From 27da0870b23e1c441d1995a57c8fb8eab5e1e995 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 20 Feb 2014 01:31:09 +0100 Subject: [PATCH] Rename scripts --- code/nel/tools/build_gamedata/0_setup.py | 74 ++++++++++--------- ...worldedit_data.py => a1_worldedit_data.py} | 0 code/nel/tools/build_gamedata/all_dev.bat | 10 ++- .../{5_client_dev.py => b1_client_dev.py} | 2 +- .../{8_shard_data.py => b2_shard_data.py} | 2 +- .../{6_client_patch.py => d1_client_patch.py} | 2 +- ...client_install.py => d2_client_install.py} | 2 +- .../tools/build_gamedata/executables_dev.bat | 8 +- .../build_gamedata/install_client_dev.py | 31 -------- .../build_gamedata/install_data_shard.py | 31 -------- .../tools/build_gamedata/interface_dev.bat | 4 +- .../tools/build_gamedata/leveldesign_dev.bat | 8 +- 12 files changed, 60 insertions(+), 114 deletions(-) rename code/nel/tools/build_gamedata/{4_worldedit_data.py => a1_worldedit_data.py} (100%) rename code/nel/tools/build_gamedata/{5_client_dev.py => b1_client_dev.py} (99%) rename code/nel/tools/build_gamedata/{8_shard_data.py => b2_shard_data.py} (99%) rename code/nel/tools/build_gamedata/{6_client_patch.py => d1_client_patch.py} (99%) rename code/nel/tools/build_gamedata/{7_client_install.py => d2_client_install.py} (99%) delete mode 100644 code/nel/tools/build_gamedata/install_client_dev.py delete mode 100644 code/nel/tools/build_gamedata/install_data_shard.py diff --git a/code/nel/tools/build_gamedata/0_setup.py b/code/nel/tools/build_gamedata/0_setup.py index 85c070893..a2eb10d15 100644 --- a/code/nel/tools/build_gamedata/0_setup.py +++ b/code/nel/tools/build_gamedata/0_setup.py @@ -175,6 +175,10 @@ if not args.noconf: PatchmanCfgDefaultDirectory except NameError: PatchmanCfgDefaultDirectory = "S:/notes/patchman_cfg/default" + try: + PatchmanBridgeServerDirectory + except NameError: + PatchmanBridgeServerDirectory = "W:/bridge_server" try: MaxAvailable except NameError: @@ -204,41 +208,42 @@ if not args.noconf: printLog(log, "Use -- if you need to insert an empty value.") printLog(log, "") BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality))) - ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/") - ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/") + ToolDirectories[0] = askVar(log, "[IN] Primary Tool Directory", ToolDirectories[0]).replace("\\", "/") + ToolDirectories[1] = askVar(log, "[IN] Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/") ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix) - ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/") - WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/") - DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/") - ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/") - InstallDirectory = askVar(log, "Install Directory", InstallDirectory).replace("\\", "/") - ClientDevDirectory = askVar(log, "Client Dev Directory", ClientDevDirectory).replace("\\", "/") - ClientPatchDirectory = askVar(log, "Client Patch Directory", ClientPatchDirectory).replace("\\", "/") - ClientInstallDirectory = askVar(log, "Client Install Directory", ClientInstallDirectory).replace("\\", "/") - ShardInstallDirectory = askVar(log, "Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/") - WorldEditInstallDirectory = askVar(log, "World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/") - LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/") - LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/") - LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/") - PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/") - GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/") - DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/") - DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/") - TranslationDirectory = askVar(log, "Translation Directory", TranslationDirectory).replace("\\", "/") - LeveldesignDataShardDirectory = askVar(log, "Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/") - LeveldesignDataCommonDirectory = askVar(log, "Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/") - WorldEditorFilesDirectory = askVar(log, "World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/") - WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/") - WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/") - WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/") - WindowsExeDllCfgDirectories[3] = askVar(log, "Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/") - WindowsExeDllCfgDirectories[4] = askVar(log, "Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/") - WindowsExeDllCfgDirectories[5] = askVar(log, "Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/") - WindowsExeDllCfgDirectories[6] = askVar(log, "Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/") - LinuxServiceExecutableDirectory = askVar(log, "Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/") - LinuxClientExecutableDirectory = askVar(log, "Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/") - PatchmanCfgAdminDirectory = askVar(log, "Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/") - PatchmanCfgDefaultDirectory = askVar(log, "Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/") + ScriptDirectory = askVar(log, "[IN] Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/") + WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/") + DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/") + ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/") + InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/") + ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/") + ClientPatchDirectory = askVar(log, "[OUT] Client Patch Directory", ClientPatchDirectory).replace("\\", "/") + ClientInstallDirectory = askVar(log, "[OUT] Client Install Directory", ClientInstallDirectory).replace("\\", "/") + ShardInstallDirectory = askVar(log, "[OUT] Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/") + WorldEditInstallDirectory = askVar(log, "[OUT] World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/") + LeveldesignDirectory = askVar(log, "[IN] Leveldesign Directory", LeveldesignDirectory).replace("\\", "/") + LeveldesignDfnDirectory = askVar(log, "[IN] Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/") + LeveldesignWorldDirectory = askVar(log, "[IN] Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/") + PrimitivesDirectory = askVar(log, "[IN] Primitives Directory", PrimitivesDirectory).replace("\\", "/") + GamedevDirectory = askVar(log, "[IN] Gamedev Directory", GamedevDirectory).replace("\\", "/") + DataShardDirectory = askVar(log, "[IN] Data Shard Directory", DataShardDirectory).replace("\\", "/") + DataCommonDirectory = askVar(log, "[IN] Data Common Directory", DataCommonDirectory).replace("\\", "/") + TranslationDirectory = askVar(log, "[IN] Translation Directory", TranslationDirectory).replace("\\", "/") + LeveldesignDataShardDirectory = askVar(log, "[IN] Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/") + LeveldesignDataCommonDirectory = askVar(log, "[IN] Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/") + WorldEditorFilesDirectory = askVar(log, "[IN] World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/") + WindowsExeDllCfgDirectories[0] = askVar(log, "[IN] Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/") + WindowsExeDllCfgDirectories[1] = askVar(log, "[IN] Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/") + WindowsExeDllCfgDirectories[2] = askVar(log, "[IN] Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/") + WindowsExeDllCfgDirectories[3] = askVar(log, "[IN] Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/") + WindowsExeDllCfgDirectories[4] = askVar(log, "[IN] Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/") + WindowsExeDllCfgDirectories[5] = askVar(log, "[IN] Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/") + WindowsExeDllCfgDirectories[6] = askVar(log, "[IN] Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/") + LinuxServiceExecutableDirectory = askVar(log, "[IN] Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/") + LinuxClientExecutableDirectory = askVar(log, "[IN] Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/") + PatchmanCfgAdminDirectory = askVar(log, "[IN] Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/") + PatchmanCfgDefaultDirectory = askVar(log, "[IN] Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/") + PatchmanBridgeServerDirectory = askVar(log, "[OUT] Patchman Bridge Server Patch Directory", PatchmanBridgeServerDirectory).replace("\\", "/") MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable))) if MaxAvailable: MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/") @@ -323,6 +328,7 @@ if not args.noconf: sf.write("LinuxClientExecutableDirectory = \"" + str(LinuxClientExecutableDirectory) + "\"\n") sf.write("PatchmanCfgAdminDirectory = \"" + str(PatchmanCfgAdminDirectory) + "\"\n") sf.write("PatchmanCfgDefaultDirectory = \"" + str(PatchmanCfgDefaultDirectory) + "\"\n") + sf.write("PatchmanBridgeServerDirectory = \"" + str(PatchmanBridgeServerDirectory) + "\"\n") sf.write("\n") sf.write("# 3dsMax directives\n") sf.write("MaxAvailable = " + str(MaxAvailable) + "\n") diff --git a/code/nel/tools/build_gamedata/4_worldedit_data.py b/code/nel/tools/build_gamedata/a1_worldedit_data.py similarity index 100% rename from code/nel/tools/build_gamedata/4_worldedit_data.py rename to code/nel/tools/build_gamedata/a1_worldedit_data.py diff --git a/code/nel/tools/build_gamedata/all_dev.bat b/code/nel/tools/build_gamedata/all_dev.bat index 24a7e7b4c..c9c13eba3 100644 --- a/code/nel/tools/build_gamedata/all_dev.bat +++ b/code/nel/tools/build_gamedata/all_dev.bat @@ -4,8 +4,10 @@ title Ryzom Core: 2_build.py 2_build.py title Ryzom Core: 3_install.py 3_install.py -title Ryzom Core: 5_client_dev.py -5_client_dev.py -title Ryzom Core: 8_shard_data.py -8_shard_data.py +title Ryzom Core: a1_worldedit_data.py +a1_worldedit_data.py +title Ryzom Core: b1_client_dev.py +b1_client_dev.py +title Ryzom Core: b2_shard_data.py +b2_shard_data.py title Ryzom Core: Ready diff --git a/code/nel/tools/build_gamedata/5_client_dev.py b/code/nel/tools/build_gamedata/b1_client_dev.py similarity index 99% rename from code/nel/tools/build_gamedata/5_client_dev.py rename to code/nel/tools/build_gamedata/b1_client_dev.py index b1a47251d..cbe4b9092 100644 --- a/code/nel/tools/build_gamedata/5_client_dev.py +++ b/code/nel/tools/build_gamedata/b1_client_dev.py @@ -1,6 +1,6 @@ #!/usr/bin/python # -# \file 5_client_dev.py +# \file b1_client_dev.py # \brief Install to client dev # \date 2009-02-18 16:19GMT # \author Jan Boon (Kaetemi) diff --git a/code/nel/tools/build_gamedata/8_shard_data.py b/code/nel/tools/build_gamedata/b2_shard_data.py similarity index 99% rename from code/nel/tools/build_gamedata/8_shard_data.py rename to code/nel/tools/build_gamedata/b2_shard_data.py index 14042231c..28ea70f26 100644 --- a/code/nel/tools/build_gamedata/8_shard_data.py +++ b/code/nel/tools/build_gamedata/b2_shard_data.py @@ -1,6 +1,6 @@ #!/usr/bin/python # -# \file 8_shard_data.py +# \file b2_shard_data.py # \brief Install shard data # \date 2009-02-18 16:19GMT # \author Jan Boon (Kaetemi) diff --git a/code/nel/tools/build_gamedata/6_client_patch.py b/code/nel/tools/build_gamedata/d1_client_patch.py similarity index 99% rename from code/nel/tools/build_gamedata/6_client_patch.py rename to code/nel/tools/build_gamedata/d1_client_patch.py index be84379ae..8af27debf 100644 --- a/code/nel/tools/build_gamedata/6_client_patch.py +++ b/code/nel/tools/build_gamedata/d1_client_patch.py @@ -1,6 +1,6 @@ #!/usr/bin/python # -# \file 6_client_patch.py +# \file d1_client_patch.py # \brief Install to client patch # \date 2009-02-18 16:19GMT # \author Jan Boon (Kaetemi) diff --git a/code/nel/tools/build_gamedata/7_client_install.py b/code/nel/tools/build_gamedata/d2_client_install.py similarity index 99% rename from code/nel/tools/build_gamedata/7_client_install.py rename to code/nel/tools/build_gamedata/d2_client_install.py index 2bad7fcd2..2555385da 100644 --- a/code/nel/tools/build_gamedata/7_client_install.py +++ b/code/nel/tools/build_gamedata/d2_client_install.py @@ -1,6 +1,6 @@ #!/usr/bin/python # -# \file 7_client_install.py +# \file d2_client_install.py # \brief Install to client install # \date 2009-02-18 16:19GMT # \author Jan Boon (Kaetemi) diff --git a/code/nel/tools/build_gamedata/executables_dev.bat b/code/nel/tools/build_gamedata/executables_dev.bat index a42a6234d..d693b49e0 100644 --- a/code/nel/tools/build_gamedata/executables_dev.bat +++ b/code/nel/tools/build_gamedata/executables_dev.bat @@ -1,7 +1,7 @@ title Ryzom Core: 3_install.py (EXECUTABLES) 3_install.py -ipj common/gamedev common/exedll common/cfg -title Ryzom Core: 5_client_dev.py (EXECUTABLES) -5_client_dev.py -title Ryzom Core: 8_shard_data.py (EXECUTABLES) -8_shard_data.py +title Ryzom Core: b1_client_dev.py +b1_client_dev.py +title Ryzom Core: b2_shard_data.py +b2_shard_data.py title Ryzom Core: Ready diff --git a/code/nel/tools/build_gamedata/install_client_dev.py b/code/nel/tools/build_gamedata/install_client_dev.py deleted file mode 100644 index 0d444cfdb..000000000 --- a/code/nel/tools/build_gamedata/install_client_dev.py +++ /dev/null @@ -1,31 +0,0 @@ -#!/usr/bin/python -# -# \file export_build_install.py -# \brief Run all processes -# \date 2009-02-18 15:28GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Run all processes -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import shutil, subprocess - -subprocess.call([ "python", "3_install.py" ]) -subprocess.call([ "python", "5_client_dev.py" ]) - diff --git a/code/nel/tools/build_gamedata/install_data_shard.py b/code/nel/tools/build_gamedata/install_data_shard.py deleted file mode 100644 index 620d90faa..000000000 --- a/code/nel/tools/build_gamedata/install_data_shard.py +++ /dev/null @@ -1,31 +0,0 @@ -#!/usr/bin/python -# -# \file export_build_install.py -# \brief Run all processes -# \date 2009-02-18 15:28GMT -# \author Jan Boon (Kaetemi) -# Python port of game data build pipeline. -# Run all processes -# -# NeL - MMORPG Framework -# Copyright (C) 2010 Winch Gate Property Limited -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as -# published by the Free Software Foundation, either version 3 of the -# License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see . -# - -import shutil, subprocess - -subprocess.call([ "python", "3_install.py" ]) -subprocess.call([ "python", "8_shard_data.py" ]) - diff --git a/code/nel/tools/build_gamedata/interface_dev.bat b/code/nel/tools/build_gamedata/interface_dev.bat index efc2b2b18..6f54f220e 100644 --- a/code/nel/tools/build_gamedata/interface_dev.bat +++ b/code/nel/tools/build_gamedata/interface_dev.bat @@ -4,6 +4,6 @@ title Ryzom Core: 2_build.py (INTERFACE) 2_build.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame title Ryzom Core: 3_install.py (INTERFACE) 3_install.py -ipj common/gamedev common/data_common common/exedll common/cfg common/interface common/sfx common/fonts common/outgame -title Ryzom Core: 5_client_dev.py (INTERFACE) -5_client_dev.py +title Ryzom Core: b1_client_dev.py +b1_client_dev.py title Ryzom Core: Ready diff --git a/code/nel/tools/build_gamedata/leveldesign_dev.bat b/code/nel/tools/build_gamedata/leveldesign_dev.bat index c2f237d33..cebd81ce7 100644 --- a/code/nel/tools/build_gamedata/leveldesign_dev.bat +++ b/code/nel/tools/build_gamedata/leveldesign_dev.bat @@ -4,8 +4,8 @@ title Ryzom Core: 2_build.py (LEVELDESIGN) 2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language title Ryzom Core: 3_install.py (LEVELDESIGN) 3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language -title Ryzom Core: 5_client_dev.py (LEVELDESIGN) -5_client_dev.py -title Ryzom Core: 8_shard_data.py (LEVELDESIGN) -8_shard_data.py +title Ryzom Core: b1_client_dev.py (LEVELDESIGN) +b1_client_dev.py +title Ryzom Core: b2_shard_data.py (LEVELDESIGN) +b2_shard_data.py title Ryzom Core: Ready