Remove invalid behaviour with ring databases
This commit is contained in:
parent
b64ab2c828
commit
2bc60334c1
3 changed files with 148 additions and 140 deletions
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@ -1,16 +1,16 @@
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<?php
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/**
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* Helper class for more site specific functions.
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*
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* @author Daan Janssens, mentored by Matthew Lagoe
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*
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* @author Daan Janssens, mentored by Matthew Lagoe
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*/
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class Helpers {
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/**
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* workhorse of the website, it loads the template and shows it or returns th html.
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* it uses smarty to load the $template, but before displaying the template it will pass the $vars to smarty. Also based on your language settings a matching
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* array of words & sentences for that page will be loaded. In case the $returnHTML parameter is set to true, it will return the html instead of displaying the template.
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*
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*
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* @param $template the name of the template(page) that we want to load.
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* @param $vars an array of variables that should be loaded by smarty before displaying or returning the html.
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* @param $returnHTML (default=false) if set to true, the html that should have been displayed, will be returned.
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@ -25,7 +25,7 @@ class Helpers {
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// define('SMARTY_SPL_AUTOLOAD',1);
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require_once $AMS_LIB . '/smarty/libs/Smarty.class.php';
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spl_autoload_register( '__autoload' );
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$smarty = new Smarty;
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$smarty -> setCompileDir( $SITEBASE . '/templates_c/' );
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$smarty -> setCacheDir( $SITEBASE . '/cache/' );
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@ -35,11 +35,11 @@ class Helpers {
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// caching must be disabled for multi-language support
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$smarty -> caching = false;
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$smarty -> cache_lifetime = 5;
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// needed by smarty.
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helpers :: create_folders ();
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global $FORCE_INGAME;
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// if ingame, then use the ingame templates
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if ( helpers :: check_if_game_client() or $FORCE_INGAME ) {
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$smarty -> template_dir = $AMS_LIB . '/ingame_templates/';
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@ -47,29 +47,29 @@ class Helpers {
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$variables = parse_ini_file( $AMS_LIB . '/configs/ingame_layout.ini', true );
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foreach ( $variables[$INGAME_LAYOUT] as $key => $value ) {
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$smarty -> assign( $key, $value );
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}
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}
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} else {
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$smarty -> template_dir = $SITEBASE . '/templates/';
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$smarty -> setConfigDir( $SITEBASE . '/configs' );
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}
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}
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foreach ( $vars as $key => $value ) {
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$smarty -> assign( $key, $value );
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}
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}
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// load page specific variables that are language dependent
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$variables = Helpers :: handle_language();
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if ( $template != 'layout_plugin' )
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{
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foreach ( $variables[$template] as $key => $value ) {
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$smarty -> assign( $key, $value );
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}
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}
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}
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}
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// load ams content variables that are language dependent
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foreach ( $variables['ams_content'] as $key => $value ) {
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$smarty -> assign( $key, $value );
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}
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}
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//load ams content variables that are language dependent
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foreach ( $variables['ams_content'] as $key => $value){
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$smarty -> assign( $key, $value);
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@ -84,20 +84,20 @@ class Helpers {
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$inherited = "extends:layout_user.tpl|";
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} else {
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$inherited = "";
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}
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}
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// if $returnHTML is set to true, return the html by fetching the template else display the template.
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if ( $returnHTML == true ) {
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return $smarty -> fetch( $inherited . $template . '.tpl' );
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} else {
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$smarty -> display( $inherited . $template . '.tpl' );
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}
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}
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}
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}
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/**
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* creates the folders that are needed for smarty.
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*
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*
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* @todo for the drupal module it might be possible that drupal_mkdir needs to be used instead of mkdir, also this should be in the install.php instead.
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*/
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static public function create_folders() {
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@ -112,19 +112,19 @@ class Helpers {
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$SITEBASE . '/configs'
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);
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foreach ( $arr as &$value ) {
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if ( !file_exists( $value ) ) {
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print( $value );
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mkdir( $value );
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}
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}
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}
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}
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}
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}
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/**
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* check if the http request is sent ingame or not.
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*
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*
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* @return returns true in case it's sent ingame, else false is returned.
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*/
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static public function check_if_game_client()
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@ -135,37 +135,37 @@ class Helpers {
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return true;
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} else {
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return false;
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}
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}
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}
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}
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/**
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* Handles the language specific aspect.
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* The language can be changed by setting the $_GET['Language'] & $_GET['setLang'] together. This will also change the language entry of the user in the db.
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* Cookies are also being used in case the user isn't logged in.
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*
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*
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* @return returns the parsed content of the language .ini file related to the users language setting.
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*/
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static public function handle_language() {
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global $DEFAULT_LANGUAGE;
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global $AMS_TRANS;
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// if user wants to change the language
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if ( isset( $_GET['Language'] ) && isset( $_GET['setLang'] ) ) {
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// The ingame client sometimes sends full words, derive those!
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switch ( $_GET['Language'] ) {
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case "English":
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$lang = "en";
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break;
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case "French":
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$lang = "fr";
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break;
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default:
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$lang = $_GET['Language'];
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}
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}
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// if the file exists en the setLang = true
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if ( file_exists( $AMS_TRANS . '/' . $lang . '.ini' ) && $_GET['setLang'] == "true" ) {
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// set a cookie & session var and incase logged in write it to the db!
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@ -173,10 +173,10 @@ class Helpers {
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$_SESSION['Language'] = $lang;
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if ( WebUsers :: isLoggedIn() ) {
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WebUsers :: setLanguage( $_SESSION['id'], $lang );
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}
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}
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} else {
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$_SESSION['Language'] = $DEFAULT_LANGUAGE;
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}
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}
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} else {
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// if the session var is not set yet
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if ( !isset( $_SESSION['Language'] ) ) {
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@ -186,61 +186,68 @@ class Helpers {
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// else use the default language
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} else {
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$_SESSION['Language'] = $DEFAULT_LANGUAGE;
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}
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}
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}
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}
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}
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}
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if ( $_SESSION['Language'] == "" ) {
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$_SESSION['Language'] = $DEFAULT_LANGUAGE;
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}
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}
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return parse_ini_file( $AMS_TRANS . '/' . $_SESSION['Language'] . '.ini', true );
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}
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}
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/**
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* Time output function for handling the time display.
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*
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* @return returns the time in the format specified in the $TIME_FORMAT global variable.
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*/
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static public function outputTime( $time, $str = 1 ) {
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global $TIME_FORMAT;
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if ( $str ) {
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return date( $TIME_FORMAT, strtotime( $time ) );
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} else {
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return date( $TIME_FORMAT, $time );
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}
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}
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/**
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* Time output function for handling the time display.
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*
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* @return returns the time in the format specified in the $TIME_FORMAT global variable.
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*/
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static public function outputTime($time, $str = 1) {
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global $TIME_FORMAT;
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if ($str) {
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return date($TIME_FORMAT, strtotime($time));
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} else {
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return date($TIME_FORMAT, $time);
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}
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}
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/**
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* Auto login function for ingame use.
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* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
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* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
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*
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* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
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*/
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static public function check_login_ingame() {
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return NULL;
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// FIXME
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/*
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if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
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$dbr = new DBLayer( "ring" );
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if ( isset( $_GET['UserId'] ) && isset( $_COOKIE['ryzomId'] ) ) {
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$id = $_GET['UserId'];
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$statement = $dbr -> select( "ring_users", array( 'id' => $id, 'cookie' => $_COOKIE['ryzomId'] ), "user_id=:id AND cookie =:cookie" );
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// $statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId']));
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if ( $statement -> rowCount() ) {
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$entry = $statement -> fetch();
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// print_r($entry);
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return array( 'id' => $entry['user_id'], 'name' => $entry['user_name'] );
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} else {
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return "FALSE";
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}
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} else {
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return "FALSE";
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}
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} else {
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return "FALSE";
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}
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}
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*/
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}
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/**
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* Auto login function for ingame use.
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* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
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* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
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*
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* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
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*/
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static public function check_login_ingame() {
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if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
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$dbr = new DBLayer( "ring" );
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if ( isset( $_GET['UserId'] ) && isset( $_COOKIE['ryzomId'] ) ) {
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$id = $_GET['UserId'];
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$statement = $dbr -> select( "ring_users", array( 'id' => $id, 'cookie' => $_COOKIE['ryzomId'] ), "user_id=:id AND cookie =:cookie" );
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// $statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId']));
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if ( $statement -> rowCount() ) {
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$entry = $statement -> fetch();
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// print_r($entry);
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return array( 'id' => $entry['user_id'], 'name' => $entry['user_name'] );
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} else {
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return "FALSE";
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}
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} else {
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return "FALSE";
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}
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} else {
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return "FALSE";
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}
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}
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}
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@ -6,12 +6,12 @@
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* @author Daan Janssens, mentored by Matthew Lagoe
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*/
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class Users{
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/**
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* checks if entered values before registering are valid.
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* @param $values array with Username,Password, ConfirmPass and Email.
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* @return string Info: Returns a string, if input data is valid then "success" is returned, else an array with errors
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*/
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*/
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public function check_Register($values){
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// check values
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if ( isset( $values["Username"] ) and isset( $values["Password"] ) and isset( $values["ConfirmPass"] ) and isset( $values["Email"] ) ){
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@ -44,7 +44,7 @@ class Users{
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}else{
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$pageElements['USERNAME_ERROR'] = 'FALSE';
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}
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if ( $pass != "success" ){
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$pageElements['PASSWORD_ERROR'] = 'TRUE';
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}else{
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@ -69,13 +69,13 @@ class Users{
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}
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}
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/**
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* checks if entered username is valid.
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* @param $username the username that the user wants to use.
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* @return string Info: Returns a string based on if the username is valid, if valid then "success" is returned
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*/
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*/
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public function checkUser( $username )
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{
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if ( isset( $username ) ){
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@ -95,7 +95,7 @@ class Users{
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}
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return "fail";
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}
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/**
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* check if username already exists.
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* This is the base function, it should be overwritten by the WebUsers class.
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@ -105,10 +105,10 @@ class Users{
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protected function checkUserNameExists($username){
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//You should overwrite this method with your own version!
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print('this is the base class!');
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}
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/**
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* checks if the password is valid.
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* @param $pass the password willing to be used.
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@ -129,8 +129,8 @@ class Users{
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}
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return "fail";
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}
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/**
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* checks if the confirmPassword matches the original.
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* @param $pass_result the result of the previous password check.
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@ -152,8 +152,8 @@ class Users{
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}
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return "fail";
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}
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/**
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* wrapper to check if the email address is valid.
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* @param $email the email address
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@ -185,10 +185,10 @@ class Users{
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protected function checkEmailExists($email){
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//TODO: You should overwrite this method with your own version!
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print('this is the base class!');
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}
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/**
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* check if the emailaddress structure is valid.
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* @param $email the email address
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@ -276,7 +276,7 @@ class Users{
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// done!
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return $salt;
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}
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/**
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@ -286,23 +286,25 @@ class Users{
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* @param $user_id the extern id of the user (the id given by the www/CMS)
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* @return ok if it's get correctly added to the shard, else return lib offline and put in libDB, if libDB is also offline return liboffline.
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*/
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public static function createUser($values, $user_id){
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public static function createUser($values, $user_id){
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try {
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//make connection with and put into shard db
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$dbs = new DBLayer("shard");
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$dbs->insert("user", $values);
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/*
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$dbr = new DBLayer("ring");
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$valuesRing['user_id'] =$user_id;
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$valuesRing['user_name'] = $values['Login'];
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$valuesRing['user_type'] = 'ut_pioneer';
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$dbr->insert("ring_users", $valuesRing);
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$dbr->insert("ring_users", $valuesRing);
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*/
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ticket_user::createTicketUser( $user_id, 1);
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return "ok";
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}
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catch (PDOException $e) {
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//oh noooz, the shard is offline! Put in query queue at ams_lib db!
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try {
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$dbl = new DBLayer("lib");
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$dbl = new DBLayer("lib");
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$dbl->insert("ams_querycache", array("type" => "createUser",
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"query" => json_encode(array($values["Login"],$values["Password"],$values["Email"])), "db" => "shard"));
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ticket_user::createTicketUser( $user_id , 1 );
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@ -311,17 +313,17 @@ class Users{
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print_r($e);
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return "liboffline";
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}
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}
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}
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}
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/**
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* creates permissions in the shard db for a user.
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* incase the shard is offline it will place it in the ams_querycache.
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* @param $pvalues with username
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*/
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public static function createPermissions($pvalues) {
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try {
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$values = array('username' => $pvalues[0]);
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$dbs = new DBLayer("shard");
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@ -338,12 +340,12 @@ class Users{
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//oh noooz, the shard is offline! Put it in query queue at ams_lib db!
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$dbl = new DBLayer("lib");
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$dbl->insert("ams_querycache", array("type" => "createPermissions",
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"query" => json_encode(array($pvalues[0])), "db" => "shard"));
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}
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"query" => json_encode(array($pvalues[0])), "db" => "shard"));
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}
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return true;
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}
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/**
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* check if username and password matches.
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* This is the base function, it should be overwritten by the WebUsers class.
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@ -353,7 +355,7 @@ class Users{
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protected static function checkLoginMatch($user,$pass){
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print('This is the base class!');
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}
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/**
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* check if the changing of a password is valid.
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* a mod/admin doesn't has to fill in the previous password when he wants to change the password, however for changing his own password he has to fill it in.
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@ -412,7 +414,7 @@ class Users{
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return $pageElements;
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}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* sets the shards password.
|
||||
* in case the shard is offline, the entry will be stored in the ams_querycache.
|
||||
|
@ -421,9 +423,9 @@ class Users{
|
|||
* @return ok if it worked, if the lib or shard is offline it will return liboffline or shardoffline.
|
||||
*/
|
||||
protected static function setAmsPassword($user, $pass){
|
||||
|
||||
|
||||
$values = Array('Password' => $pass);
|
||||
|
||||
|
||||
try {
|
||||
//make connection with and put into shard db
|
||||
$dbs = new DBLayer("shard");
|
||||
|
@ -440,9 +442,9 @@ class Users{
|
|||
}catch (PDOException $e) {
|
||||
return "liboffline";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* sets the shards email.
|
||||
* in case the shard is offline, the entry will be stored in the ams_querycache.
|
||||
|
@ -451,9 +453,9 @@ class Users{
|
|||
* @return ok if it worked, if the lib or shard is offline it will return liboffline or shardoffline.
|
||||
*/
|
||||
protected static function setAmsEmail($user, $mail){
|
||||
|
||||
|
||||
$values = Array('Email' => $mail);
|
||||
|
||||
|
||||
try {
|
||||
//make connection with and put into shard db
|
||||
$dbs = new DBLayer("shard");
|
||||
|
@ -470,6 +472,6 @@ class Users{
|
|||
}catch (PDOException $e) {
|
||||
return "liboffline";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,35 +5,34 @@
|
|||
* We will compare the values and if they match, the user will be automatically logged in!
|
||||
* @author Daan Janssens, mentored by Matthew Lagoe
|
||||
*/
|
||||
function login(){
|
||||
function login() {
|
||||
global $INGAME_WEBPATH;
|
||||
global $WEBPATH;
|
||||
if ( helpers :: check_if_game_client () ){
|
||||
if (helpers::check_if_game_client()) {
|
||||
//check if you are logged in ingame, this should auto login
|
||||
$result = Helpers::check_login_ingame();
|
||||
if( $result != "FALSE"){
|
||||
if ($result) {
|
||||
//handle successful login
|
||||
$_SESSION['user'] = $result['name'];
|
||||
$_SESSION['id'] = WebUsers::getId($result['name']);
|
||||
$_SESSION['ticket_user'] = serialize(Ticket_User::constr_ExternId($_SESSION['id']));
|
||||
//go back to the index page.
|
||||
if (Helpers::check_if_game_client()) {
|
||||
header( 'Location: '.$INGAME_WEBPATH );
|
||||
}else{
|
||||
header( 'Location: '.$WEBPATH );
|
||||
header('Location: ' . $INGAME_WEBPATH);
|
||||
} else {
|
||||
header('Location: ' . $WEBPATH);
|
||||
}
|
||||
exit;
|
||||
}
|
||||
}
|
||||
$pageElements['ingame_webpath'] = $INGAME_WEBPATH;
|
||||
$GETString = "";
|
||||
foreach($_GET as $key => $value){
|
||||
foreach ($_GET as $key => $value) {
|
||||
$GETString = $GETString . $key . '=' . $value . "&";
|
||||
}
|
||||
if($GETString != ""){
|
||||
$GETString = '?'.$GETString;
|
||||
}
|
||||
if ($GETString != "") {
|
||||
$GETString = '?' . $GETString;
|
||||
}
|
||||
$pageElements['getstring'] = $GETString;
|
||||
return $pageElements;
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue