
|
|
|
@ -1067,6 +1067,9 @@ void prelogInit()
|
|||
// Init the DXTCCompression.
|
||||
Driver->forceDXTCCompression(ClientCfg.ForceDXTC);
|
||||
|
||||
// Set the anisotropic filter
|
||||
Driver->setAnisotropicFilter(ClientCfg.AnisotropicFilter);
|
||||
|
||||
// Divide the texture size.
|
||||
if (ClientCfg.DivideTextureSizeBy2)
|
||||
Driver->forceTextureResize(2);
|
||||
|
|
Loading…
Reference in a new issue