Changed: #878 Fix typos in comments/code
This commit is contained in:
parent
c59af80faa
commit
13435926e7
1 changed files with 34 additions and 96 deletions
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@ -264,7 +264,6 @@ static Bool WndProc(Display *d, XEvent *e, char *arg)
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*/
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#endif // NL_OS_UNIX
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GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] =
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{
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GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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@ -279,9 +278,9 @@ GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] =
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CDriverGL::CDriverGL()
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{
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H_AUTO_OGL(CDriverGL_CDriverGL)
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_OffScreen = false;
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#ifdef NL_OS_WINDOWS
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_PBuffer = NULL;
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_hWnd = NULL;
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_hRC = NULL;
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@ -290,10 +289,13 @@ CDriverGL::CDriverGL()
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_Interval = 1;
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::ctor();
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#elif defined (NL_OS_UNIX)
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cursor = None;
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_win = 0;
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_dpy = 0;
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# ifdef XF86VIDMODE
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// zero the old screen mode
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@ -302,6 +304,7 @@ CDriverGL::CDriverGL()
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# endif //XF86VIDMODE
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#endif // NL_OS_UNIX
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_OffScreen = false;
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_FullScreen = false;
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_CurrentMaterial=NULL;
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@ -347,7 +350,6 @@ CDriverGL::CDriverGL()
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_NVTextureShaderEnabled = false;
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// Compute the Flag which say if one texture has been changed in CMaterial.
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_MaterialAllTextureTouchedFlag= 0;
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for(i=0; i < IDRV_MAT_MAXTEXTURES; i++)
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@ -356,7 +358,6 @@ CDriverGL::CDriverGL()
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_CurrentTexAddrMode[i] = GL_NONE;
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}
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_UserTexMatEnabled = 0;
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// Ligtmap preca.
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@ -415,7 +416,6 @@ CDriverGL::CDriverGL()
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_TextureTargetUpload = false;
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}
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// ***************************************************************************
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CDriverGL::~CDriverGL()
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{
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@ -502,21 +502,18 @@ bool CDriverGL::stretchRect(ITexture * /* srcText */, NLMISC::CRect &/* srcRect
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}
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// ***************************************************************************
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bool CDriverGL::supportBloomEffect() const
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{
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return (isVertexProgramSupported() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
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}
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// ***************************************************************************
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bool CDriverGL::supportNonPowerOfTwoTextures() const
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{
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return _Extensions.ARBTextureNonPowerOfTwo;
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}
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// ***************************************************************************
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bool CDriverGL::isTextureRectangle(ITexture * tex) const
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{
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return (supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff()
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@ -524,7 +521,6 @@ bool CDriverGL::isTextureRectangle(ITexture * tex) const
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}
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// ***************************************************************************
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bool CDriverGL::activeFrameBufferObject(ITexture * tex)
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{
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if(supportFrameBufferObject()/* && supportPackedDepthStencil()*/)
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@ -545,7 +541,6 @@ bool CDriverGL::activeFrameBufferObject(ITexture * tex)
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}
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// --------------------------------------------------
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void CDriverGL::disableHardwareVertexProgram()
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{
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H_AUTO_OGL(CDriverGL_disableHardwareVertexProgram)
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@ -565,7 +560,6 @@ void CDriverGL::disableHardwareTextureShader()
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}
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// --------------------------------------------------
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bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool resizeable) throw(EBadDisplay)
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{
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H_AUTO_OGL(CDriverGL_setDisplay)
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@ -677,8 +671,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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return false;
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}
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// Make the context current
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if (!wglMakeCurrent(tempHDC,tempGLRC))
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{
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@ -1190,7 +1182,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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nlwarning("Missing Important GL extension: GL_EXT_texture_env_combine => All envcombine are setup to GL_MODULATE!!!");
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}
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// Get num of light for this driver
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int numLight;
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glGetIntegerv (GL_MAX_LIGHTS, &numLight);
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@ -1206,7 +1197,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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// init _DriverGLStates
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_DriverGLStates.init(_Extensions.ARBTextureCubeMap, (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle || _Extensions.ARBTextureRectangle), _MaxDriverLight);
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// Init OpenGL/Driver defaults.
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//=============================
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glViewport(0,0,width,height);
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@ -1248,7 +1238,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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_VertexProgramEnabled= false;
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_LastSetupGLArrayVertexProgram= false;
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// Init VertexArrayRange according to supported extenstion.
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_SupportVBHard= false;
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_SlowUnlockVBHard= false;
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@ -1297,6 +1286,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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_CurrentVertexBufferHard= NULL;
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_NVCurrentVARPtr= NULL;
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_NVCurrentVARSize= 0;
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if (_SupportVBHard)
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{
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// try to allocate 16Mo by default of AGP Ram.
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@ -1329,8 +1319,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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//===========================================================
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initFragmentShaders();
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// Activate the default texture environnments for all stages.
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//===========================================================
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for(uint stage=0;stage<inlGetNumTextStages(); stage++)
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@ -1365,8 +1353,8 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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glTexGenfv(GL_Q, GL_OBJECT_PLANE, params);
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glTexGenfv(GL_Q, GL_EYE_PLANE, params);
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}
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resetTextureShaders();
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resetTextureShaders();
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_PPLExponent = 1.f;
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_PPLightDiffuseColor = NLMISC::CRGBA::White;
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@ -1839,30 +1827,26 @@ void CDriverGL::resetTextureShaders()
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{
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glEnable(GL_TEXTURE_SHADER_NV);
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for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
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{
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_DriverGLStates.activeTextureARB(stage);
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if (stage != 0)
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{
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + stage - 1);
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}
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
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_CurrentTexAddrMode[stage] = GL_NONE;
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}
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glDisable(GL_TEXTURE_SHADER_NV);
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glDisable(GL_TEXTURE_SHADER_NV);
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_NVTextureShaderEnabled = false;
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}
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}
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// --------------------------------------------------
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emptyProc CDriverGL::getWindowProc()
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{
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H_AUTO_OGL(CDriverGL_getWindowProc)
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@ -1874,7 +1858,6 @@ emptyProc CDriverGL::getWindowProc()
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}
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// --------------------------------------------------
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bool CDriverGL::activate()
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{
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H_AUTO_OGL(CDriverGL_activate)
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@ -1903,7 +1886,6 @@ bool CDriverGL::activate()
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}
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// --------------------------------------------------
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bool CDriverGL::isTextureExist(const ITexture&tex)
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{
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H_AUTO_OGL(CDriverGL_isTextureExist)
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@ -1922,7 +1904,6 @@ bool CDriverGL::isTextureExist(const ITexture&tex)
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}
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// --------------------------------------------------
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bool CDriverGL::clear2D(CRGBA rgba)
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{
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H_AUTO_OGL(CDriverGL_clear2D)
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@ -1934,7 +1915,6 @@ bool CDriverGL::clear2D(CRGBA rgba)
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}
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// --------------------------------------------------
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bool CDriverGL::clearZBuffer(float zval)
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{
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H_AUTO_OGL(CDriverGL_clearZBuffer)
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@ -1947,7 +1927,6 @@ bool CDriverGL::clearZBuffer(float zval)
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}
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// --------------------------------------------------
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bool CDriverGL::clearStencilBuffer(float stencilval)
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{
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H_AUTO_OGL(CDriverGL_clearStencilBuffer)
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@ -1959,7 +1938,6 @@ bool CDriverGL::clearStencilBuffer(float stencilval)
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}
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// --------------------------------------------------
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void CDriverGL::setColorMask (bool bRed, bool bGreen, bool bBlue, bool bAlpha)
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{
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H_AUTO_OGL(CDriverGL_setColorMask )
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@ -1970,6 +1948,7 @@ void CDriverGL::setColorMask (bool bRed, bool bGreen, bool bBlue, bool bAlpha)
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bool CDriverGL::swapBuffers()
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{
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H_AUTO_OGL(CDriverGL_swapBuffers)
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++ _SwapBufferCounter;
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// Reset texture shaders
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//resetTextureShaders();
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@ -2115,7 +2094,6 @@ bool CDriverGL::swapBuffers()
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}
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// --------------------------------------------------
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bool CDriverGL::release()
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{
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H_AUTO_OGL(CDriverGL_release)
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@ -2236,7 +2214,6 @@ bool CDriverGL::release()
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}
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// --------------------------------------------------
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IDriver::TMessageBoxId CDriverGL::systemMessageBox (const char* message, const char* title, IDriver::TMessageBoxType type, TMessageBoxIcon icon)
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{
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H_AUTO_OGL(CDriverGL_systemMessageBox)
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@ -2280,7 +2257,6 @@ IDriver::TMessageBoxId CDriverGL::systemMessageBox (const char* message, const c
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}
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// --------------------------------------------------
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void CDriverGL::setupViewport (const class CViewport& viewport)
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{
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H_AUTO_OGL(CDriverGL_setupViewport )
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@ -2343,9 +2319,6 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
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int iheight=(int)((float)clientHeight*height+0.5f);
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clamp (iheight, 0, clientHeight-iy);
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glViewport (ix, iy, iwidth, iheight);
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}
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// --------------------------------------------------
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@ -2355,8 +2328,6 @@ void CDriverGL::getViewport(CViewport &viewport)
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viewport = _CurrViewport;
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}
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// --------------------------------------------------
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void CDriverGL::setupScissor (const class CScissor& scissor)
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{
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@ -2443,10 +2414,7 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
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}
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}
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// --------------------------------------------------
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void CDriverGL::showCursor(bool b)
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{
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H_AUTO_OGL(CDriverGL_showCursor)
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@ -2495,7 +2463,6 @@ void CDriverGL::showCursor(bool b)
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// --------------------------------------------------
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void CDriverGL::setMousePos(float x, float y)
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{
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H_AUTO_OGL(CDriverGL_setMousePos)
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@ -2585,10 +2552,7 @@ void CDriverGL::getWindowPos(uint32 &x, uint32 &y)
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#endif // NL_OS_UNIX
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}
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// --------------------------------------------------
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bool CDriverGL::isActive()
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{
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H_AUTO_OGL(CDriverGL_isActive)
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@ -2621,13 +2585,10 @@ const char *CDriverGL::getVideocardInformation ()
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const char *renderer = (const char *) glGetString (GL_RENDERER);
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const char *version = (const char *) glGetString (GL_VERSION);
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smprintf(name, 1024, "OpenGL / %s / %s / %s", vendor, renderer, version);
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return name;
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}
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void CDriverGL::setCapture (bool b)
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{
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H_AUTO_OGL(CDriverGL_setCapture )
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@ -2703,8 +2664,6 @@ bool CDriverGL::clipRect(NLMISC::CRect &rect)
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return rect.Width>0 && rect.Height>0;
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}
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void CDriverGL::getBufferPart (CBitmap &bitmap, NLMISC::CRect &rect)
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{
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H_AUTO_OGL(CDriverGL_getBufferPart )
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@ -2763,9 +2722,6 @@ bool CDriverGL::fillBuffer (CBitmap &bitmap)
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}
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// ***************************************************************************
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void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
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uint32 level,
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uint32 offsetx,
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@ -2811,7 +2767,7 @@ void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
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// gltext->activeFrameBufferObject(tex);
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}
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// ***************************************************************************
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void CDriverGL::setPolygonMode (TPolygonMode mode)
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{
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H_AUTO_OGL(CDriverGL_setPolygonMode )
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@ -2832,13 +2788,14 @@ void CDriverGL::setPolygonMode (TPolygonMode mode)
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}
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}
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// ***************************************************************************
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bool CDriverGL::fogEnabled()
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{
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H_AUTO_OGL(CDriverGL_fogEnabled)
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return _FogEnabled;
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}
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// ***************************************************************************
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void CDriverGL::enableFog(bool enable)
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{
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H_AUTO_OGL(CDriverGL_enableFog)
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@ -2846,6 +2803,7 @@ void CDriverGL::enableFog(bool enable)
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_FogEnabled= enable;
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}
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// ***************************************************************************
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void CDriverGL::setupFog(float start, float end, CRGBA color)
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{
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H_AUTO_OGL(CDriverGL_setupFog)
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@ -2881,7 +2839,6 @@ void CDriverGL::setupFog(float start, float end, CRGBA color)
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_FogEnd = end;
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}
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// ***************************************************************************
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float CDriverGL::getFogStart() const
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{
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@ -3252,7 +3209,6 @@ uint CDriverGL::getNbTextureStages() const
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return inlGetNumTextStages();
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}
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// ***************************************************************************
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void CDriverGL::refreshProjMatrixFromGL()
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{
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@ -3419,9 +3375,6 @@ void CDriverGL::initEMBM()
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}
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}
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// ***************************************************************************
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/** Water fragment program with extension ARB_fragment_program
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*/
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@ -3483,8 +3436,6 @@ MAD_SAT tmpFog, fogValue.x, fogFactor.x, fogFactor.y; \n\
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LRP oCol, tmpFog.x, envMap, fogColor; \n\
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END ";
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// **************************************************************************************
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/** Water fragment program with extension ARB_fragment_program and a diffuse map applied
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*/
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@ -3556,7 +3507,6 @@ MUL diffuse, diffuse, envMap; \n\
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LRP oCol, tmpFog.x, diffuse, fogColor; \n\
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END ";
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// ***************************************************************************
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/** Load a ARB_fragment_program_code, and ensure it is loaded natively
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*/
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@ -3595,7 +3545,6 @@ uint loadARBFragmentProgramStringNative(const char *prog, bool forceNativeProgra
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return 0;
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}
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// ***************************************************************************
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/** R200 Fragment Shader :
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* Send fragment shader to fetch a perturbed envmap from the addition of 2 bumpmap
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@ -3627,6 +3576,7 @@ void CDriverGL::forceNativeFragmentPrograms(bool nativeOnly)
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_ForceNativeFragmentPrograms = nativeOnly;
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}
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// ***************************************************************************
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void CDriverGL::initFragmentShaders()
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{
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H_AUTO_OGL(CDriverGL_initFragmentShaders)
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@ -3781,7 +3731,6 @@ void CDriverGL::deleteFragmentShaders()
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}
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}
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// ***************************************************************************
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void CDriverGL::finish()
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{
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@ -4095,7 +4044,6 @@ void CDriverGL::retrieveATIDriverVersion()
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#endif
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}
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// ***************************************************************************
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bool CDriverGL::supportMADOperator() const
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{
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@ -4104,7 +4052,6 @@ bool CDriverGL::supportMADOperator() const
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return _Extensions.NVTextureEnvCombine4 || _Extensions.ATITextureEnvCombine3;
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}
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// ***************************************************************************
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uint CDriverGL::getNumAdapter() const
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{
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@ -4114,7 +4061,6 @@ uint CDriverGL::getNumAdapter() const
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}
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// ***************************************************************************
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bool CDriverGL::getAdapter(uint adapter, CAdapter &desc) const
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{
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H_AUTO_OGL(CDriverGL_getAdapter)
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||||
|
@ -4137,7 +4083,6 @@ bool CDriverGL::getAdapter(uint adapter, CAdapter &desc) const
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::setAdapter(uint adapter)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_setAdapter)
|
||||
|
@ -4146,7 +4091,6 @@ bool CDriverGL::setAdapter(uint adapter)
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CVertexBuffer::TVertexColorType CDriverGL::getVertexColorFormat() const
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_CDriverGL)
|
||||
|
@ -4155,7 +4099,6 @@ CVertexBuffer::TVertexColorType CDriverGL::getVertexColorFormat() const
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CDriverGL::activeShader(CShader * /* shd */)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_activeShader)
|
||||
|
@ -4164,21 +4107,18 @@ bool CDriverGL::activeShader(CShader * /* shd */)
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset)
|
||||
{
|
||||
CHTimer::startBench (wantStandardDeviation, quick, reset);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CDriverGL::endBench ()
|
||||
{
|
||||
CHTimer::endBench ();
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CDriverGL::displayBench (class NLMISC::CLog *log)
|
||||
{
|
||||
// diplay
|
||||
|
@ -4360,7 +4300,6 @@ uint COcclusionQueryGL::getVisibleCount()
|
|||
return VisibleCount;
|
||||
}
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
void CDriverGL::setDepthRange(float znear, float zfar)
|
||||
{
|
||||
|
@ -4466,12 +4405,10 @@ void CDriverGL::stencilOp(TStencilOp fail, TStencilOp zfail, TStencilOp zpass)
|
|||
default: nlstop;
|
||||
}
|
||||
|
||||
|
||||
_DriverGLStates.stencilOp(glFail, glZFail, glZPass);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CDriverGL::stencilMask(uint mask)
|
||||
{
|
||||
H_AUTO_OGL(CDriverGL_CDriverGL)
|
||||
|
@ -4498,6 +4435,7 @@ void CDriverGL::endDialogMode()
|
|||
|
||||
} // NL3D
|
||||
|
||||
// ***************************************************************************
|
||||
void displayGLError(GLenum error)
|
||||
{
|
||||
switch(error)
|
||||
|
|
Loading…
Reference in a new issue