Update: Merged in nlWindow patch from SVN.
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7c664c32f7
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12 changed files with 42 additions and 24 deletions
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@ -178,7 +178,7 @@ public:
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// first param is the associated window.
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// Must be a HWND for Windows (WIN32).
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virtual bool setDisplay(void* wnd, const GfxMode& mode, bool show = true, bool resizeable = true) throw(EBadDisplay)=0;
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virtual bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show = true, bool resizeable = true) throw(EBadDisplay)=0;
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// Must be called after a setDisplay that initialize the mode
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virtual bool setMode(const GfxMode& mode)=0;
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virtual bool getModes(std::vector<GfxMode> &modes)=0;
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@ -138,7 +138,7 @@ public:
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/// create the window.
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virtual bool setDisplay(const CMode &mode, bool show, bool resizeable);
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virtual bool setDisplay(void *wnd, const CMode &mode, bool show, bool resizeable);
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virtual bool setDisplay(nlWindow wnd, const CMode &mode, bool show, bool resizeable);
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virtual bool setMode(const CMode& mode);
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virtual bool getModes(std::vector<CMode> &modes);
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virtual bool getCurrentScreenMode(CMode &mode);
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@ -64,7 +64,7 @@ public:
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*
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* You can access the driver with CNELU::Driver.
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*/
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static bool initDriver(uint w, uint h, uint bpp=32, bool windowed=true, void *systemWindow=NULL, bool offscreen=false, bool direct3d=false) throw(EDru);
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static bool initDriver(uint w, uint h, uint bpp=32, bool windowed=true, nlWindow systemWindow=EmptyWindow, bool offscreen=false, bool direct3d=false) throw(EDru);
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/** Init all that we need for a Scene.
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* - register scene basics models,
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@ -108,7 +108,7 @@ public:
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* - initScene();
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* - initEventServer();
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*/
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static bool init(uint w, uint h, CViewport viewport=CViewport(), uint bpp=32, bool windowed=true, void *systemWindow=NULL, bool offscreen = false, bool direct3d = false) throw(EDru);
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static bool init(uint w, uint h, CViewport viewport=CViewport(), uint bpp=32, bool windowed=true, nlWindow systemWindow=EmptyWindow, bool offscreen = false, bool direct3d = false) throw(EDru);
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/** Delete all:
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* - releaseEventServer();
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@ -178,7 +178,7 @@ public:
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* \param show show or hide the window in window mode.
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*/
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virtual bool setDisplay(const CMode &mode, bool show = true, bool resizeable = true) =0;
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virtual bool setDisplay(void *wnd, const CMode &mode, bool show = true, bool resizeable = true) =0;
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virtual bool setDisplay(nlWindow wnd, const CMode &mode, bool show = true, bool resizeable = true) =0;
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virtual bool setMode(const CMode& mode)=0;
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virtual bool getModes(std::vector<CMode> &modes)=0;
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virtual bool getCurrentScreenMode(CMode &mode)=0;
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@ -33,6 +33,7 @@
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#ifdef NL_OS_WINDOWS
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# include <process.h>
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# include <intrin.h>
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# include <windows.h>
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#else
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# include <cmath>
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# include <unistd.h>
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@ -41,6 +42,13 @@
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#include "string_common.h"
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#ifdef NL_OS_WINDOWS
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typedef HWND nlWindow;
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#define EmptyWindow NULL
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#else
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typedef int nlWindow;
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#define EmptyWindow 0
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#endif
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/// This namespace contains all miscellaneous classes used by other modules
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namespace NLMISC
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@ -34,7 +34,7 @@ namespace NL3D
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{
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// ***************************************************************************
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const uint32 IDriver::InterfaceVersion = 0x63; // added supportNonPowerOfTwoTextures()
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const uint32 IDriver::InterfaceVersion = 0x64; // Added nlWindow patch.
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// ***************************************************************************
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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@ -1295,7 +1295,7 @@ const D3DFORMAT FinalPixelFormat[ITexture::UploadFormatCount][CDriverD3D::FinalP
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// ***************************************************************************
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bool CDriverD3D::setDisplay(void* wnd, const GfxMode& mode, bool show, bool resizeable) throw(EBadDisplay)
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bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) throw(EBadDisplay)
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{
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H_AUTO_D3D(CDriver3D_setDisplay);
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if (!_D3D)
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@ -737,7 +737,7 @@ public:
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// Mode initialisation, requests
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virtual bool init (uint windowIcon = 0, emptyProc exitFunc = 0);
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virtual bool setDisplay(void* wnd, const GfxMode& mode, bool show, bool resizeable) throw(EBadDisplay);
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virtual bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) throw(EBadDisplay);
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virtual bool release();
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virtual bool setMode(const GfxMode& mode);
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virtual bool getModes(std::vector<GfxMode> &modes);
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@ -98,7 +98,7 @@ uint CDriverGL::_Registered=0;
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#endif // NL_OS_WINDOWS
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// Version of the driver. Not the interface version!! Increment when implementation of the driver change.
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const uint32 CDriverGL::ReleaseVersion = 0xf;
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const uint32 CDriverGL::ReleaseVersion = 0x10;
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// Number of register to allocate for the EXTVertexShader extension
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const uint CDriverGL::_EVSNumConstant = 97;
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@ -551,7 +551,7 @@ void CDriverGL::disableHardwareTextureShader()
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// --------------------------------------------------
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bool CDriverGL::setDisplay(void *wnd, const GfxMode &mode, bool show, bool resizeable) throw(EBadDisplay)
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bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool resizeable) throw(EBadDisplay)
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{
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H_AUTO_OGL(CDriverGL_setDisplay)
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@ -1091,10 +1091,7 @@ bool CDriverGL::setDisplay(void *wnd, const GfxMode &mode, bool show, bool resiz
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nldebug("3D: glXCreateContext() OK");
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}
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Colormap cmap = XCreateColormap (dpy, RootWindow(dpy, DefaultScreen(dpy)), visual_info->visual, AllocNone);
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XSetWindowAttributes attr;
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attr.colormap = cmap;
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attr.background_pixel = BlackPixel(dpy, DefaultScreen(dpy));
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#ifdef XF86VIDMODE
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@ -1113,17 +1110,30 @@ bool CDriverGL::setDisplay(void *wnd, const GfxMode &mode, bool show, bool resiz
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attr.override_redirect = False;
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#endif
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int attr_flags = CWOverrideRedirect | CWColormap | CWBackPixel;
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int attr_flags = CWOverrideRedirect | CWBackPixel;
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win = XCreateWindow (dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, visual_info->depth, InputOutput, visual_info->visual, attr_flags, &attr);
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if(!win)
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if(wnd == EmptyWindow)
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{
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nlerror("XCreateWindow() failed");
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nlWindow root = RootWindow(dpy, DefaultScreen(dpy));
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attr.colormap = XCreateColormap(dpy, root, visual_info->visual, AllocNone);
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attr_flags |= CWColormap;
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win = XCreateWindow (dpy, root, 0, 0, width, height, 0, visual_info->depth, InputOutput, visual_info->visual, attr_flags, &attr);
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if (win == EmptyWindow)
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{
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nlerror("3D: XCreateWindow() failed");
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}
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else
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{
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nldebug("3D: XCreateWindow() OK");
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}
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}
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else
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{
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nldebug("3D: XCreateWindow() OK");
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win = wnd;
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XChangeWindowAttributes(dpy, win, attr_flags, &attr);
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}
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XSizeHints size_hints;
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@ -283,7 +283,7 @@ public:
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virtual void disableHardwareVertexArrayAGP();
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virtual void disableHardwareTextureShader();
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virtual bool setDisplay(void* wnd, const GfxMode& mode, bool show, bool resizeable) throw(EBadDisplay);
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virtual bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) throw(EBadDisplay);
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virtual bool setMode(const GfxMode& mode);
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virtual bool getModes(std::vector<GfxMode> &modes);
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virtual bool getCurrentScreenMode(GfxMode &mode);
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@ -224,11 +224,11 @@ bool CDriverUser::setDisplay(const CMode &mode, bool show, bool resizeable)
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{
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NL3D_HAUTO_UI_DRIVER;
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return setDisplay(NULL, mode, show, resizeable);
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return setDisplay(EmptyWindow, mode, show, resizeable);
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}
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// ***************************************************************************
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bool CDriverUser::setDisplay(void *wnd, const CMode &mode, bool show, bool resizeable)
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bool CDriverUser::setDisplay(nlWindow wnd, const CMode &mode, bool show, bool resizeable)
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{
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NL3D_HAUTO_UI_DRIVER;
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@ -47,7 +47,7 @@ CEventServer CNELU::EventServer;
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CEventListenerAsync CNELU::AsyncListener;
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bool CNELU::initDriver (uint w, uint h, uint bpp, bool windowed, void *systemWindow, bool offscreen, bool direct3d) throw(EDru)
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bool CNELU::initDriver (uint w, uint h, uint bpp, bool windowed, nlWindow systemWindow, bool offscreen, bool direct3d) throw(EDru)
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{
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// Init debug system
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// NLMISC::InitDebug();
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@ -174,7 +174,7 @@ void CNELU::releaseDriver()
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}
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}
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bool CNELU::init (uint w, uint h, CViewport viewport, uint bpp, bool windowed, void *systemWindow, bool offscreen, bool direct3d) throw(EDru)
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bool CNELU::init (uint w, uint h, CViewport viewport, uint bpp, bool windowed, nlWindow systemWindow, bool offscreen, bool direct3d) throw(EDru)
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{
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NL3D::registerSerial3d();
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if (initDriver(w,h,bpp,windowed,systemWindow,offscreen,direct3d))
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