Merge default with gsoc2011-guildmissions

This commit is contained in:
Fabien_HENON 2011-08-24 13:30:03 +02:00
commit 0f8ce66f50
25 changed files with 2270 additions and 395 deletions

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@ -253,6 +253,14 @@ NPC tag name. Used to write in the sys info who destroyed the items</p>
item description. See <a href="item_guidelines.html"><span class=SpellE>item_guidelines</span></a> item description. See <a href="item_guidelines.html"><span class=SpellE>item_guidelines</span></a>
for the formatting requirements.<o:p></o:p></p> for the formatting requirements.<o:p></o:p></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>&nbsp;<span <p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>&nbsp;<span
lang=FR style='mso-ansi-language:FR'><o:p></o:p></span></p> lang=FR style='mso-ansi-language:FR'><o:p></o:p></span></p>

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@ -160,7 +160,8 @@ mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US <p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>mission_names</span></u></b><span lang=EN-US style='mso-ansi-language:EN-US'>mission_names</span></u></b><span lang=EN-US
style='mso-ansi-language:EN-US'>: Mission names with the specific mission style='mso-ansi-language:EN-US'>: Mission names with the specific mission
objective texts.<o:p></o:p></span></p> objective texts. The name can be followed by a space and a number representing the number of
times this mission needs to be done (useful for guild missions to specify the number of members needed to complete the mission)<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-fareast-font-family:"Times New Roman"; <p class=MsoNormal><span lang=EN-US style='mso-fareast-font-family:"Times New Roman";
mso-ansi-language:EN-US;mso-bidi-font-weight:bold'><o:p>&nbsp;</o:p></span></p> mso-ansi-language:EN-US;mso-bidi-font-weight:bold'><o:p>&nbsp;</o:p></span></p>

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@ -166,6 +166,13 @@ reduce fame, use a negative figure.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p> <p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default <h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
variables<u1:p></u1:p><u2:p></u2:p>:</span></h2> variables<u1:p></u1:p><u2:p></u2:p>:</span></h2>

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@ -178,11 +178,20 @@ lang=EN-US style='mso-ansi-language:EN-US'>: Array containing given item
description. See <a href="item_guidelines.html">item_guidelines</a> for the description. See <a href="item_guidelines.html">item_guidelines</a> for the
formatting requirements.</span><o:p></o:p></p> formatting requirements.</span><o:p></o:p></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
<u1:p></u1:p> <u1:p></u1:p>
<p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span <p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><span
lang=EN-US style='mso-ansi-language:EN-US'><u1:p>&nbsp;</u1:p></span></p> lang=EN-US style='mso-ansi-language:EN-US'><u1:p>&nbsp;</u1:p></span></p>
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default <h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default
variables:<u1:p></u1:p></span><o:p></o:p></h2> variables:<u1:p></u1:p></span><o:p></o:p></h2>

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@ -169,6 +169,14 @@ lang=EN-US style='mso-ansi-language:EN-US'>amount</span></u></b></span><span
lang=EN-US style='mso-ansi-language:EN-US'>: Amount of money to add to the lang=EN-US style='mso-ansi-language:EN-US'>: Amount of money to add to the
players funds. To withdraw money, use a negative figure.<o:p></o:p></span></p> players funds. To withdraw money, use a negative figure.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. If it is set to true the action is done for the guild (not for the players that completed the mission).<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p> <p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default <h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Default

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@ -0,0 +1,192 @@
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<div class=Section1>
<h1><span class=SpellE><span lang=EN-US style='color:#FF6600;mso-ansi-language:
EN-US'>spawn_mission</span></span><span lang=EN-US style='color:#FF6600;
mso-ansi-language:EN-US'><o:p></o:p></span></h1>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<h2><span lang=EN-US style='color:#999999;mso-ansi-language:EN-US'>Properties:<o:p></o:p></span></h2>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
lang=EN-US style='mso-ansi-language:EN-US'>name</span></u></b></span><span
lang=EN-US style='mso-ansi-language:EN-US'>: Action name, only used by the
mission designer.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
lang=EN-US style='mso-ansi-language:EN-US'>giver_name</span></u></b></span><span
lang=EN-US style='mso-ansi-language:EN-US'>: The NPC that gives the mission.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'><u><span lang=EN-US
style='mso-ansi-language:EN-US'>guild</span></u></b><b style='mso-bidi-font-weight:
normal'><span lang=EN-US style='mso-ansi-language:EN-US'>&nbsp;(Boolean)</span></b><span
lang=EN-US style='mso-ansi-language:EN-US'>: This parameter is only for guild missions. .<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
<p class=MsoNormal><span class=GramE><b style='mso-bidi-font-weight:normal'><u><span
lang=EN-US style='mso-ansi-language:EN-US'>mission_name</span></u></b></span><span
lang=EN-US style='mso-ansi-language:EN-US'>: The name of the mission to spawn.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
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@ -688,8 +688,6 @@
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/> <DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/> <DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/> <DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
<DYNAMIC_CHILD CLASS_NAME="give_control" />
<DYNAMIC_CHILD CLASS_NAME="recv_charge_point" />
</PRIMITIVE> </PRIMITIVE>
@ -709,6 +707,7 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="spawn_mission : $mission_name$ : $giver_name$"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="spawn_mission : $mission_name$ : $giver_name$"/>
<PARAMETER NAME="mission_name" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="mission_name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="giver_name" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="giver_name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="encyclo_unlock" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false"> <PRIMITIVE CLASS_NAME="encyclo_unlock" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
@ -838,14 +837,6 @@
<PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="point" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="point" TYPE="string" VISIBLE="true"/>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="give_control" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="outpost_name" TYPE="string" VISIBLE="true" />
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="recv_charge_point" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="charge_points" TYPE="string" VISIBLE="true" />
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="recv_fame" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false"> <PRIMITIVE CLASS_NAME="recv_fame" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_fame $value$ $fame_owner$"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_fame $value$ $fame_owner$"/>
@ -1108,8 +1099,6 @@
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/> <DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/> <DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/> <DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
<DYNAMIC_CHILD CLASS_NAME="give_control" />
<DYNAMIC_CHILD CLASS_NAME="recv_charge_point" />
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
@ -1122,10 +1111,6 @@
<PARAMETER NAME="npc_by_name/quantity" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="npc_by_name/quantity" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="faction/quantity" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="faction/quantity" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="talk_to" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="talk_to" TYPE="node" PARENT_CLASS="objective_parent">
@ -1135,45 +1120,28 @@
<DEFAULT_VALUE VALUE="$giver$"/> <DEFAULT_VALUE VALUE="$giver$"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/> <PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="cast" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="cast" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="cast $spell$"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="cast $spell$"/>
<PARAMETER NAME="action" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="action" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="forage" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="forage" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="forage"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="forage"/>
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="loot" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="loot" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="loot"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="loot"/>
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="craft" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="craft" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="craft"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="craft"/>
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="target" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="target" TYPE="node" PARENT_CLASS="objective_parent">
@ -1182,27 +1150,18 @@
<PARAMETER NAME="races_to_target" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="races_to_target" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="faunas_to_target" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="faunas_to_target" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="sell" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="sell" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sell"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sell"/>
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="buy" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="buy" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="buy"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="buy"/>
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="give_item" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="give_item" TYPE="node" PARENT_CLASS="objective_parent">
@ -1212,9 +1171,6 @@
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"> <PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="$giver$"/> <DEFAULT_VALUE VALUE="$giver$"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="give_money" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="give_money" TYPE="node" PARENT_CLASS="objective_parent">
@ -1223,9 +1179,6 @@
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"> <PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="$giver$"/> <DEFAULT_VALUE VALUE="$giver$"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="visit" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="visit" TYPE="node" PARENT_CLASS="objective_parent">
@ -1233,9 +1186,6 @@
<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="items_worn" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="items_worn" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="escort" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="escort" TYPE="node" PARENT_CLASS="objective_parent">
@ -1243,35 +1193,23 @@
<PARAMETER NAME="group_to_escort" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="group_to_escort" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="save_all" TYPE="boolean" VISIBLE="true"/> <PARAMETER NAME="save_all" TYPE="boolean" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="skill" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="skill" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="skill $skill_name$ $level$"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="skill $skill_name$ $level$"/>
<PARAMETER NAME="skill_name/level" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="skill_name/level" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="do_mission" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="do_mission" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="do_mission"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="do_mission"/>
<PARAMETER NAME="mission_names" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="mission_names" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="wait_ai_msg" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="wait_ai_msg" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="wait_ai_msg $msg_content$"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="wait_ai_msg $msg_content$"/>
<PARAMETER NAME="msg_content" TYPE="string_array" VISIBLE="true"/> <PARAMETER NAME="msg_content" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="queue_start" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="queue_start" TYPE="node" PARENT_CLASS="objective_parent">
@ -1304,18 +1242,12 @@
<CONTEXT_VALUE VALUE="zorai_newbie"/> <CONTEXT_VALUE VALUE="zorai_newbie"/>
</COMBO_VALUES> </COMBO_VALUES>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent"> <PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ring_scenario"/> <PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ring_scenario"/>
<PARAMETER NAME="scenario_tag" TYPE="string" VISIBLE="true"/> <PARAMETER NAME="scenario_tag" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1" />
</PARAMETER>
</PRIMITIVE> </PRIMITIVE>

View file

@ -0,0 +1,448 @@
<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="1269"/>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>missions_editor</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>guild_missions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>audience</NAME>
<STRING>guild</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>auto_remove_from_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>automatic</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>fail_if_inventory_is_full</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>Killing</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>GUILD_MISSION_DESC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_giver</NAME>
<STRING>$givervar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>GUILD_MISSION_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mono_instance</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>GUILD_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>need_validation</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>non_abandonnable</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_in_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_proposed</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>run_only_once</NAME>
<STRING>false</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>variables</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>variables</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_npc</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_ranger_leader</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>chiang_the_strong</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>givervar</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>require_guild_grade</NAME>
<STRING>Leader</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>require_guild_membership</NAME>
<STRING>true</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1268"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>step</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>spawn_mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_name</NAME>
<STRING>chiang_the_strong</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>guild</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_name</NAME>
<STRING>SOLO_GUILD_MISSION</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>do_mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_names</NAME>
<STRING>SOLO_GUILD_MISSION 2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>overload_objective</NAME>
<STRING>MIS_DO_MISSION</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>kill</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>fauna/quantity</NAME>
<STRING>chdfa1 2</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>kill chdfa1 2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>100</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>guild</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>recv_money 100 guild</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>50</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>audience</NAME>
<STRING>solo</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>auto_remove_from_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>automatic</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_tree</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>fail_if_inventory_is_full</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>giver_primitive</NAME>
<STRING>urban_newbieland.primitive</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_category</NAME>
<STRING>Killing</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_description</NAME>
<STRING>SOLO_GUILD_MISSION_DESC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mission_giver</NAME>
<STRING>$givervar@fullname$</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>mission_title</NAME>
<STRING>SOLO_GUILD_MISSION_TITLE</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>mono_instance</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>SOLO_GUILD_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>need_validation</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>non_abandonnable</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_in_journal</NAME>
<STRING>false</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>not_proposed</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>replayable</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>run_only_once</NAME>
<STRING>false</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>variables</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>variables</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>var_npc</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_function</NAME>
<STRING>fct_ranger_leader</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>npc_name</NAME>
<STRING>chiang_the_strong</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>var_name</NAME>
<STRING>givervar</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_requisite</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1269"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>step</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>step</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>pre_actions</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission_objectives</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>objectives</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>kill</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>fauna/quantity</NAME>
<STRING>chdfa1 1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>kill chdfa1 1</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>post_actions</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>amount</NAME>
<STRING>20</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>recv_money</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>

View file

@ -34,6 +34,8 @@
#include "outpost_manager/outpost_manager.h" #include "outpost_manager/outpost_manager.h"
#include "primitives_parser.h" #include "primitives_parser.h"
#include "modules/shard_unifier_client.h" #include "modules/shard_unifier_client.h"
#include "mission_manager/mission_manager.h"
#include "phrase_manager/phrase_utilities_functions.h"
/// todo guild remove entity id translator /// todo guild remove entity id translator
#include "nel/misc/eid_translator.h" #include "nel/misc/eid_translator.h"
@ -686,23 +688,193 @@ void CGuild::unregisterGuild()
// //
//} //}
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
void CGuild::removeMission(CMissionGuild * mission, TMissionResult result) void CGuild::removeMission( uint idx, TMissionResult result)
{ {
/// todo guild mission if ( idx >= _Missions.size() )
return;
/// if the mission was finished, the result is success
if ( _Missions[idx]->getFinished() )
{
if ( _Missions[idx]->getMissionSuccess() )
result = mr_success;
else
result = mr_fail;
}
CMissionTemplate *tpl = CMissionManager::getInstance()->getTemplate(_Missions[idx]->getTemplateId());
updateMissionHistories( _Missions[idx]->getTemplateId(), result);
if ( tpl && !tpl->Tags.NoList )
{
_Missions[idx]->clearUsersJournalEntry();
}
CMissionManager::getInstance()->deInstanciateMission(_Missions[idx]);
delete _Missions[idx];
_Missions.erase(_Missions.begin() + idx) ;
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
void CGuild::addSuccessfulMission(CMissionTemplate * templ) void CGuild::addSuccessfulMission(CMissionTemplate * templ)
{ {
/// todo guild mission TMissionHistory &mh = _MissionHistories[templ->Alias];
mh.Successfull = true;
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
bool CGuild::processMissionEvent( CMissionEvent & event, TAIAlias alias ) void CGuild::clearSuccessfulMissions()
{ {
/// todo guild mission _MissionHistories.clear();
}
//----------------------------------------------------------------------------
void CGuild::updateMissionHistories(TAIAlias missionAlias, uint32 result)
{
TMissionHistory &mh = _MissionHistories[missionAlias];
switch(result)
{
case mr_success:
case mr_forced:
mh.Successfull = true;
// validate last try date
_MissionHistories[missionAlias].LastSuccessDate = CTickEventHandler::getGameCycle();
break;
}
}
//----------------------------------------------------------------------------
void CGuild::sendDynamicMessageToMembers(const string &msgName, const TVectorParamCheck &params, const set<CEntityId> &excluded) const
{
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::const_iterator it = getMembersBegin();
it != getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( excluded.find(it->first) == excluded.end())
{
const uint32 stringId = STRING_MANAGER::sendStringToClient(TheDataset.getDataSetRow(it->first), msgName, params );
PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(it->first), stringId);
}
}
}
//----------------------------------------------------------------------------
bool CGuild::processMissionEvent( CMissionEvent & event, TAIAlias alias)
{
std::list<CMissionEvent*> listEvents;
listEvents.push_back(&event);
return processGuildMissionEvent(listEvents, alias);
}
//----------------------------------------------------------------------------
bool CGuild::processGuildMissionEvent(std::list< CMissionEvent *> & eventList, TAIAlias missionAlias)
{
for (uint i = 0; i < _Missions.size(); i++ )
{
nlassert( _Missions[i] );
if ( missionAlias == CAIAliasTranslator::Invalid || _Missions[i]->getTemplateId() == missionAlias )
{
if ( processGuildMissionStepEvent( eventList, _Missions[i]->getTemplateId() ,0xFFFFFFFF) )
return true;
}
}
return false;
}
//----------------------------------------------------------------------------
bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex)
{
CMissionGuild * mission = getMissionByAlias( missionAlias );
if (!mission )
{
nlwarning("invalid missionAlias");
return false;
}
// I don't know if i should pass _EId to this function
CMissionEvent::TResult result = mission->processEvent(TheDataset.getDataSetRow(getHighestGradeOnlineUser()) /*TheDataset.getDataSetRow( _EId)*/ ,eventList,stepIndex );
if ( result == CMissionEvent::Nothing )
return false;
else if ( result == CMissionEvent::MissionFailed )
return true;
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
nlassert( templ );
if ( result == CMissionEvent::MissionEnds )
{
CMissionEventMissionDone * event = new CMissionEventMissionDone(templ->Alias);
eventList.push_back(event);
addSuccessfulMission(templ);
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
it != getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( user )
{
if ( templ->Tags.NoList == false )
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_SUCCESS");
}
}
CMissionManager::getInstance()->missionDoneOnce(templ);
mission->stopChildren();
// only remove no list missions, other must be manually removed by user
if ( templ->Tags.NoList || mission->isChained() || templ->Tags.AutoRemove )
{
mission->updateEncyclopedia();
removeMission(mission, mr_success);
}
else
{
mission->setSuccessFlag();
mission->updateUsersJournalEntry();
}
return true;
}
else if ( result == CMissionEvent::StepEnds )
{
if ( templ->Tags.NoList == false )
{
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
it != getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( user )
{
if ( templ->Tags.NoList == false )
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_STEP_SUCCESS");
}
}
}
}
mission->updateUsersJournalEntry();
return true;
}
//----------------------------------------------------------------------------
CMissionGuild* CGuild::getMissionByAlias( TAIAlias missionAlias )
{
const uint size = (uint)_Missions.size();
for ( uint i = 0; i < size; i++ )
{
if ( _Missions[i] && _Missions[i]->getTemplateId() == missionAlias )
return _Missions[i];
}
return NULL;
}
//----------------------------------------------------------------------------
bool CGuild::isMissionSuccessfull(TAIAlias alias)
{
std::map<TAIAlias, TMissionHistory>::iterator it(_MissionHistories.find(alias));
if (it != _MissionHistories.end())
return it->second.Successfull;
return false; return false;
} }
@ -732,10 +904,12 @@ bool CGuild::canAccessToGuildInventory( CCharacter * user )
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
void CGuild::putItem( CGameItemPtr item ) bool CGuild::putItem( CGameItemPtr item )
{ {
if (_Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true) != CInventoryBase::ior_ok) CInventoryBase::TInventoryOpResult res = _Inventory->insertItem(item, INVENTORIES::INSERT_IN_FIRST_FREE_SLOT, true);
if (res != CInventoryBase::ior_ok)
item.deleteItem(); item.deleteItem();
return res == CInventoryBase::ior_ok;
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@ -856,6 +1030,88 @@ void CGuild::takeItem( CCharacter * user, uint32 slot, uint32 quantity, uint16 s
} }
} }
//----------------------------------------------------------------------------
uint CGuild::selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList)
{
// For all items
uint quantitySelected= 0;
for (uint32 i = 0; i < _Inventory->getSlotCount(); i++)
{
CGameItemPtr item = _Inventory->getItem(i);
if (item == NULL)
continue;
// if match, append to the list
if (item->getSheetId()==itemSheetId && item->quality()>=quality)
{
quantitySelected+= item->getStackSize();
if(itemList)
{
CItemSlotId entry;
entry.Slot= i;
entry.Quality= item->quality();
itemList->push_back(entry);
}
}
}
return quantitySelected;
}
//----------------------------------------------------------------------------
uint CGuild::destroyItems(const std::vector<CItemSlotId> &itemSlotIns, uint32 maxQuantity)
{
// none to destroy actually?
if(maxQuantity==0 || itemSlotIns.empty())
return 0;
// If has to destroy only some of them, must sort to take first the ones of lowest quality
const std::vector<CItemSlotId> *itemSlots= NULL;
std::vector<CItemSlotId> itemSlotSorted;
if(maxQuantity!=uint32(-1))
{
itemSlotSorted= itemSlotIns;
std::sort(itemSlotSorted.begin(), itemSlotSorted.end());
itemSlots= &itemSlotSorted;
}
else
{
// just point to the original one
itemSlots= &itemSlotIns;
}
// destroy items up to the maxquantity wanted
uint index= 0;
uint totalDestroyed= 0;
while(maxQuantity>0 && index<itemSlotIns.size())
{
const CItemSlotId &itemSlot= (*itemSlots)[index];
// locate the item
CGameItemPtr pItem= getItem(itemSlot.Slot);
if(pItem!=NULL)
{
// destroy
uint32 quantityToDestroy= maxQuantity;
quantityToDestroy= min(quantityToDestroy, pItem->getStackSize());
CGameItemPtr item = _Inventory->removeItem(itemSlot.Slot, quantityToDestroy);
item.deleteItem();
// decrease if not infinity
if(maxQuantity!=-1)
maxQuantity-= quantityToDestroy;
// increase count
totalDestroyed+= quantityToDestroy;
}
// next slot to destroy
index++;
}
return totalDestroyed;
}
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
void CGuild::takeMoney( CCharacter * user, uint64 money, uint16 session ) void CGuild::takeMoney( CCharacter * user, uint64 money, uint16 session )
{ {

View file

@ -27,10 +27,15 @@
#include "outpost_manager/outpost_guild_db_updater.h" #include "outpost_manager/outpost_guild_db_updater.h"
#include "guild_interface.h" #include "guild_interface.h"
#include "database_guild.h" #include "database_guild.h"
#include "mission_manager/mission_guild.h"
class CMissionGuild; class CMissionGuild;
class CGuildMember; class CGuildMember;
/* Storage class for mission history data.
*/
struct TMissionHistory;
/** /**
* A guild in ryzom * A guild in ryzom
@ -176,9 +181,36 @@ public:
///\name Mission management ///\name Mission management
//@{ //@{
void removeMission(CMissionGuild * mission, TMissionResult result); void removeMission(CMissionGuild * mission, TMissionResult result)
{
for (uint i = 0; i < _Missions.size(); i++)
{
if ( _Missions[i] == mission )
{
removeMission(i, result);
}
}
}
void removeMission( uint idx, TMissionResult result);
void addSuccessfulMission(CMissionTemplate * templ); void addSuccessfulMission(CMissionTemplate * templ);
void clearSuccessfulMissions();
void updateMissionHistories(TAIAlias missionAlias, uint32 result);
bool processMissionEvent( CMissionEvent & event, TAIAlias alias = CAIAliasTranslator::Invalid); bool processMissionEvent( CMissionEvent & event, TAIAlias alias = CAIAliasTranslator::Invalid);
bool processGuildMissionEvent(std::list< CMissionEvent * > & eventList, TAIAlias missionAlias );
bool processGuildMissionStepEvent(std::list< CMissionEvent* > & eventList, TAIAlias missionAlias, uint32 stepIndex);
CMissionGuild* getMissionByAlias( TAIAlias missionAlias );
bool isMissionSuccessfull(TAIAlias alias);
void sendDynamicMessageToMembers(const std::string &msgName, const TVectorParamCheck &params, const std::set<NLMISC::CEntityId> &excluded) const;
///\return the mission
inline std::vector<CMissionGuild*> & getMissions()
{
return _Missions;
}
void addMission(CMissionGuild* guildMission)
{
_Missions.push_back(guildMission);
guildMission->updateUsersJournalEntry();
}
//@} //@}
/// inventory management /// inventory management
@ -203,7 +235,23 @@ public:
return _Inventory->getItem(slot); return _Inventory->getItem(slot);
} }
/// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!) /// add an item in the guild inventory (item can be deleted if not inserted : do not use it anymore in any case!)
void putItem( CGameItemPtr item ); bool putItem( CGameItemPtr item );
class CItemSlotId
{
public:
uint32 Slot;
uint32 Quality;
bool operator<(const CItemSlotId &o) const
{
return Quality<o.Quality;
}
};
/// check the presence of an item (or several items in a stack) by its sheetId/quality
uint selectItems(NLMISC::CSheetId itemSheetId, uint32 quality, std::vector<CItemSlotId> *itemList= NULL);
/// destroy a list of items (up to maxQuantity to destroy)
uint destroyItems(const std::vector<CItemSlotId> &itemSlots, uint32 maxQuantity=-1);
/// return the inventory (const) /// return the inventory (const)
const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; } const NLMISC::CSmartPtr<CGuildInventory>& getInventory() const { return _Inventory; }
@ -351,6 +399,11 @@ private:
/// list of outposts challenged by guild /// list of outposts challenged by guild
std::vector<TAIAlias> _ChallengedOutposts; std::vector<TAIAlias> _ChallengedOutposts;
///the missions took by the guild
std::vector<CMissionGuild*> _Missions;
/// Successful missions
std::map<TAIAlias, TMissionHistory> _MissionHistories;
NLMISC_COMMAND_FRIEND( guildDB ); NLMISC_COMMAND_FRIEND( guildDB );
}; };
#endif // RY_GUILD_H #endif // RY_GUILD_H

View file

@ -99,6 +99,12 @@ public:
/// user wanna pick a mission /// user wanna pick a mission
CMissionGuild * pickMission( TAIAlias alias ); CMissionGuild * pickMission( TAIAlias alias );
// Function to check if the member can pick a mission. By default only Officer and above can pick a guild mission
virtual bool canPickMission(TAIAlias alias)
{
return false;
}
/// set the version of last sent info of items in guild inventory /// set the version of last sent info of items in guild inventory
void setLastSentInfoVersion(uint32 slot, uint8 infoVersion) void setLastSentInfoVersion(uint32 slot, uint8 infoVersion)
{ {

View file

@ -34,6 +34,14 @@ public:
:CGuildMemberModule(proxy,guildMember){} :CGuildMemberModule(proxy,guildMember){}
virtual bool canAffectGrade(EGSPD::CGuildGrade::TGuildGrade grade)const; virtual bool canAffectGrade(EGSPD::CGuildGrade::TGuildGrade grade)const;
virtual bool canInvite()const; virtual bool canInvite()const;
// Function to check if the member can pick a mission.
// By default only Officers and above can pick a guild mission.
// So we don't need to implement this function for the other grades
virtual bool canPickMission(TAIAlias alias)
{
return true;
}
}; };
; ;

View file

@ -26,6 +26,9 @@
#include "team_manager/team_manager.h" #include "team_manager/team_manager.h"
#include "mission_manager/mission_team.h" #include "mission_manager/mission_team.h"
#include "mission_manager/mission_log.h" #include "mission_manager/mission_log.h"
#include "guild_manager/guild_manager.h"
#include "guild_manager/guild.h"
#include "guild_manager/guild_member.h"
using namespace std; using namespace std;
@ -222,50 +225,108 @@ void cbClientGroupAbandonMission( NLNET::CMessage& msgin, const std::string &ser
CCharacter * user = PlayerManager.getChar( userId ); CCharacter * user = PlayerManager.getChar( userId );
user->setAfkState(false); user->setAfkState(false);
CTeam * team = TeamManager.getRealTeam( user->getTeamId() );
if ( !team )
{
MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
return;
}
if ( team->getLeader() != userId )
{
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
return;
}
if ( index >= team->getMissions().size() ) // We check if it's a guild or team mission
if (index < MaxGroupMissionCount)
{ {
MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )", // Team
userId.toString().c_str(), index, team->getMissions().size());
return;
}
CMissionTeam* mission = team->getMissions()[index]; CTeam * team = TeamManager.getRealTeam( user->getTeamId() );
nlassert(mission); if ( !team )
if ( mission->getFinished() == false )
{
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
if ( !templ )
{ {
MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u", MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
userId.toString().c_str(), mission->getTemplateId());
return; return;
} }
if ( templ->Tags.NonAbandonnable ) if ( team->getLeader() != userId )
{ {
MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it", CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
userId.toString().c_str(), mission->getTemplateId()); return;
}
if ( index >= team->getMissions().size() )
{
MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
userId.toString().c_str(), index, team->getMissions().size());
return; return;
} }
set<CEntityId> excluded;
excluded.insert( userId );
team->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
CMissionTeam* mission = team->getMissions()[index];
nlassert(mission);
if ( mission->getFinished() == false )
{
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
if ( !templ )
{
MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
userId.toString().c_str(), mission->getTemplateId());
return;
}
if ( templ->Tags.NonAbandonnable )
{
MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
userId.toString().c_str(), mission->getTemplateId());
return;
}
set<CEntityId> excluded;
excluded.insert( userId );
team->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
}
team->removeMission( index, mr_abandon );
}
else
{
// Guild
// We set the correct index
index = MaxGroupMissionCount - index;
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
if ( !guild )
{
MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
return;
}
if ( guild->getLeader()->getIngameEId() != userId )
{
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
return;
}
if ( index >= guild->getMissions().size() )
{
MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
userId.toString().c_str(), index, guild->getMissions().size());
return;
}
CMissionGuild* mission = guild->getMissions()[index];
nlassert(mission);
if ( mission->getFinished() == false )
{
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
if ( !templ )
{
MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
userId.toString().c_str(), mission->getTemplateId());
return;
}
if ( templ->Tags.NonAbandonnable )
{
MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
userId.toString().c_str(), mission->getTemplateId());
return;
}
set<CEntityId> excluded;
excluded.insert( userId );
guild->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
}
guild->removeMission( index, mr_abandon );
} }
team->removeMission( index, mr_abandon );
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------

View file

@ -429,11 +429,12 @@ protected:
class CMissionEventAddMission: public CMissionEvent class CMissionEventAddMission: public CMissionEvent
{ {
public: public:
CMissionEventAddMission( TAIAlias giver, TAIAlias mission, TAIAlias mainMission ) CMissionEventAddMission( TAIAlias giver, TAIAlias mission, TAIAlias mainMission, bool guild )
:CMissionEvent(AddMission, TDataSetRow()) ,Giver(giver),Mission(mission),MainMission(mainMission) {} :CMissionEvent(AddMission, TDataSetRow()) ,Giver(giver),Mission(mission),MainMission(mainMission), Guild(guild) {}
TAIAlias Mission; TAIAlias Mission;
TAIAlias Giver; TAIAlias Giver;
TAIAlias MainMission; TAIAlias MainMission;
bool Guild;
protected: protected:
friend class CMissionEvent; friend class CMissionEvent;
bool buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log){return false;} bool buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log){return false;}

View file

@ -25,18 +25,83 @@
#include "player_manager/player.h" #include "player_manager/player.h"
#include "player_manager/character.h" #include "player_manager/character.h"
using namespace std;
using namespace NLMISC;
NL_INSTANCE_COUNTER_IMPL(CMissionGuild); NL_INSTANCE_COUNTER_IMPL(CMissionGuild);
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
void CMissionGuild::updateUsersJournalEntry() void CMissionGuild::updateUsersJournalEntry()
{ {
/// todo guild mission CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
if (!guild)
{
nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
return;
}
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
it != guild->getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( !user )
{
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
continue;
}
updateUserJournalEntry(*user,"GROUP:");
}
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
void CMissionGuild::clearUsersJournalEntry() void CMissionGuild::clearUsersJournalEntry()
{ {
/// todo guild mission CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
if (!guild)
{
nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
return;
}
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
it != guild->getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( !user )
{
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
continue;
}
CBankAccessor_PLR::TGROUP::TMISSIONS::TArray &missionItem = CBankAccessor_PLR::getGROUP().getMISSIONS().getArray(_ClientIndex);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TYPE",_ClientIndex), 0);
missionItem.setTYPE(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:ICON",_ClientIndex), 0);
missionItem.setICON(user->_PropertyDatabase, CSheetId::Unknown);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TITLE",_ClientIndex), 0);
missionItem.setTITLE(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:DETAIL_TEXT",_ClientIndex), 0);
missionItem.setDETAIL_TEXT(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:END_DATE",_ClientIndex), 0 );
missionItem.setEND_DATE(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:BEGIN_DATE",_ClientIndex), 0 );
missionItem.setBEGIN_DATE(user->_PropertyDatabase, 0);
for (uint i = 0; i < NB_JOURNAL_COORDS; i++)
{
CBankAccessor_PLR::TGROUP::TMISSIONS::TArray::TTARGET &targetItem = missionItem.getTARGET(i);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:TITLE",_ClientIndex,i), 0);
targetItem.setTITLE(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:X",_ClientIndex,i), 0);
targetItem.setX(user->_PropertyDatabase, 0);
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:TARGET%u:Y",_ClientIndex,i), 0);
targetItem.setY(user->_PropertyDatabase, 0);
}
for (uint i = 0; i < NB_STEP_PER_MISSION; i++)
{
// user->_PropertyDatabase.setProp( NLMISC::toString( "GROUP:MISSIONS:%u:GOALS:%u:TEXT",_ClientIndex,i), 0);
missionItem.getGOALS().getArray(i).setTEXT(user->_PropertyDatabase, 0);
}
}
} }

View file

@ -32,6 +32,7 @@ public:
CMissionGuild() : _Chained(false) { } CMissionGuild() : _Chained(false) { }
inline void setGuild( uint32 guildId );
/// override /// override
void updateUsersJournalEntry(); void updateUsersJournalEntry();
/// override /// override
@ -58,6 +59,10 @@ private:
bool _Chained; bool _Chained;
}; };
void CMissionGuild::setGuild( uint32 guildId )
{
_GuildId = guildId;
}
#endif // RY_MISSION_GUILD_H #endif // RY_MISSION_GUILD_H

View file

@ -44,6 +44,7 @@
#include "egs_utils.h" #include "egs_utils.h"
#include "egs_pd.h" #include "egs_pd.h"
#include "guild_manager/guild_member_module.h" #include "guild_manager/guild_member_module.h"
#include "guild_manager/guild_manager.h"
#include "building_manager/building_manager.h" #include "building_manager/building_manager.h"
#include "building_manager/room_instance.h" #include "building_manager/room_instance.h"
#include "zone_manager.h" #include "zone_manager.h"
@ -836,25 +837,68 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
} }
else if ( templ->Type == MISSION_DESC::Guild ) else if ( templ->Type == MISSION_DESC::Guild )
{ {
/// todo guild mission /// Check to see if we can pick the mission
CGuildMemberModule * module; CGuildMemberModule * module;
if ( !user->getModuleParent().getModule( module ) ) if ( !user->getModuleParent().getModule( module ) )
{ {
MISDBG("%s user not in a guild", sDebugPrefix.c_str()); MISDBG("%s user not in a guild", sDebugPrefix.c_str());
return; return;
} }
inst = module->pickMission( templ->Alias ); /* /// This is already checked in the prerequisites
if (!inst) if (!module->pickMission( templ->Alias ))
{
/// Todo : error message for the member
return; return;
/// todo guild mission : see solo }*/
/*
todo guild mission : implement that in module CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
teamMission->initBasics( giver ); if (!guild)
soloMission->setTeam( user->getTeamId() ); {
nlwarning( "<MISSIONS>cant find guild ID : %d", user->getGuildId() );
return;
}
if ( !templ->Tags.NoList && guild->getMissions().size() >= MaxGuildMissionCount)
{
CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
return;
}
CMissionGuild * guildMission = EGS_PD_CAST<CMissionGuild*>( EGSPD::CMissionGuildPD::create( templ->Alias ) );
if ( !guildMission )
{
MISDBG("%s could not create guild mission", sDebugPrefix.c_str());
return;
}
guildMission->onCreation( giver );
guildMission->setGuild(user->getGuildId());
// Find a suitable client index (for non-invisible missions)
if ( templ->Tags.NoList == false )
{
uint8 idx = 0;
for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
{
if ( ! CBankAccessor_PLR::getGROUP().getMISSIONS().getArray(i).getTITLE(user->_PropertyDatabase))
{
idx = i;
break;
}
}
guildMission->setClientIndex( idx );
}
// Add mission
guild->addMission( guildMission );
inst = guildMission;
/// /!\ Do the same thing that the team missions but with the loop: for ( uint i = MaxGroupMissionCount; i < MaxGroupMissionCount + MaxGuildMissionCount; i++ )
/// Instead of for ( uint i = 0; i < MaxGroupMissionCount; i++ ), so that we use available space for guild missions
/*//teamMission->initBasics( giver );
//soloMission->setTeam( user->getTeamId() );
CGuild * guild = user->getGuild(); CGuild * guild = user->getGuild();
if ( guild ) if ( guild )
{ {
mission->getguild
if ( guild->getMissions().size() >= MaxGuildMissionCount) if ( guild->getMissions().size() >= MaxGuildMissionCount)
{ {
CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" ); CCharacter::sendDynamicSystemMessage(user->getId(), "MISSION_MAX_GUILD_REACHED" );
@ -880,8 +924,7 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
else else
{ {
} }*/
*/
} }
else else
{ {

View file

@ -1141,7 +1141,13 @@ MISSION_REGISTER_STEP(CMissionStepCast,"cast")
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
class CMissionStepDoMissions : public IMissionStepTemplate class CMissionStepDoMissions : public IMissionStepTemplate
{ {
std::vector< std::string > _Missions; struct MissionNb
{
std::string Mission;
uint32 NbNeedCompletion;
};
std::vector< MissionNb > _Missions;
virtual bool buildStep( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData ) virtual bool buildStep( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData )
{ {
@ -1158,7 +1164,23 @@ class CMissionStepDoMissions : public IMissionStepTemplate
_Missions.resize(subs.size()); _Missions.resize(subs.size());
for ( uint i = 0; i < subs.size(); i++ ) for ( uint i = 0; i < subs.size(); i++ )
{ {
_Missions[i] = CMissionParser::getNoBlankString( subs[i] ); std::vector< std::string > params;
//NLMISC::splitString( subs[i]," \t", params );
subs[i] = CMissionParser::getNoBlankString(subs[i]);
std::size_t pos = subs[i].find_first_of(" \t");
std::string str = subs[i].substr(0, pos);
params.push_back(str);
if (pos != std::string::npos)
str = subs[i].substr(pos + 1);
else
str = "";
params.push_back(str);
//std::size_t pos = _Missions[i].find_first_of(" \t");
_Missions[i].Mission = CMissionParser::getNoBlankString( params[0] );
if (params.size() > 1)
NLMISC::fromString(params[1], _Missions[i].NbNeedCompletion);
else
_Missions[i].NbNeedCompletion = 1;
} }
return true; return true;
} }
@ -1168,7 +1190,7 @@ class CMissionStepDoMissions : public IMissionStepTemplate
if ( event.Type == CMissionEvent::MissionDone ) if ( event.Type == CMissionEvent::MissionDone )
{ {
CMissionEventMissionDone & eventSpe = (CMissionEventMissionDone&)event; CMissionEventMissionDone & eventSpe = (CMissionEventMissionDone&)event;
TAIAlias alias = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( _Missions[subStepIndex] ); TAIAlias alias = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( _Missions[subStepIndex].Mission );
if ( eventSpe.Mission == alias ) if ( eventSpe.Mission == alias )
{ {
LOGMISSIONSTEPSUCCESS("mission"); LOGMISSIONSTEPSUCCESS("mission");
@ -1181,11 +1203,36 @@ class CMissionStepDoMissions : public IMissionStepTemplate
void getInitState( std::vector<uint32>& ret ) void getInitState( std::vector<uint32>& ret )
{ {
ret.resize( _Missions.size(), 1 ); ret.resize( _Missions.size(), 1 );
uint32 i = 0;
for (std::vector<MissionNb>::const_iterator it = _Missions.begin(); it != _Missions.end(); ++it)
{
ret[i] = it->NbNeedCompletion;
i++;
}
} }
virtual void getTextParams( uint & nbSubSteps,const std::string* & textPtr,TVectorParamCheck& retParams, const std::vector<uint32>& subStepStates) virtual void getTextParams( uint & nbSubSteps,const std::string* & textPtr,TVectorParamCheck& retParams, const std::vector<uint32>& subStepStates)
{ {
static const std::string stepText = "ERROR_UNSPECIFIED_MISSION_TEXT"; /*static const std::string stepText = "ERROR_UNSPECIFIED_MISSION_TEXT";
textPtr = &stepText;*/
// Because we can specify the number of times we want a mission to be completed, we specify the parameters
static const std::string stepText = "MIS_DO_MISSION_";
nlassert( _Missions.size() == subStepStates.size() );
for ( uint i = 0; i < subStepStates.size(); i++ )
{
if( subStepStates[i] != 0 )
{
nbSubSteps++;
retParams.push_back(STRING_MANAGER::TParam());
retParams.back().Type = STRING_MANAGER::integer;
retParams.back().Int = subStepStates[i];
retParams.push_back(STRING_MANAGER::TParam());
retParams.back().Type = STRING_MANAGER::literal;
retParams.back().Literal = _Missions[i].Mission;
}
}
textPtr = &stepText; textPtr = &stepText;
} }
bool checkTextConsistency() bool checkTextConsistency()

View file

@ -1307,21 +1307,57 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
else if ( Type == MISSION_DESC::Guild ) else if ( Type == MISSION_DESC::Guild )
{ {
/// todo guild mission /// todo guild mission
/*
CGuild * guild = user->getGuild(); CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
if ( guild == NULL ) if ( guild == NULL )
{ {
MISDBG("No guild"); MISDBG("No guild");
return MISSION_DESC::PreReqFail; return MISSION_DESC::PreReqFail;
/*if (logOnFail)
MISDBG("%s No guild", sDebugPrefix.c_str());
if (!fillPrereqInfos)
return MISSION_DESC::PreReqFail;
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_TEAM", TVectorParamCheck());
prereqDesc.IsMandatory = true;
prereqDesc.Validated = false;
prereqInfos.Prerequisits.push_back(prereqDesc);
addedPrereqTexts.insert("MISSION_PREREQ_TEAM");
returnValue = MISSION_DESC::PreReqFail;
logOnFail = false;*/
} }
// check if the mission is already picked // check if the mission is already picked
for ( uint j = 0 ; j < guild->getMissions().size(); j++ ) for ( uint j = 0 ; j < guild->getMissions().size(); j++ )
{ {
if ( guild->getMissions()[j]->getTemplate()->Alias == alias ) if ( guild->getMissions()[j]->getTemplateId() == alias ||
guild->getMissions()[j]->getMainMissionTemplateId() == alias)
{ {
MISDBG("The guild already own this mission"); MISDBG("The guild already own this mission");
return MISSION_DESC::PreReqFail; return MISSION_DESC::PreReqFail;
/*if (logOnFail)
MISDBG("%s The guild already own this mission", sDebugPrefix.c_str());
if (!fillPrereqInfos)
return MISSION_DESC::PreReqFail;
if (addedPrereqTexts.find("MISSION_PREREQ_ALREADY_DONE") == addedPrereqTexts.end())
{
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_ALREADY_DONE", TVectorParamCheck());
prereqDesc.IsMandatory = true;
prereqDesc.Validated = false;
prereqInfos.Prerequisits.push_back(prereqDesc);
addedPrereqTexts.insert("MISSION_PREREQ_ALREADY_DONE");
}
returnValue = MISSION_DESC::PreReqFail;
logOnFail = false;*/
} }
} }
// check non replayable missions // check non replayable missions
if( !Tags.Replayable ) if( !Tags.Replayable )
@ -1329,11 +1365,29 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
if (guild->isMissionSuccessfull(alias)) if (guild->isMissionSuccessfull(alias))
// if ( std::find(guild->getSuccessfulMissions().begin(),guild->getSuccessfulMissions().end(), alias) != guild->getSuccessfulMissions().end() ) // if ( std::find(guild->getSuccessfulMissions().begin(),guild->getSuccessfulMissions().end(), alias) != guild->getSuccessfulMissions().end() )
{ {
MISDBG("solo non replayable"); MISDBG("mission non replayable");
return MISSION_DESC::PreReqFail; return MISSION_DESC::PreReqFail;
/*if (logOnFail)
MISDBG("%s Guild mission already done and not replayable", sDebugPrefix.c_str());
if (!fillPrereqInfos)
return MISSION_DESC::PreReqFailAlreadyDone;
if (addedPrereqTexts.find("MISSION_PREREQ_ALREADY_DONE") == addedPrereqTexts.end())
{
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_ALREADY_DONE", TVectorParamCheck());
prereqDesc.IsMandatory = true;
prereqDesc.Validated = false;
prereqInfos.Prerequisits.push_back(prereqDesc);
addedPrereqTexts.insert("MISSION_PREREQ_ALREADY_DONE");
}
returnValue = MISSION_DESC::PreReqFailAlreadyDone;
logOnFail = false;*/
} }
} }
*/
} }
else else
{ {
@ -1412,7 +1466,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
if ( templ->Type == MISSION_DESC::Guild ) if ( templ->Type == MISSION_DESC::Guild )
{ {
/// todo guild mission /// todo guild mission
/* CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
if ( ! guild ) if ( ! guild )
{ {
MISDBG("Require needed mission at line %u (guild mission but player has no guild)", Prerequisits.NeededMissions[i].Line); MISDBG("Require needed mission at line %u (guild mission but player has no guild)", Prerequisits.NeededMissions[i].Line);
@ -1420,7 +1474,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
} }
if (guild->isMissionSuccessfull(templ->Alias)) if (guild->isMissionSuccessfull(templ->Alias))
break; break;
*/
} }
else if ( templ->Type == MISSION_DESC::Solo ) else if ( templ->Type == MISSION_DESC::Solo )
{ {
@ -1473,15 +1527,14 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
else if ( templ->Type == MISSION_DESC::Guild ) else if ( templ->Type == MISSION_DESC::Guild )
{ {
/// todo guild mission /// todo guild mission
/* CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
if ( !guild ) if ( !guild )
break; break;
if (!guild->isMissionSuccessfull(templ->Alias)) if (!guild->isMissionSuccessfull(templ->Alias))
if (!guild || !guild->isMissionSuccessfull(templ->Alias))
break; break;
*/ /*if (!guild || !guild->isMissionSuccessfull(templ->Alias))
break;*/
} }
else if ( templ->Type == MISSION_DESC::Solo ) else if ( templ->Type == MISSION_DESC::Solo )
{ {
@ -1537,8 +1590,8 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
{ {
/// todo guild mission /// todo guild mission
/*
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
if ( !guild ) if ( !guild )
{ {
MISDBG("Require running mission at line %u (guild mission but player has no guild)", Prerequisits.RunningMissions[i].Line ); MISDBG("Require running mission at line %u (guild mission but player has no guild)", Prerequisits.RunningMissions[i].Line );
@ -1548,12 +1601,12 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
for ( ; k < guild->getMissions().size(); k++ ) for ( ; k < guild->getMissions().size(); k++ )
{ {
if ( guild->getMissions()[k]->getTemplate()->Alias == templ->Alias ) if ( guild->getMissions()[k]->getTemplateId() == templ->Alias )
break; break;
} }
if (k != guild->getMissions().size()) if (k != guild->getMissions().size())
break; break;
*/
} }
else if ( templ->Type == MISSION_DESC::Solo ) else if ( templ->Type == MISSION_DESC::Solo )
{ {
@ -1651,20 +1704,20 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
{ {
/// todo guild mission /// todo guild mission
/*
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
if(!guild) if(!guild)
break; break;
uint k=0; uint k=0;
for ( ; k < guild->getMissions().size(); k++ ) for ( ; k < guild->getMissions().size(); k++ )
{ {
if ( guild->getMissions()[k]->getTemplate()->Alias == templ->Alias ) if ( guild->getMissions()[k]->getTemplateId() == templ->Alias )
break; break;
} }
if (k == guild->getMissions().size()) if (k == guild->getMissions().size())
break; break;
*/
} }
else if ( templ->Type == MISSION_DESC::Solo ) else if ( templ->Type == MISSION_DESC::Solo )
{ {
@ -2041,6 +2094,15 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
if (!fillPrereqInfos) if (!fillPrereqInfos)
return MISSION_DESC::PreReqFail; return MISSION_DESC::PreReqFail;
/*if (addedPrereqTexts.find("GUILD_BUILDING_BAD_GRADE") == addedPrereqTexts.end())
{
prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "GUILD_BUILDING_BAD_GRADE", TVectorParamCheck());
prereqDesc.IsMandatory = true;
prereqDesc.Validated = false;
prereqInfos.Prerequisits.push_back(prereqDesc);
addedPrereqTexts.insert("GUILD_BUILDING_BAD_GRADE");
}*/
returnValue = MISSION_DESC::PreReqFail; returnValue = MISSION_DESC::PreReqFail;
logOnFail = false; logOnFail = false;
} }

View file

@ -30,7 +30,9 @@
#include "team_manager/team_manager.h" #include "team_manager/team_manager.h"
#include "mission_manager/mission_team.h" #include "mission_manager/mission_team.h"
#include "mission_manager/mission_step_ai.h" #include "mission_manager/mission_step_ai.h"
#include "mission_manager/mission_guild.h"
#include "guild_manager/guild_manager.h" #include "guild_manager/guild_manager.h"
#include "guild_manager/guild.h"
#include "admin.h" #include "admin.h"
#include "creature_manager/creature_manager.h" #include "creature_manager/creature_manager.h"
@ -81,10 +83,18 @@ NLMISC_COMMAND(forceJournalUpdate,"force mission journal update","<player id(id:
team->getMissions()[i]->updateUsersJournalEntry(); team->getMissions()[i]->updateUsersJournalEntry();
} }
} }
for (uint i = 0; i < MaxGuildMissionCount; i++) CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
if (guild)
{
for ( uint i = 0; i < guild->getMissions().size(); i++ )
{
guild->getMissions()[i]->updateUsersJournalEntry();
}
}
/*for (uint i = 0; i < MaxGuildMissionCount; i++)
{ {
/// todo guild mission /// todo guild mission
} }*/
return true; return true;
} // missionProgress // } // missionProgress //

View file

@ -1344,6 +1344,22 @@ uint32 CCharacter::tickUpdate()
} }
} }
// Adding UpdateCompass for guild missions
{
H_AUTO(CharacterUpdateGuildCompass);
CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
if ( guild )
{
const uint size = (uint)guild->getMissions().size();
for ( uint i = 0; i < size; i++ )
{
nlassert(guild->getMissions()[i]);
guild->getMissions()[i]->updateCompass(*this, string(""));
guild->getMissions()[i]->updateCompass(*this, string("GROUP:"));
}
}
}
{ {
H_AUTO(CharacterUpdateTargetCoordinatesCompass); H_AUTO(CharacterUpdateTargetCoordinatesCompass);
// update compass coordinates information // update compass coordinates information
@ -10709,6 +10725,7 @@ void CCharacter::acceptExchange(uint8 exchangeId)
} }
CTeam * team = TeamManager.getRealTeam( _TeamId ); CTeam * team = TeamManager.getRealTeam( _TeamId );
CGuild* guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
if (_BotGift == NULL) if (_BotGift == NULL)
{ {
nlwarning("Player %s has no bot gift", _Id.toString().c_str()); nlwarning("Player %s has no bot gift", _Id.toString().c_str());
@ -10732,6 +10749,15 @@ void CCharacter::acceptExchange(uint8 exchangeId)
} }
mission = team->getMissionByAlias( missionAlias ); mission = team->getMissionByAlias( missionAlias );
} }
else if (type == MISSION_DESC::Guild)
{
if (guild == NULL)
{
nlwarning("CCharacter::acceptExchange : character %s -> no guild",_Id.toString().c_str() );
return;
}
mission = guild->getMissionByAlias( missionAlias );
}
vector<CGameItemPtr> vect; vector<CGameItemPtr> vect;
vector<CPetAnimal> exchangePlayerPets; vector<CPetAnimal> exchangePlayerPets;
@ -10765,6 +10791,8 @@ void CCharacter::acceptExchange(uint8 exchangeId)
processMissionStepUserEvent( eventList,missionAlias,stepIndex ); processMissionStepUserEvent( eventList,missionAlias,stepIndex );
else if ( type == MISSION_DESC::Group ) else if ( type == MISSION_DESC::Group )
team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex ); team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
else if ( type == MISSION_DESC::Guild )
guild->processGuildMissionStepEvent( eventList,missionAlias,stepIndex );
eventList.pop_front(); eventList.pop_front();
for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it ) for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
processMissionEvent(*(*it)); processMissionEvent(*(*it));
@ -10784,6 +10812,8 @@ void CCharacter::acceptExchange(uint8 exchangeId)
processMissionStepUserEvent( eventList,missionAlias,stepIndex ); processMissionStepUserEvent( eventList,missionAlias,stepIndex );
else if ( type == MISSION_DESC::Group ) else if ( type == MISSION_DESC::Group )
team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex ); team->processTeamMissionStepEvent( eventList,missionAlias,stepIndex );
else if ( type == MISSION_DESC::Guild )
guild->processGuildMissionStepEvent( eventList,missionAlias,stepIndex );
eventList.pop_front(); eventList.pop_front();
for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it ) for ( std::list< CMissionEvent* >::iterator it = eventList.begin(); it != eventList.end(); ++it )
processMissionEvent(*(*it)); processMissionEvent(*(*it));
@ -11616,7 +11646,7 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
bool processed = false; bool processed = false;
bool firstEvent = true; bool firstEvent = true;
CGuild * guild = NULL; CGuild * guild = CGuildManager::getInstance()->getGuildFromId( _GuildId );
while ( !eventList.empty() ) while ( !eventList.empty() )
{ {
bool eventProcessed = false; bool eventProcessed = false;
@ -11628,11 +11658,33 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
TAIAlias mission = eventSpe.Mission; TAIAlias mission = eventSpe.Mission;
TAIAlias giver = eventSpe.Giver; TAIAlias giver = eventSpe.Giver;
TAIAlias mainMission = eventSpe.MainMission; TAIAlias mainMission = eventSpe.MainMission;
bool missionForGuild = eventSpe.Guild;
// add mission event are always allocated on heap // add mission event are always allocated on heap
delete ( CMissionEvent *) ( eventList.front() ); delete ( CMissionEvent *) ( eventList.front() );
eventList.pop_front(); eventList.pop_front();
CMissionManager::getInstance()->instanciateMission(this, mission, giver ,eventList, mainMission);
// If the mission is not for guild members we just instanciate it
if (!missionForGuild)
CMissionManager::getInstance()->instanciateMission(this, mission, giver ,eventList, mainMission);
else
{
// We find the guild and each guild members and we instanciate the mission for them
if (guild)
{
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
it != guild->getMembersEnd();++it )
{
CCharacter * guildUser = PlayerManager.getChar( it->first );
if ( !guildUser )
{
nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
continue;
}
CMissionManager::getInstance()->instanciateMission(guildUser, mission, giver ,eventList, mainMission);
}
}
}
} }
// event may have been processed during instanciateMission // event may have been processed during instanciateMission
if ( eventList.empty() ) if ( eventList.empty() )
@ -11653,6 +11705,13 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
eventProcessed = team->processTeamMissionEvent(eventList, alias); eventProcessed = team->processTeamMissionEvent(eventList, alias);
} }
// THIRD - Check with guild missions (if event not already processed and char belongs to a guild)
if (!eventProcessed)// && (event.Restriction != CMissionEvent::NoGroup))
{
if (guild != NULL)
eventProcessed = guild->processGuildMissionEvent(eventList, alias);
}
processed |= eventProcessed; processed |= eventProcessed;
// the first event of the list was processed, so we remove it. // the first event of the list was processed, so we remove it.

View file

@ -318,6 +318,11 @@ public:
bool isThereAJumpTo(const std::string &stepName); bool isThereAJumpTo(const std::string &stepName);
bool isGuildMission() const
{
return _Guild;
}
private: private:
std::string genPreRequisites(); std::string genPreRequisites();

View file

@ -192,6 +192,11 @@ protected:
std::vector<std::string> _RoleplayObj; std::vector<std::string> _RoleplayObj;
CPhrase _RoleplayPhrase; CPhrase _RoleplayPhrase;
bool _HideObj; bool _HideObj;
// Option nb_guild_members_needed, available for each objective
/*int _NbGuildMembersNeeded;
std::string genNbGuildMembersNeededOption(CMissionData &md);*/
public: public:
void init(CMissionData &md, NLLIGO::IPrimitive *prim); void init(CMissionData &md, NLLIGO::IPrimitive *prim);

View file

@ -142,6 +142,7 @@ REGISTER_STEP_CONTENT(CActionJumpTo, "jump_to");
class CActionRecvMoney : public IStepContent class CActionRecvMoney : public IStepContent
{ {
string _Amount; string _Amount;
bool _Guild;
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef) void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
{ {
@ -152,12 +153,27 @@ public:
{ {
IStepContent::init(md, prim); IStepContent::init(md, prim);
_Amount = md.getProperty(prim, "amount", true, false); _Amount = md.getProperty(prim, "amount", true, false);
_Guild = md.getProperty(prim, "guild", false, true) == "true";
// Check: if _Guild is true then check if we are in a guild mission
if (_Guild && !md.isGuildMission())
{
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
throw EParseException(prim, err.c_str());
}
} }
string genCode(CMissionData &md) string genCode(CMissionData &md)
{ {
if (!_Amount.empty()) if (!_Amount.empty())
return "recv_money : "+_Amount+NL; {
string ret;
ret = "recv_money : "+_Amount;
if (_Guild)
ret += ": guild";
ret += NL;
return ret;
}
else else
return string(); return string();
} }
@ -166,12 +182,79 @@ public:
REGISTER_STEP_CONTENT(CActionRecvMoney, "recv_money"); REGISTER_STEP_CONTENT(CActionRecvMoney, "recv_money");
// ---------------------------------------------------------------------------
class CActionRecvChargePoint : public IStepContent
{
string _Amount;
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
{
numEntry = 0;
}
public:
void init(CMissionData &md, IPrimitive *prim)
{
IStepContent::init(md, prim);
_Amount = md.getProperty(prim, "charge_points", true, false);
}
string genCode(CMissionData &md)
{
if (!_Amount.empty())
{
string ret;
ret = "recv_charge_point : "+_Amount;
ret += NL;
return ret;
}
else
return string();
}
};
REGISTER_STEP_CONTENT(CActionRecvChargePoint, "recv_charge_point");
// ---------------------------------------------------------------------------
class CActionGiveOutpostControl : public IStepContent
{
string _OutpostName;
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
{
numEntry = 0;
}
public:
void init(CMissionData &md, IPrimitive *prim)
{
IStepContent::init(md, prim);
_OutpostName = md.getProperty(prim, "outpost_name", true, false);
}
string genCode(CMissionData &md)
{
if (!_OutpostName.empty())
{
string ret;
ret = "give_control : "+_OutpostName;
ret += NL;
return ret;
}
else
return string();
}
};
REGISTER_STEP_CONTENT(CActionGiveOutpostControl, "give_control");
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
class CActionSpawnMission : public IStepContent class CActionSpawnMission : public IStepContent
{ {
protected: protected:
string _MissionName; string _MissionName;
string _GiverName; string _GiverName;
bool _Guild;
private: private:
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef) void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
{ {
@ -186,17 +269,29 @@ public:
if (_GiverName.empty()) if (_GiverName.empty())
{ {
throw EParseException(prim, "giver_name is empty !"); throw EParseException(prim, "giver_name is empty !");
} }
_Guild = md.getProperty(prim, "guild", false, true) == "true";
// Check: if _Guild is true then check if we are in a guild mission
if (_Guild && !md.isGuildMission())
{
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
throw EParseException(prim, err.c_str());
}
} }
string genCode(CMissionData &md) string genCode(CMissionData &md)
{ {
string ret = "";
if (!_MissionName.empty()) if (!_MissionName.empty())
return "spawn_mission : " + _MissionName + " : " + _GiverName + NL; {
else ret = "spawn_mission : " + _MissionName + " : " + _GiverName;
return string(); if (_Guild)
ret += " : guild";
ret += NL;
}
return ret;
} }
}; };
REGISTER_STEP_CONTENT(CActionSpawnMission, "spawn_mission"); REGISTER_STEP_CONTENT(CActionSpawnMission, "spawn_mission");
@ -590,6 +685,7 @@ class CActionRecvFame : public IStepContent
{ {
string _Faction; string _Faction;
string _Fame; string _Fame;
bool _Guild;
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef) void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
{ {
@ -602,12 +698,27 @@ public:
_Faction = md.getProperty(prim, "faction", true, false); _Faction = md.getProperty(prim, "faction", true, false);
_Fame = md.getProperty(prim, "value", true, false); _Fame = md.getProperty(prim, "value", true, false);
_Guild = md.getProperty(prim, "guild", false, true) == "true";
// Check: if _Guild is true then check if we are in a guild mission
if (_Guild && !md.isGuildMission())
{
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
throw EParseException(prim, err.c_str());
}
} }
string genCode(CMissionData &md) string genCode(CMissionData &md)
{ {
if (!_Faction.empty() && !_Fame.empty()) if (!_Faction.empty() && !_Fame.empty())
return string("recv_fame : ")+_Faction+" "+_Fame+NL; {
string ret;
ret = "recv_fame : "+_Faction+" "+_Fame;
if (_Guild)
ret += ": guild";
ret += NL;
return ret;
}
else else
return string(); return string();
} }
@ -628,6 +739,7 @@ class CActionRecvItem : public IStepContent
vector<TItemDesc> _Items; vector<TItemDesc> _Items;
bool _QualSpec; bool _QualSpec;
bool _Group; bool _Group;
bool _Guild;
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef) void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
{ {
@ -675,6 +787,13 @@ public:
s = md.getProperty(prim, "group", true, false); s = md.getProperty(prim, "group", true, false);
_Group = (NLMISC::toLower(s) == "true"); _Group = (NLMISC::toLower(s) == "true");
_Guild = md.getProperty(prim, "guild", false, true) == "true";
// Check: if _Guild is true then check if we are in a guild mission
if (_Guild && !md.isGuildMission())
{
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
throw EParseException(prim, err.c_str());
}
IStepContent::init(md, prim); IStepContent::init(md, prim);
} }
@ -693,6 +812,8 @@ public:
ret += " : "+_BotGiver; ret += " : "+_BotGiver;
if (_Group) if (_Group)
ret += " : group"; ret += " : group";
if (_Guild)
ret += ": guild";
ret += NL; ret += NL;
} }
@ -707,6 +828,7 @@ class CActionRecvNamedItem : public IStepContent
{ {
vector<TItemDesc> _Items; vector<TItemDesc> _Items;
bool _Group; bool _Group;
bool _Guild;
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef) void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
{ {
@ -743,6 +865,14 @@ public:
s = md.getProperty(prim, "group", true, false); s = md.getProperty(prim, "group", true, false);
_Group = (NLMISC::toLower(s) == "true"); _Group = (NLMISC::toLower(s) == "true");
_Guild = md.getProperty(prim, "guild", false, true) == "true";
// Check: if _Guild is true then check if we are in a guild mission
if (_Guild && !md.isGuildMission())
{
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
throw EParseException(prim, err.c_str());
}
IStepContent::init(md, prim); IStepContent::init(md, prim);
} }
@ -756,6 +886,8 @@ public:
ret += "recv_named_item : "+item.ItemName+" "+item.ItemQuant; ret += "recv_named_item : "+item.ItemName+" "+item.ItemQuant;
if (_Group) if (_Group)
ret += " : group"; ret += " : group";
if (_Guild)
ret += ": guild";
ret += NL; ret += NL;
} }
@ -777,6 +909,7 @@ class CActionDestroyItem : public IStepContent
string _BotDestroyer; string _BotDestroyer;
vector<CItemDesc> _Items; vector<CItemDesc> _Items;
bool _Guild;
void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef) void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
{ {
@ -821,6 +954,14 @@ public:
_Items.push_back(item); _Items.push_back(item);
} }
} }
_Guild = md.getProperty(prim, "guild", false, true) == "true";
// Check: if _Guild is true then check if we are in a guild mission
if (_Guild && !md.isGuildMission())
{
string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
throw EParseException(prim, err.c_str());
}
IStepContent::init(md, prim); IStepContent::init(md, prim);
} }
@ -839,6 +980,8 @@ public:
ret +=" "+item.Desc.ItemQual; ret +=" "+item.Desc.ItemQual;
if (!_BotDestroyer.empty()) if (!_BotDestroyer.empty())
ret += " : "+_BotDestroyer; ret += " : "+_BotDestroyer;
if (_Guild)
ret += ": guild";
ret += NL; ret += NL;
} }
@ -1630,6 +1773,20 @@ void CContentObjective::init(CMissionData &md, IPrimitive *prim)
_OverloadPhrase.initPhrase(md, prim, _OverloadObj, numEntry, params); _OverloadPhrase.initPhrase(md, prim, _OverloadObj, numEntry, params);
// init the roleplay phrase // init the roleplay phrase
_RoleplayPhrase.initPhrase(md, prim, _RoleplayObj, numEntry, params); _RoleplayPhrase.initPhrase(md, prim, _RoleplayObj, numEntry, params);
// check for the 'nb_guild_members_needed' option and see if it's correct for this mission
/*string nbGuildMembersNeeded = md.getProperty(prim, "nb_guild_members_needed", false, true);
if (nbGuildMembersNeeded.empty())
nbGuildMembersNeeded = "1";
if (!fromString(nbGuildMembersNeeded.c_str(), _NbGuildMembersNeeded))
_NbGuildMembersNeeded = 1;
// Check:
if (!md.isGuildMission() && _NbGuildMembersNeeded != 1)
{
string err = toString("primitive(%s): nb_guild_members_needed != 1 for non guild mission.", prim->getName().c_str());
throw EParseException(prim, err.c_str());
}*/
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -1649,6 +1806,20 @@ string CContentObjective::genCode(CMissionData &md)
return ret; return ret;
} }
// ---------------------------------------------------------------------------
/*std::string CContentObjective::genNbGuildMembersNeededOption(CMissionData &md)
{
string ret = "";
// If we are in a guild mission we add the 'nb_guild_members_needed' option to the script
if (md.isGuildMission())
{
ret = ": nb_guild_members_needed ";
ret += toString(_NbGuildMembersNeeded);
}
return ret;
}*/
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
string CContentObjective::genPhrase() string CContentObjective::genPhrase()
{ {
@ -1949,6 +2120,9 @@ public:
if (!_Place.empty()) if (!_Place.empty())
ret += " : "+_Place; ret += " : "+_Place;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2004,6 +2178,8 @@ public:
if (!_Phrase.isEmpty()) if (!_Phrase.isEmpty())
ret += " : "+_Phrase.genScript(md); ret += " : "+_Phrase.genScript(md);
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2078,6 +2254,8 @@ public:
{ {
ret += ": "+_Place; ret += ": "+_Place;
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2151,6 +2329,8 @@ public:
if (i < _Mps.size()-1) if (i < _Mps.size()-1)
ret += "; "; ret += "; ";
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2276,6 +2456,8 @@ public:
if (i < _Items.size()-1) if (i < _Items.size()-1)
ret += "; "; ret += "; ";
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2349,6 +2531,8 @@ public:
if (i < _Items.size()-1) if (i < _Items.size()-1)
ret += "; "; ret += "; ";
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2479,7 +2663,8 @@ public:
if (!_Place.empty()) if (!_Place.empty())
ret += " : " + _Place; ret += " : " + _Place;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2564,6 +2749,8 @@ public:
{ {
ret += " : "+_Npc; ret += " : "+_Npc;
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2645,6 +2832,8 @@ public:
{ {
ret += " : "+_Npc; ret += " : "+_Npc;
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2755,7 +2944,10 @@ public:
if (i < _Items.size()-1) if (i < _Items.size()-1)
ret += "; "; ret += "; ";
}; };
ret += " : "+_Npc +NL; ret += " : "+_Npc;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL;
return ret; return ret;
} }
@ -2790,7 +2982,10 @@ public:
string ret; string ret;
ret = CContentObjective::genCode(md); ret = CContentObjective::genCode(md);
ret += "give_money : "+_Amount+" : "+_Npc+NL; ret += "give_money : "+_Amount+" : "+_Npc;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL;
return ret; return ret;
} }
@ -2841,7 +3036,8 @@ public:
ret += "; "; ret += "; ";
} }
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2877,7 +3073,8 @@ public:
if (_SaveAll) if (_SaveAll)
ret += " : save_all"; ret += " : save_all";
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2950,7 +3147,8 @@ public:
if (i < _Skills.size()-1) if (i < _Skills.size()-1)
ret += "; "; ret += "; ";
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -2968,9 +3166,12 @@ class CContentMission: public CContentObjective
} }
public: public:
CContentMission(): _Prim(0) {}
void init(CMissionData &md, IPrimitive *prim) void init(CMissionData &md, IPrimitive *prim)
{ {
_Missions = md.getPropertyArray(prim, "mission_names", true, false); _Missions = md.getPropertyArray(prim, "mission_names", true, false);
_Prim = prim;
CContentObjective::init(md, prim); CContentObjective::init(md, prim);
} }
@ -2987,12 +3188,23 @@ public:
ret += _Missions[i]; ret += _Missions[i];
if (i < _Missions.size()-1) if (i < _Missions.size()-1)
ret += "; "; ret += "; ";
}
// We check to see if we specified a number after the mission name. If so, we check if it's a guild mission
std::size_t pos = _Missions[i].find_first_of(" \t");
if (pos != std::string::npos && !md.isGuildMission())
{
string err = toString("primitive(%s): CContentMission: Number of members needed to complete the mission specified but the mission is not a guild mission.", _Prim->getName().c_str());
throw EParseException(_Prim, err.c_str());
}
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
} }
IPrimitive *_Prim;
}; };
REGISTER_STEP_CONTENT(CContentMission, "do_mission"); REGISTER_STEP_CONTENT(CContentMission, "do_mission");
@ -3026,7 +3238,8 @@ public:
if (i < _MsgContent.size()-1) if (i < _MsgContent.size()-1)
ret += " "; ret += " ";
} }
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;
@ -3242,7 +3455,8 @@ public:
ret += "ring_scenario : "; ret += "ring_scenario : ";
ret += _ScenarioTag; ret += _ScenarioTag;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret += NL; ret += NL;
return ret; return ret;