Changed: Updated tools CMake projects
This commit is contained in:
parent
af467eb556
commit
132d35d85c
13 changed files with 76 additions and 59 deletions
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@ -1,4 +1,5 @@
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SUBDIRS( build_coarse_mesh
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SUBDIRS(
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build_coarse_mesh
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build_far_bank
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build_smallbank
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ig_lighter
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@ -22,31 +23,35 @@ SUBDIRS( build_coarse_mesh
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zone_check_bind
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zone_dump
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zviewer)
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IF(WIN32)
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ADD_SUBDIRECTORY(object_viewer)
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ADD_SUBDIRECTORY(object_viewer_exe)
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ADD_SUBDIRECTORY(tile_edit)
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IF(WIN32)
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ADD_SUBDIRECTORY(ig_elevation)
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ADD_SUBDIRECTORY(lightmap_optimizer)
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IF(MFC_FOUND)
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ADD_SUBDIRECTORY(object_viewer)
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ADD_SUBDIRECTORY(object_viewer_exe)
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ADD_SUBDIRECTORY(tile_edit)
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ENDIF(MFC_FOUND)
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IF(WITH_MAXPLUGIN)
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IF(MAXSDK_FOUND)
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ADD_SUBDIRECTORY(plugin_max)
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ADD_SUBDIRECTORY(ligo)
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ENDIF(MAXSDK_FOUND)
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ENDIF(WITH_MAXPLUGIN)
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ENDIF(WIN32)
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IF(WITH_QT)
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ADD_SUBDIRECTORY(tile_edit_qt)
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ENDIF(WITH_QT)
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IF(WITH_MAXPLUGIN)
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IF(MAXSDK_FOUND)
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ADD_SUBDIRECTORY(plugin_max)
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ADD_SUBDIRECTORY(ligo)
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ENDIF(MAXSDK_FOUND)
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ENDIF(WITH_MAXPLUGIN)
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IF(SQUISH_FOUND)
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ADD_SUBDIRECTORY(panoply_maker)
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ADD_SUBDIRECTORY(tga_2_dds)
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ADD_SUBDIRECTORY(hls_bank_maker)
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ENDIF(SQUISH_FOUND)
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# These use WIndows-specific things that need to be fixed.
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#ig_elevation
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#lightmap_optimizer
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#object_viewer_exe
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#hls_bank_maker
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#plugin_max
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#crash_log_analyser
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#shapes_exporter
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11
code/nel/tools/3d/hls_bank_maker/CMakeLists.txt
Normal file
11
code/nel/tools/3d/hls_bank_maker/CMakeLists.txt
Normal file
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@ -0,0 +1,11 @@
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FILE(GLOB SRC *.cpp *.h ../panoply_maker/hls_bank_texture_info.cpp ../panoply_maker/hls_bank_texture_info.h ../s3tc_compressor_lib/*.cpp ../s3tc_compressor_lib/*.h)
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ADD_EXECUTABLE(hls_bank_maker ${SRC})
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INCLUDE_DIRECTORIES(${SQUISH_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(hls_bank_maker ${PLATFORM_LINKFLAGS} ${SQUISH_LIBRARY} nelmisc nel3d)
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NL_DEFAULT_PROPS(hls_bank_maker "Tools, 3D: hls_bank_maker")
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NL_ADD_RUNTIME_FLAGS(hls_bank_maker)
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INSTALL(TARGETS hls_bank_maker RUNTIME DESTINATION bin COMPONENT tools3d)
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@ -2,7 +2,7 @@ FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(ig_add ${SRC})
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TARGET_LINK_LIBRARIES(ig_add ${PLATFORM_LINKFLAGS} nel3d)
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TARGET_LINK_LIBRARIES(ig_add ${PLATFORM_LINKFLAGS} nel3d nelmisc)
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NL_DEFAULT_PROPS(ig_add "Tools, 3D: ig_add")
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NL_ADD_RUNTIME_FLAGS(ig_add)
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@ -4,7 +4,7 @@ ADD_EXECUTABLE(ig_elevation ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(ig_elevation ${PLATFORM_LINKFLAGS} nelmisc nel3d)
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TARGET_LINK_LIBRARIES(ig_elevation ${PLATFORM_LINKFLAGS} nelmisc nel3d nelligo)
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NL_DEFAULT_PROPS(ig_elevation "Tools, 3D: ig_elevation")
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NL_ADD_RUNTIME_FLAGS(ig_elevation)
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@ -2,7 +2,7 @@ FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(lightmap_optimizer ${SRC})
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TARGET_LINK_LIBRARIES(lightmap_optimizer ${PLATFORM_LINKFLAGS} nelmisc)
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TARGET_LINK_LIBRARIES(lightmap_optimizer ${PLATFORM_LINKFLAGS} nel3d nelmisc)
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NL_DEFAULT_PROPS(lightmap_optimizer "Tools, 3D: lightmap_optimizer")
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NL_ADD_RUNTIME_FLAGS(lightmap_optimizer)
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@ -1,22 +1,27 @@
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SUBDIRS(misc)
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SUBDIRS(misc memory)
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IF(WITH_3D)
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SUBDIRS(3d)
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ADD_SUBDIRECTORY(3d)
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ENDIF(WITH_3D)
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IF(WITH_PACS)
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SUBDIRS(pacs)
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ADD_SUBDIRECTORY(pacs)
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ENDIF(WITH_PACS)
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IF(WITH_LOGIC)
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SUBDIRS(logic)
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ADD_SUBDIRECTORY(logic)
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ENDIF(WITH_LOGIC)
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IF(WITH_GEORGES)
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SUBDIRS(georges)
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ADD_SUBDIRECTORY(georges)
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ENDIF(WITH_GEORGES)
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IF(WITH_SOUND)
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ADD_SUBDIRECTORY(sound)
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ENDIF(WITH_SOUND)
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IF(WITH_TESTS)
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ADD_SUBDIRECTORY(nel_unit_test)
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ENDIF(WITH_TESTS)
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#build_gamedata
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@ -1,4 +1,3 @@
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IF(WIN32)
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SUBDIRS( logic_editor_dll
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logic_editor_exe)
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ENDIF(WIN32)
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IF(MFC_FOUND)
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SUBDIRS(logic_editor_dll logic_editor_exe)
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ENDIF(MFC_FOUND)
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1
code/nel/tools/memory/CMakeLists.txt
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1
code/nel/tools/memory/CMakeLists.txt
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@ -0,0 +1 @@
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SUBDIRS(memlog)
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9
code/nel/tools/memory/memlog/CMakeLists.txt
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9
code/nel/tools/memory/memlog/CMakeLists.txt
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@ -0,0 +1,9 @@
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(memlog ${SRC})
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TARGET_LINK_LIBRARIES(memlog ${PLATFORM_LINKFLAGS} nelmisc)
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NL_DEFAULT_PROPS(memlog "Tools, Memory: memlog")
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NL_ADD_RUNTIME_FLAGS(memlog)
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INSTALL(TARGETS memlog RUNTIME DESTINATION bin COMPONENT toolsmisc)
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@ -1,8 +0,0 @@
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// stdafx.cpp : source file that includes just the standard includes
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// memlog.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@ -1,19 +0,0 @@
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_)
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#define AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__39F9814B_8C9D_4AA7_958F_111437B98069__INCLUDED_)
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@ -1,7 +1,20 @@
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// memlog.cpp : Defines the entry point for the console application.
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include <nel/misc/types_nl.h>
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#include <nel/misc/common.h>
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#include <map>
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1
code/nel/tools/sound/CMakeLists.txt
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1
code/nel/tools/sound/CMakeLists.txt
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