Add translation directory to pipeline setup
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c7a85d7191
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2 changed files with 8 additions and 0 deletions
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@ -147,6 +147,10 @@ if not args.noconf:
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LeveldesignDataCommonDirectory
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LeveldesignDataCommonDirectory
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except NameError:
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except NameError:
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LeveldesignDataCommonDirectory = "L:/data_common"
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LeveldesignDataCommonDirectory = "L:/data_common"
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try:
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TranslationDirectory
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except NameError:
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TranslationDirectory = "L:/translation"
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try:
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try:
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WorldEditorFilesDirectory
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WorldEditorFilesDirectory
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except NameError:
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except NameError:
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@ -204,6 +208,7 @@ if not args.noconf:
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GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/")
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GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/")
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DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
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DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/")
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DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/")
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DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/")
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TranslationDirectory = askVar(log, "Translation Directory", TranslationDirectory).replace("\\", "/")
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LeveldesignDataShardDirectory = askVar(log, "Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
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LeveldesignDataShardDirectory = askVar(log, "Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
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LeveldesignDataCommonDirectory = askVar(log, "Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
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LeveldesignDataCommonDirectory = askVar(log, "Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
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WorldEditorFilesDirectory = askVar(log, "World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
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WorldEditorFilesDirectory = askVar(log, "World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
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@ -287,6 +292,7 @@ if not args.noconf:
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sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
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sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
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sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n")
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sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n")
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sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n")
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sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n")
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sf.write("TranslationDirectory = \"" + str(TranslationDirectory) + "\"\n")
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sf.write("\n")
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sf.write("\n")
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sf.write("# Misc data directories\n")
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sf.write("# Misc data directories\n")
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sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
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sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
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@ -391,6 +397,7 @@ if not args.noverify:
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findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix)
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findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix)
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findTool(log, ToolDirectories, TgaCutTool, ToolSuffix)
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findTool(log, ToolDirectories, TgaCutTool, ToolSuffix)
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findTool(log, ToolDirectories, PatchGenTool, ToolSuffix)
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findTool(log, ToolDirectories, PatchGenTool, ToolSuffix)
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findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix)
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log.close()
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log.close()
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if os.path.isfile("0_setup.log"):
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if os.path.isfile("0_setup.log"):
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@ -89,3 +89,4 @@ BnpMakeTool = "bnp_make"
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AiBuildWmapTool = "ai_build_wmap"
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AiBuildWmapTool = "ai_build_wmap"
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TgaCutTool = "tga_cut"
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TgaCutTool = "tga_cut"
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PatchGenTool = "patch_gen"
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PatchGenTool = "patch_gen"
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TranslationToolsTool = "translation_tools"
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