GL: Handle borderless fullscreen to specified monitor internally
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f65a9e835f
commit
2c9f1efc0b
4 changed files with 100 additions and 24 deletions
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@ -234,6 +234,10 @@ CDriverGL::CDriverGL()
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_CursorScale = 1.f;
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_MouseCaptured = false;
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#if defined(NL_OS_WINDOWS)
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_BorderlessFullscreen = false;
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#endif
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_NeedToRestaureGammaRamp = false;
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_win = EmptyWindow;
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@ -996,6 +996,12 @@ private:
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EWindowStyle getWindowStyle() const;
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bool setWindowStyle(EWindowStyle windowStyle);
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#if defined(NL_OS_WINDOWS)
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static BOOL CALLBACK monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData);
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bool _BorderlessFullscreen;
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#endif
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std::string _CurrentDisplayDevice;
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// Methods to manage screen resolutions
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bool restoreScreenMode();
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bool saveScreenMode();
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@ -1276,11 +1276,12 @@ static sint modeInfoToFrequency(XF86VidModeModeInfo *info)
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struct CMonitorEnumParams
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{
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public:
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HWND Window;
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const char *deviceName;
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CDriverGL *Driver;
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const char *DeviceName;
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bool Success;
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};
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static BOOL CALLBACK monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
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BOOL CALLBACK CDriverGL::monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
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{
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CMonitorEnumParams *p = reinterpret_cast<CMonitorEnumParams *>(dwData);
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@ -1291,29 +1292,36 @@ static BOOL CALLBACK monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, L
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nldebug("3D: Monitor: '%s'", monitorInfo.szDevice);
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size_t devLen = strlen(monitorInfo.szDevice);
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size_t targetLen = strlen(p->deviceName);
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size_t targetLen = strlen(p->DeviceName);
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nlassert(devLen < 32);
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size_t minLen = min(devLen, targetLen);
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if (!memcmp(monitorInfo.szDevice, p->deviceName, minLen))
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if (!memcmp(monitorInfo.szDevice, p->DeviceName, minLen))
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{
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if (devLen == targetLen
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|| (devLen < targetLen && (p->deviceName[minLen] == '\\'))
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|| (devLen < targetLen && (p->DeviceName[minLen] == '\\'))
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|| (devLen > targetLen && (monitorInfo.szDevice[minLen] == '\\')))
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{
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nldebug("3D: Remap '%s' to '%s'", p->deviceName, monitorInfo.szDevice);
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nldebug("Found our monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top);
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LONG dwStyle = GetWindowLong(p->Window, GWL_STYLE);
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SetWindowLong(p->Window, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
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SetWindowPos(p->Window, NULL,
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nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice);
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nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top);
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LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE);
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SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
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SetWindowPos(p->Driver->_win, NULL,
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monitorInfo.rcMonitor.left,
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monitorInfo.rcMonitor.top,
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monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left,
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monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top,
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SWP_FRAMECHANGED);
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p->Driver->_WindowX = monitorInfo.rcMonitor.left;
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p->Driver->_WindowY = monitorInfo.rcMonitor.top;
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p->Driver->_CurrentDisplayDevice = std::string(p->DeviceName);
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p->Driver->_BorderlessFullscreen = true;
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p->Driver->_CurrentMode.Windowed = false;
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p->Success = true;
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return FALSE;
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}
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}
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p->Success = false;
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return TRUE; // continue
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};
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@ -1327,6 +1335,19 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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nldebug("3D: setScreenMode");
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#if defined(NL_OS_WINDOWS)
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if (_BorderlessFullscreen)
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{
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_BorderlessFullscreen = false;
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LONG dwStyle = GetWindowLong(_win, GWL_STYLE);
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dwStyle |= WS_OVERLAPPEDWINDOW;
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if (!_Resizable) dwStyle ^= WS_MAXIMIZEBOX|WS_THICKFRAME;
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SetWindowLong(_win, GWL_STYLE, dwStyle);
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SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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_CurrentMode.Windowed = true;
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}
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#endif
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if (mode.Windowed)
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{
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// if fullscreen, switch back to desktop screen mode
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@ -1336,7 +1357,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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return true;
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}
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if (!mode.DisplayDevice.empty())
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if (_CurrentDisplayDevice != mode.DisplayDevice)
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restoreScreenMode();
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// save previous screen mode only if switching from windowed to fullscreen
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@ -1345,7 +1366,8 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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// if switching exactly to the same screen mode, doesn't change it
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GfxMode previousMode;
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if (mode.DisplayDevice.empty() && getCurrentScreenMode(previousMode)
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if (_CurrentDisplayDevice == mode.DisplayDevice
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&& getCurrentScreenMode(previousMode)
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&& mode.Width == previousMode.Width
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&& mode.Height == previousMode.Height
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&& mode.Depth == previousMode.Depth
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@ -1386,10 +1408,10 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
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nlwarning("3D: Fullscreen mode switch failed (%i)", (sint)resex);
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// Workaround, resize to monitor and make borderless
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CMonitorEnumParams p;
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p.deviceName = deviceName;
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p.Window = _win;
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p.DeviceName = deviceName;
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p.Driver = this;
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EnumDisplayMonitors(NULL, NULL, monitorEnumProcFullscreen, (LPARAM)&p);
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return false; // FIXME: This is a hack, don't process further
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return p.Success;
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}
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}
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else
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@ -1805,7 +1827,11 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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dwNewStyle |= WS_VISIBLE;
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if (dwStyle != dwNewStyle)
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{
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SetWindowLong(_win, GWL_STYLE, dwNewStyle);
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if (windowStyle == EWSWindowed)
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SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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}
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// if (windowStyle == EWSMaximized && isVisible && !isMaximized)
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// ShowWindow(_hWnd, SW_SHOWMAXIMIZED);
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@ -1925,9 +1951,23 @@ bool CDriverGL::setMode(const GfxMode& mode)
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if (!_DestroyWindow)
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return true;
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#if defined(NL_OS_WINDOWS)
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// save relative cursor
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POINT cursorPos;
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BOOL cursorPosOk = isSystemCursorInClientArea()
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&& GetCursorPos(&cursorPos)
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&& ScreenToClient(_win, &cursorPos);
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sint curX = (sint)cursorPos.x * (sint)mode.Width;
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sint curY = (sint)cursorPos.y * (sint)mode.Height;
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if (_BorderlessFullscreen)
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ReleaseCapture();
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#endif
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if (!setScreenMode(mode))
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return false;
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if (!_BorderlessFullscreen)
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{
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// when changing window style, it's possible system change window size too
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setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen);
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@ -1936,6 +1976,7 @@ bool CDriverGL::setMode(const GfxMode& mode)
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setWindowSize(mode.Width, mode.Height);
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setWindowPos(_WindowX, _WindowY);
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}
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switch (_CurrentMode.Depth)
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{
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@ -1944,6 +1985,19 @@ bool CDriverGL::setMode(const GfxMode& mode)
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case 32: _ColorDepth = ColorDepth32; break;
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}
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#if defined(NL_OS_WINDOWS)
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// restore relative cursor
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if (cursorPosOk)
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{
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cursorPos.x = curX / (sint)mode.Width;
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cursorPos.y = curY / (sint)mode.Height;
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ClientToScreen(_win, &cursorPos);
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SetCursorPos(cursorPos.x, cursorPos.y);
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if (_BorderlessFullscreen)
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SetCapture(_win);
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}
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#endif
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// set color depth for custom cursor
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updateCursor(true);
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@ -2359,8 +2413,20 @@ void CDriverGL::setWindowPos(sint32 x, sint32 y)
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#ifdef NL_OS_WINDOWS
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// save relative cursor
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POINT cursorPos;
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BOOL cursorPosOk = isSystemCursorInClientArea()
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&& GetCursorPos(&cursorPos)
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&& ScreenToClient(_win, &cursorPos);
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SetWindowPos(_win, NULL, x, y, 0, 0, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSIZE);
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if (cursorPosOk)
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{
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ClientToScreen(_win, &cursorPos);
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SetCursorPos(cursorPos.x, cursorPos.y);
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}
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#elif defined(NL_OS_MAC)
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// get the rect (position, size) of the screen with menu bar
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NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
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@ -465,12 +465,12 @@ void CStereoOVR::attachToDisplay()
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void CStereoOVR::detachFromDisplay()
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{
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if (!m_OriginalMode.Windowed)
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/*if (!m_OriginalMode.Windowed)
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{
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m_OriginalMode.Windowed = true;
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m_Driver->setMode(m_OriginalMode);
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m_OriginalMode.Windowed = false;
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}
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}*/
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m_Driver->setMode(m_OriginalMode);
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m_Driver->setWindowPos(m_OriginalWinPosX, m_OriginalWinPosY);
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m_AttachedDisplay = false;
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