Added: indoors.continent sheet - the ai_wmap section of build_gamedata needs this.
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1 changed files with 362 additions and 0 deletions
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.11 $" State="modified">
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<STRUCT>
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<ATOM Name="Name" Value="indoors"/>
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<STRUCT Name="LightLandscapeDay">
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<STRUCT Name="Direction">
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<ATOM Name="X" Value="-0.5"/>
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<ATOM Name="Y" Value="0.0"/>
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<ATOM Name="Z" Value="-0.85"/>
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</STRUCT>
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<STRUCT Name="Ambiant">
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<ATOM Name="R" Value="70"/>
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<ATOM Name="G" Value="30"/>
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||||||
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<ATOM Name="B" Value="35"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Diffuse">
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<ATOM Name="R" Value="255"/>
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<ATOM Name="G" Value="255"/>
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<ATOM Name="B" Value="255"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Specular">
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<ATOM Name="R" Value="255"/>
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<ATOM Name="G" Value="255"/>
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<ATOM Name="B" Value="255"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="LightLandscapeNight">
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<STRUCT Name="Direction">
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<ATOM Name="X" Value="-0.5"/>
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<ATOM Name="Y" Value="0.0"/>
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<ATOM Name="Z" Value="-0.85"/>
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</STRUCT>
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<STRUCT Name="Ambiant">
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<ATOM Name="R" Value="20"/>
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<ATOM Name="G" Value="50"/>
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<ATOM Name="B" Value="120"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Diffuse">
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<ATOM Name="R" Value="0"/>
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<ATOM Name="G" Value="20"/>
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<ATOM Name="B" Value="80"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Specular">
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<ATOM Name="R" Value="0"/>
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<ATOM Name="G" Value="0"/>
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<ATOM Name="B" Value="0"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="LightEntityDay">
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<STRUCT Name="Direction">
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<ATOM Name="X" Value="-0.5"/>
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<ATOM Name="Y" Value="0.0"/>
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<ATOM Name="Z" Value="-0.85"/>
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</STRUCT>
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<STRUCT Name="Ambiant">
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<ATOM Name="R" Value="70"/>
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<ATOM Name="G" Value="30"/>
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||||||
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<ATOM Name="B" Value="35"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Diffuse">
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<ATOM Name="R" Value="255"/>
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<ATOM Name="G" Value="255"/>
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||||||
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<ATOM Name="B" Value="255"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Specular">
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<ATOM Name="R" Value="255"/>
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<ATOM Name="G" Value="255"/>
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<ATOM Name="B" Value="255"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="LightEntityNight">
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<STRUCT Name="Direction">
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<ATOM Name="X" Value="-0.5"/>
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<ATOM Name="Y" Value="0.0"/>
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<ATOM Name="Z" Value="-0.85"/>
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</STRUCT>
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<STRUCT Name="Ambiant">
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<ATOM Name="R" Value="20"/>
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<ATOM Name="G" Value="25"/>
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<ATOM Name="B" Value="120"/>
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||||||
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Diffuse">
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<ATOM Name="R" Value="0"/>
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<ATOM Name="G" Value="20"/>
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<ATOM Name="B" Value="80"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Specular">
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<ATOM Name="R" Value="0"/>
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<ATOM Name="G" Value="0"/>
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<ATOM Name="B" Value="0"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="LightRootDay">
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<STRUCT Name="Direction">
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<ATOM Name="X" Value="-0.5"/>
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<ATOM Name="Y" Value="0.0"/>
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<ATOM Name="Z" Value="-0.85"/>
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</STRUCT>
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<STRUCT Name="Ambiant">
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<ATOM Name="R" Value="70"/>
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<ATOM Name="G" Value="30"/>
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||||||
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<ATOM Name="B" Value="35"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Diffuse">
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<ATOM Name="R" Value="255"/>
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<ATOM Name="G" Value="255"/>
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<ATOM Name="B" Value="255"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Specular">
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<ATOM Name="R" Value="255"/>
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<ATOM Name="G" Value="255"/>
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<ATOM Name="B" Value="255"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="LightRootNight">
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<STRUCT Name="Direction">
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<ATOM Name="X" Value="-0.5"/>
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<ATOM Name="Y" Value="0.0"/>
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<ATOM Name="Z" Value="-0.85"/>
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</STRUCT>
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<STRUCT Name="Ambiant">
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<ATOM Name="R" Value="20"/>
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<ATOM Name="G" Value="25"/>
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<ATOM Name="B" Value="120"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Diffuse">
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<ATOM Name="R" Value="0"/>
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<ATOM Name="G" Value="20"/>
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<ATOM Name="B" Value="80"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<STRUCT Name="Specular">
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<ATOM Name="R" Value="0"/>
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<ATOM Name="G" Value="0"/>
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<ATOM Name="B" Value="0"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="LandscapePointLightMaterial">
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<ATOM Name="R" Value="255"/>
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<ATOM Name="G" Value="255"/>
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<ATOM Name="B" Value="255"/>
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<ATOM Name="A" Value="255"/>
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</STRUCT>
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<ATOM Name="PacsRBank" Value="indoors.rbank"/>
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<ATOM Name="PacsGR" Value="indoors.gr"/>
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<ATOM Name="Ecosystem" Value="desert.ecosystem"/>
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<ATOM Name="LandscapeIG" Value="indoors_ig.txt"/>
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<ARRAY Name="Villages">
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<STRUCT>
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<ATOM Name="Zone" Value="4_ev"/>
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<ATOM Name="ForceLoadDist" Value="640"/>
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<ATOM Name="LoadDist" Value="650"/>
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<ATOM Name="UnloadDist" Value="660"/>
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<ATOM Name="CenterX" Value="640"/>
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<ATOM Name="CenterY" Value="160"/>
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<ARRAY Name="IgList">
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<STRUCT Name="MA_Hall_vitrine_Hall_reunion.ig">
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<ATOM Name="IgName" Value="MA_Hall_vitrine_Hall_reunion.ig"/>
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</STRUCT>
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<STRUCT Name="MA_appart_joueur.ig">
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<ATOM Name="IgName" Value="MA_appart_joueur.ig"/>
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</STRUCT>
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<STRUCT Name="MA_Hall_conseil.ig">
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<ATOM Name="IgName" Value="MA_Hall_conseil.ig"/>
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</STRUCT>
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<STRUCT Name="MA_salle_NPC.ig">
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<ATOM Name="IgName" Value="MA_salle_NPC.ig"/>
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</STRUCT>
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<STRUCT Name="Zo_bt_hall_Reunion_vitrine.ig">
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<ATOM Name="IgName" Value="Zo_bt_hall_Reunion_vitrine.ig"/>
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</STRUCT>
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<STRUCT Name="Zo_bt_Hall_Conseil.ig">
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<ATOM Name="IgName" Value="Zo_bt_Hall_Conseil.ig"/>
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</STRUCT>
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<STRUCT Name="ZO_bt_Appart.ig">
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<ATOM Name="IgName" Value="ZO_bt_Appart.ig"/>
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</STRUCT>
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<STRUCT Name="Zo_bt_Piece_NPC.ig">
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<ATOM Name="IgName" Value="Zo_bt_Piece_NPC.ig"/>
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</STRUCT>
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<STRUCT Name="FY_hall_reunion.ig">
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<ATOM Name="IgName" Value="FY_hall_reunion.ig"/>
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</STRUCT>
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<STRUCT Name="FY_appart_joueur.ig">
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<ATOM Name="IgName" Value="FY_appart_joueur.ig"/>
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</STRUCT>
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<STRUCT Name="FY_Hall_conseil.ig">
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<ATOM Name="IgName" Value="FY_Hall_conseil.ig"/>
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</STRUCT>
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<STRUCT Name="fy_cn_Salle_NPC.ig">
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<ATOM Name="IgName" Value="fy_cn_Salle_NPC.ig"/>
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</STRUCT>
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<STRUCT Name="TR_Hall_vitrine_reunion.ig">
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<ATOM Name="IgName" Value="TR_Hall_vitrine_reunion.ig"/>
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</STRUCT>
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<STRUCT Name="TR_Hall_conseil.ig">
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<ATOM Name="IgName" Value="TR_Hall_conseil.ig"/>
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</STRUCT>
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<STRUCT Name="TR_appart.ig">
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<ATOM Name="IgName" Value="TR_appart.ig"/>
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</STRUCT>
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<STRUCT Name="TR_Piece_NPC.ig">
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<ATOM Name="IgName" Value="TR_Piece_NPC.ig"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</ARRAY>
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<ATOM Name="ZoneMin" Value="3_ev"/>
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<ATOM Name="ZoneMax" Value="4_FC"/>
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<ATOM Name="Indoor" Value="true"/>
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<ATOM Name="LocalizedName" Value="uiContinentIndoors"/>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS>Converted from old format</COMMENTS>
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<LOG>Fri May 17 15:17:14 2002 (corvazier) File converted from old format
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Fri Oct 18 11:23:56 2002 (corvazier) formName Pasted =
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Wed May 21 14:23:26 2003 (nevrax) .HibernatePreviousContinent = true
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Wed May 21 17:05:40 2003 (nevrax) .Indoor = true
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Wed May 21 17:05:53 2003 (nevrax) .Indoor = false
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Wed May 21 17:05:54 2003 (nevrax) .Indoor = true
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Fri Oct 18 11:23:56 2002 (corvazier) formName Pasted =
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Thu May 15 17:52:26 2003 (corvazier) .ZoneMax = 2_ae
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Thu May 15 17:52:26 2003 (corvazier) .ZoneMin = 1_aa
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Thu May 22 14:14:50 2003 (nevrax) .Villages[0].CenterX = 200
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Thu May 22 14:14:50 2003 (nevrax) .Villages[0].CenterY = -60
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Thu May 22 14:14:50 2003 (nevrax) .Villages[0].Zone = 1_ab
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Thu May 22 14:14:50 2003 (nevrax) formName Resized = 1
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Thu May 22 14:15:03 2003 (nevrax) .Villages[0].ForceLoadDist = 20
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Thu May 22 14:15:03 2003 (nevrax) .Villages[0].LoadDist = 100
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Thu May 22 14:15:03 2003 (nevrax) .Villages[0].UnloadDist = 50
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Thu May 22 14:15:30 2003 (nevrax) .Villages[0].IgList[0].IgName = MA_Hall_vitrine_Hall_reunion.ig
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Thu May 22 14:15:30 2003 (nevrax) formName Resized = 1
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Thu May 22 14:30:40 2003 (nevrax) .Villages[0].LoadDist = 1000
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Thu May 22 14:40:13 2003 (nevrax) .Villages[0].UnloadDist = 500
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[0] Renamed = MA_Hall_vitrine_Hall_reunion.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[10] Renamed = FY_Hall_conseil.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[10].IgName = FY_Hall_conseil.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[11] Renamed = fy_cn_Salle_NPC.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[11].IgName = fy_cn_Salle_NPC.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[12] Renamed = TR_Hall_vitrine_reunion.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[12].IgName = TR_Hall_vitrine_reunion.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[13] Renamed = TR_appart.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[13].IgName = TR_appart.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[14] Renamed = TR_Hall_conseil.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[14].IgName = TR_Hall_conseil.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[15] Renamed = TR_Piece_NPC.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[15].IgName = TR_Piece_NPC.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[1] Renamed = MA_appart_joueur.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[1].IgName = MA_appart_joueur.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[2] Renamed = MA_Hall_conseil.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[2].IgName = MA_Hall_conseil.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[3] Renamed = MA_salle_NPC.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[3].IgName = MA_salle_NPC.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[4] Renamed = Zo_bt_hall_Reunion_vitrine.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[4].IgName = Zo_bt_hall_Reunion_vitrine.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[5] Renamed = Zo_bt_Hall_Conseil.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[5].IgName = Zo_bt_Hall_Conseil.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[6] Renamed = ZO_bt_Appart.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[6].IgName = ZO_bt_Appart.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[7] Renamed = Zo_bt_Piece_NPC.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[7].IgName = Zo_bt_Piece_NPC.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[8] Renamed = FY_hall_reunion.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[8].IgName = FY_hall_reunion.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[9] Renamed = FY_appart_joueur.ig
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Mon Jun 23 18:30:33 2003 (tran) .Villages[0].IgList[9].IgName = FY_appart_joueur.ig
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Mon Jun 23 18:30:33 2003 (tran) formName Resized = 16
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Fri Jul 11 11:48:29 2003 (tran) .Villages[1].CenterX = 1080
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Fri Jul 11 11:48:29 2003 (tran) .Villages[1].CenterY = -40
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Fri Jul 11 11:48:29 2003 (tran) .Villages[1].ForceLoadDist = 50
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Fri Jul 11 11:48:29 2003 (tran) .Villages[1].LoadDist = 1000
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Fri Jul 11 11:48:29 2003 (tran) .Villages[1].UnloadDist = 500
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Fri Jul 11 11:48:29 2003 (tran) .Villages[1].Zone = 1_af
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Fri Jul 11 11:48:29 2003 (tran) formName Pasted =
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Fri Jul 11 11:48:29 2003 (tran) formName Resized = 8
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Fri Jul 11 11:49:43 2003 (tran) .Villages[0].ForceLoadDist = 200
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Fri Jul 11 11:49:43 2003 (tran) .Villages[0].LoadDist = 300
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||||||
|
Fri Jul 11 11:49:43 2003 (tran) .Villages[1].ForceLoadDist = 200
|
||||||
|
Fri Jul 11 11:49:43 2003 (tran) .Villages[1].LoadDist = 300
|
||||||
|
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[0] Renamed = FY_hall_reunion.ig
|
||||||
|
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[1] Renamed = FY_hall_reunion.ig
|
||||||
|
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[2] Renamed = FY_Hall_conseil.ig
|
||||||
|
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[3] Renamed = fy_cn_Salle_NPC.ig
|
||||||
|
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[4] Renamed = TR_Hall_vitrine_reunion.ig
|
||||||
|
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[5] Renamed = TR_Hall_conseil.ig
|
||||||
|
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[6] Renamed = TR_appart.ig
|
||||||
|
Fri Jul 11 11:50:53 2003 (tran) .Villages[1].IgList[7] Renamed = TR_Piece_NPC.ig
|
||||||
|
Tue Jul 15 16:43:21 2003 (tran) .ZoneMax = 2_ai
|
||||||
|
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].CenterX = 320
|
||||||
|
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].CenterY = -80
|
||||||
|
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].ForceLoadDist = 320
|
||||||
|
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].Height = 2
|
||||||
|
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].LoadDist = 330
|
||||||
|
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].UnloadDist = 340
|
||||||
|
Tue Jul 15 17:30:20 2003 (tran) .Villages[0].Zone = 1_aa
|
||||||
|
Tue Jul 15 17:30:30 2003 (tran) .Villages[0].Width = 4
|
||||||
|
Tue Jul 15 17:30:37 2003 (tran) .Villages[0].CenterY = -160
|
||||||
|
Tue Jul 15 17:31:01 2003 (tran) .Villages[0].Zone = 2_aa
|
||||||
|
Tue Jul 15 17:32:32 2003 (tran) .Villages[0].Height =
|
||||||
|
Tue Jul 15 17:32:32 2003 (tran) .Villages[0].Width =
|
||||||
|
Tue Jul 15 17:32:47 2003 (tran) .Villages[1].Zone = 2_ae
|
||||||
|
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].ForceLoadDist = 320
|
||||||
|
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].LoadDist = 330
|
||||||
|
Tue Jul 15 17:32:54 2003 (tran) .Villages[1].UnloadDist = 340
|
||||||
|
Tue Jul 15 17:33:17 2003 (tran) .Villages[1].CenterX = 960
|
||||||
|
Tue Jul 15 17:33:46 2003 (tran) .Villages[1].CenterY = -160
|
||||||
|
Tue Jul 15 17:35:36 2003 (tran) .ZoneMax = 2_ah
|
||||||
|
Tue Jul 15 17:38:25 2003 (tran) .ZoneMax = 1_ah
|
||||||
|
Tue Jul 15 17:38:53 2003 (tran) .Villages[0].CenterY = -80
|
||||||
|
Tue Jul 15 17:38:53 2003 (tran) .Villages[0].Zone = 1_aa
|
||||||
|
Tue Jul 15 17:39:04 2003 (tran) .Villages[1].Zone = 1_ae
|
||||||
|
Tue Jul 15 17:39:09 2003 (tran) .Villages[1].CenterY = -80
|
||||||
|
Tue Jul 15 18:10:29 2003 (tran) .Villages[1].IgList[1] Renamed = FY_appart_joueur.ig
|
||||||
|
Tue Jul 15 18:32:59 2003 (tran) .Villages[0].IgList[8] Renamed = FY_hall_reunion.ig
|
||||||
|
Tue Jul 15 18:32:59 2003 (tran) formName Pasted =
|
||||||
|
Tue Jul 15 18:32:59 2003 (tran) formName Resized = 9
|
||||||
|
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].ForceLoadDist = 2000
|
||||||
|
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].LoadDist = 2010
|
||||||
|
Tue Jul 15 18:33:22 2003 (tran) .Villages[0].UnloadDist = 2020
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[10] Renamed = FY_Hall_conseil.ig
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[11] Renamed = fy_cn_Salle_NPC.ig
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[12] Renamed = TR_Hall_vitrine_reunion.ig
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[13] Renamed = TR_Hall_conseil.ig
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[14] Renamed = TR_appart.ig
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[15] Renamed = TR_Piece_NPC.ig
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) .Villages[0].IgList[9] Renamed = FY_appart_joueur.ig
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) formName Deleted =
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) formName Pasted =
|
||||||
|
Tue Jul 15 18:47:42 2003 (tran) formName Resized = 1
|
||||||
|
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].ForceLoadDist = 1280
|
||||||
|
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].LoadDist = 1290
|
||||||
|
Tue Jul 15 18:48:03 2003 (tran) .Villages[0].UnloadDist = 1300
|
||||||
|
Tue Jul 15 18:48:10 2003 (tran) .Villages[0].CenterX = 640
|
||||||
|
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].ForceLoadDist = 640
|
||||||
|
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].LoadDist = 650
|
||||||
|
Tue Jul 15 18:48:22 2003 (tran) .Villages[0].UnloadDist = 660
|
||||||
|
Wed Nov 12 15:13:05 2003 (corvazier) .LocalizedName = uiContinentIndoors
|
||||||
|
Wed Mar 17 14:12:11 2004 (tran) .ZoneMax = 5_fd
|
||||||
|
Wed Mar 17 14:12:11 2004 (tran) .ZoneMin = 3_ev
|
||||||
|
Wed Mar 17 16:59:12 2004 (tran) .Villages[0].CenterY = 160
|
||||||
|
Wed Mar 17 16:59:12 2004 (tran) .Villages[0].Zone = 4_ev
|
||||||
|
Mon Jun 21 16:55:48 2004 (besson) .Name = indoors</LOG>
|
||||||
|
</FORM>
|
Loading…
Reference in a new issue