Changed: #1304: Implementation of the "guild" parameter for the "recv_money" action
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1 changed files with 54 additions and 10 deletions
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@ -1695,6 +1695,11 @@ class CMissionActionRecvMoney : public IMissionAction
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std::vector<TDataSetRow> entities;
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std::vector<TDataSetRow> entities;
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instance->getEntities(entities);
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instance->getEntities(entities);
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// If the guild parameter is not set we just divide the money and give it to each entity
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if (!_Guild)
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{
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uint amount = _Amount / (uint)entities.size();
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uint amount = _Amount / (uint)entities.size();
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if ( amount == 0 || _Amount % entities.size() )
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if ( amount == 0 || _Amount % entities.size() )
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amount++;
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amount++;
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@ -1709,6 +1714,45 @@ class CMissionActionRecvMoney : public IMissionAction
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_MONEY",params);
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_MONEY",params);
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}
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}
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}
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}
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}
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// Else we give the money to the guild
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else
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{
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if (entities.size() == 0)
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return;
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CCharacter * user = PlayerManager.getChar( entities[0] );
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if (!user)
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{
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LOGMISSIONACTION("recv_money : Invalid user");
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return;
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}
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
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if (guild)
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{
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guild->addMoney(_Amount);
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}
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else
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{
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LOGMISSIONACTION("recv_money : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
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return;
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}
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// tell everyone some money has been given to the guild
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for ( uint i = 0; i < entities.size(); i++ )
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{
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CCharacter * user = PlayerManager.getChar( entities[i] );
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if ( user )
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{
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SM_STATIC_PARAMS_1(params, STRING_MANAGER::integer);
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params[0].Int = _Amount;
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_MONEY",params);
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}
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}
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}
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};
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};
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uint _Amount;
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uint _Amount;
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bool _Guild;
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bool _Guild;
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