Fixed: Don't compress textures in DXTC when used as buttons
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0ed6351b7c
commit
27ab384866
1 changed files with 3 additions and 3 deletions
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@ -258,19 +258,19 @@ void CCtrlButton::updateCoords()
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTexture(const std::string&name)
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void CCtrlButton::setTexture(const std::string&name)
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{
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{
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_TextureIdNormal.setTexture(name.c_str (), 0, 0, 0, 0, false);
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_TextureIdNormal.setTexture(name.c_str (), 0, 0, -1, -1, false);
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTexturePushed(const std::string&name)
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void CCtrlButton::setTexturePushed(const std::string&name)
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{
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{
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_TextureIdPushed.setTexture(name.c_str (), 0, 0, 0, 0, false);
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_TextureIdPushed.setTexture(name.c_str (), 0, 0, -1, -1, false);
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTextureOver(const std::string&name)
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void CCtrlButton::setTextureOver(const std::string&name)
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{
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{
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_TextureIdOver.setTexture(name.c_str (), 0, 0, 0, 0, false);
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_TextureIdOver.setTexture(name.c_str (), 0, 0, -1, -1, false);
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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